Player: ModularBot@RushAI: Name: Rush AI Type: rush ModularBot@NormalAI: Name: Normal AI Type: normal ModularBot@TurtleAI: Name: Turtle AI Type: turtle ModularBot@NavalAI: Name: Naval AI Type: naval GrantConditionOnBotOwner@rush: Condition: enable-rush-ai Bots: rush GrantConditionOnBotOwner@normal: Condition: enable-normal-ai Bots: normal GrantConditionOnBotOwner@turtle: Condition: enable-turtle-ai Bots: turtle GrantConditionOnBotOwner@naval: Condition: enable-naval-ai Bots: naval SupportPowerBotModule: RequiresCondition: enable-rush-ai || enable-normal-ai || enable-turtle-ai || enable-naval-ai Decisions: spyplane: OrderName: SovietSpyPlane MinimumAttractiveness: 1 Consideration@1: Against: Enemy Types: Structure Attractiveness: 1 TargetMetric: None CheckRadius: 5c0 paratroopers: OrderName: SovietParatroopers MinimumAttractiveness: 5 Consideration@1: Against: Enemy Types: Structure Attractiveness: 1 TargetMetric: None CheckRadius: 8c0 Consideration@2: Against: Enemy Types: Water Attractiveness: -5 TargetMetric: None CheckRadius: 8c0 parabombs: OrderName: UkraineParabombs MinimumAttractiveness: 1 Consideration@1: Against: Enemy Types: Structure Attractiveness: 1 TargetMetric: None CheckRadius: 5c0 nukepower: OrderName: NukePowerInfoOrder MinimumAttractiveness: 3000 Consideration@1: Against: Enemy Types: Structure Attractiveness: 1 TargetMetric: Value CheckRadius: 5c0 Consideration@2: Against: Ally Types: Air, Ground, Water Attractiveness: -10 TargetMetric: Value CheckRadius: 7c0 HarvesterBotModule: RequiresCondition: enable-rush-ai || enable-normal-ai || enable-turtle-ai || enable-naval-ai HarvesterTypes: harv RefineryTypes: proc BaseBuilderBotModule@rush: RequiresCondition: enable-rush-ai MinimumExcessPower: 60 MaximumExcessPower: 160 ExcessPowerIncrement: 40 ExcessPowerIncreaseThreshold: 4 ConstructionYardTypes: fact RefineryTypes: proc PowerTypes: powr,apwr BarracksTypes: barr,tent VehiclesFactoryTypes: weap ProductionTypes: barr,tent,weap SiloTypes: silo DefenseTypes: hbox,pbox,gun,ftur,tsla,agun,sam BuildingLimits: proc: 4 barr: 1 tent: 1 kenn: 1 dome: 1 weap: 1 atek: 1 stek: 1 fix: 1 BuildingFractions: proc: 30 barr: 1 kenn: 1 tent: 1 weap: 1 pbox: 7 gun: 7 tsla: 5 gap: 2 ftur: 10 agun: 5 sam: 5 atek: 1 stek: 1 fix: 1 dome: 10 mslo: 1 BuildingDelays: dome: 4500 BaseBuilderBotModule@normal: RequiresCondition: enable-normal-ai MinimumExcessPower: 60 MaximumExcessPower: 200 ExcessPowerIncrement: 40 ExcessPowerIncreaseThreshold: 4 ConstructionYardTypes: fact RefineryTypes: proc PowerTypes: powr,apwr BarracksTypes: barr,tent VehiclesFactoryTypes: weap ProductionTypes: barr,tent,weap,afld,hpad NavalProductionTypes: spen, syrd SiloTypes: silo DefenseTypes: hbox,pbox,gun,ftur,tsla,agun,sam BuildingLimits: proc: 4 barr: 1 tent: 1 dome: 1 weap: 1 spen: 1 syrd: 1 hpad: 4 afld: 4 afld.ukraine: 4 atek: 1 stek: 1 fix: 1 BuildingFractions: proc: 15 tent: 1 barr: 1 kenn: 1 dome: 1 weap: 6 hpad: 4 spen: 1 syrd: 1 afld: 4 afld.ukraine: 4 pbox: 7 gun: 7 ftur: 10 tsla: 5 gap: 2 fix: 1 agun: 5 sam: 1 atek: 1 stek: 1 mslo: 1 BuildingDelays: dome: 3000 BaseBuilderBotModule@turtle: RequiresCondition: enable-turtle-ai MinimumExcessPower: 60 MaximumExcessPower: 250 ExcessPowerIncrement: 50 ExcessPowerIncreaseThreshold: 4 ConstructionYardTypes: fact RefineryTypes: proc PowerTypes: powr,apwr BarracksTypes: barr,tent VehiclesFactoryTypes: weap ProductionTypes: barr,tent,weap,afld,hpad NavalProductionTypes: spen, syrd SiloTypes: silo DefenseTypes: hbox,pbox,gun,ftur,tsla,agun,sam BuildingLimits: proc: 4 barr: 1 tent: 1 kenn: 1 dome: 1 weap: 1 spen: 1 syrd: 1 hpad: 4 afld: 4 afld.ukraine: 4 atek: 1 stek: 1 fix: 1 BuildingFractions: proc: 30 tent: 1 barr: 1 kenn: 1 weap: 3 hpad: 2 afld: 2 afld.ukraine: 2 spen: 1 syrd: 1 pbox: 10 gun: 10 ftur: 10 tsla: 7 gap: 3 fix: 1 dome: 10 agun: 5 sam: 5 atek: 1 stek: 1 mslo: 1 BuildingDelays: dome: 3000 BaseBuilderBotModule@naval: RequiresCondition: enable-naval-ai MinimumExcessPower: 60 MaximumExcessPower: 400 ExcessPowerIncrement: 40 ExcessPowerIncreaseThreshold: 4 ConstructionYardTypes: fact RefineryTypes: proc PowerTypes: powr,apwr BarracksTypes: barr,tent VehiclesFactoryTypes: weap ProductionTypes: barr,tent,weap,afld,hpad NavalProductionTypes: spen, syrd SiloTypes: silo DefenseTypes: hbox,pbox,gun,ftur,tsla,agun,sam BuildingLimits: proc: 3 dome: 1 barr: 1 tent: 1 spen: 1 syrd: 1 hpad: 8 afld: 8 afld.ukraine: 8 weap: 1 atek: 1 stek: 1 fix: 1 BuildingFractions: proc: 25 dome: 1 weap: 1 hpad: 15 afld: 15 afld.ukraine: 15 atek: 1 stek: 1 spen: 1 syrd: 1 fix: 1 pbox: 2 gun: 2 ftur: 2 tsla: 1 agun: 5 sam: 5 mslo: 1 BuildingDelays: dome: 3000 fix: 20000 tsla: 21000 BuildingRepairBotModule: RequiresCondition: enable-rush-ai || enable-normal-ai || enable-turtle-ai || enable-naval-ai SquadManagerBotModule@rush: RequiresCondition: enable-rush-ai SquadSize: 20 NavalUnitsTypes: ss, msub, dd, ca, lst, pt ExcludeFromSquadsTypes: harv, mcv, dog, badr.bomber, u2 ConstructionYardTypes: fact AirUnitsTypes: mig, yak, heli, hind, mh60 ProtectionTypes: harv, mcv, mslo, gap, spen, syrd, iron, pdox, tsla, agun, dome, pbox, hbox, gun, ftur, sam, atek, weap, fact, proc, silo, hpad, afld, afld.ukraine, powr, apwr, stek, barr, kenn, tent, fix, fpwr, tenf, syrf, spef, weaf, domf, fixf, fapw, atef, pdof, mslf, facf IgnoredEnemyTargetTypes: AirborneActor McvManagerBotModule: RequiresCondition: enable-rush-ai || enable-normal-ai || enable-turtle-ai || enable-naval-ai McvTypes: mcv ConstructionYardTypes: fact McvFactoryTypes: weap UnitBuilderBotModule@rush: RequiresCondition: enable-rush-ai UnitsToBuild: e1: 65 e2: 15 e3: 30 e4: 15 dog: 15 shok: 15 harv: 10 apc: 30 jeep: 20 arty: 15 v2rl: 40 ftrk: 30 1tnk: 50 2tnk: 50 3tnk: 50 4tnk: 25 ttnk: 25 stnk: 5 UnitLimits: dog: 4 harv: 8 jeep: 4 ftrk: 4 SquadManagerBotModule@normal: RequiresCondition: enable-normal-ai SquadSize: 40 NavalUnitsTypes: ss, msub, dd, ca, lst, pt ExcludeFromSquadsTypes: harv, mcv, dog, badr.bomber, u2 ConstructionYardTypes: fact NavalProductionTypes: spen, syrd AirUnitsTypes: mig, yak, heli, hind, mh60 ProtectionTypes: harv, mcv, mslo, gap, spen, syrd, iron, pdox, tsla, agun, dome, pbox, hbox, gun, ftur, sam, atek, weap, fact, proc, silo, hpad, afld, afld.ukraine, powr, apwr, stek, barr, kenn, tent, fix, fpwr, tenf, syrf, spef, weaf, domf, fixf, fapw, atef, pdof, mslf, facf IgnoredEnemyTargetTypes: AirborneActor UnitBuilderBotModule@normal: RequiresCondition: enable-normal-ai UnitsToBuild: e1: 65 e2: 15 e3: 30 e4: 15 dog: 15 shok: 15 harv: 15 apc: 30 jeep: 20 arty: 15 v2rl: 40 ftrk: 30 1tnk: 40 2tnk: 50 3tnk: 50 4tnk: 25 ttnk: 25 stnk: 5 heli: 30 mh60: 30 mig: 30 yak: 30 ss: 10 msub: 10 dd: 10 ca: 10 pt: 10 UnitLimits: dog: 4 harv: 8 jeep: 4 ftrk: 4 SquadManagerBotModule@turtle: RequiresCondition: enable-turtle-ai SquadSize: 10 NavalUnitsTypes: ss, msub, dd, ca, lst, pt ExcludeFromSquadsTypes: harv, mcv, dog, badr.bomber, u2, mnly ConstructionYardTypes: fact NavalProductionTypes: spen, syrd AirUnitsTypes: mig, yak, heli, hind, mh60 ProtectionTypes: harv, mcv, mslo, gap, spen, syrd, iron, pdox, tsla, agun, dome, pbox, hbox, gun, ftur, sam, atek, weap, fact, proc, silo, hpad, afld, afld.ukraine, powr, apwr, stek, barr, kenn, tent, fix, fpwr, tenf, syrf, spef, weaf, domf, fixf, fapw, atef, pdof, mslf, facf IgnoredEnemyTargetTypes: AirborneActor UnitBuilderBotModule@turtle: RequiresCondition: enable-turtle-ai UnitsToBuild: e1: 65 e2: 15 e3: 30 e4: 15 dog: 15 shok: 15 harv: 15 apc: 30 jeep: 20 arty: 15 v2rl: 40 ftrk: 50 1tnk: 50 2tnk: 50 3tnk: 50 4tnk: 25 ttnk: 25 stnk: 10 heli: 30 mh60: 30 mig: 30 yak: 30 ss: 10 msub: 10 dd: 10 ca: 10 pt: 10 mnly: 2 UnitLimits: dog: 4 harv: 8 jeep: 4 ftrk: 4 mnly: 2 MinelayerBotModule@turtle: MinelayingActorTypes: mnly IgnoredEnemyTargetTypes: Building, Defence, Air UseEnemyLocationTargetTypes: Building, Defence AwayFromAlliedTargetTypes: Building, Defence AwayFromEnemyTargetTypes: Building, Defence SquadManagerBotModule@naval: RequiresCondition: enable-naval-ai SquadSize: 1 ExcludeFromSquadsTypes: harv, mcv, dog, badr.bomber, u2 NavalUnitsTypes: ss, msub, dd, ca, lst, pt ConstructionYardTypes: fact NavalProductionTypes: spen, syrd AirUnitsTypes: mig, yak, heli, hind, mh60 ProtectionTypes: harv, mcv, mslo, gap, spen, syrd, iron, pdox, tsla, agun, dome, pbox, hbox, gun, ftur, sam, atek, weap, fact, proc, silo, hpad, afld, afld.ukraine, powr, apwr, stek, barr, kenn, tent, fix, fpwr, tenf, syrf, spef, weaf, domf, fixf, fapw, atef, pdof, mslf, facf IgnoredEnemyTargetTypes: AirborneActor UnitBuilderBotModule@naval: RequiresCondition: enable-naval-ai UnitsToBuild: harv: 1 ftrk: 40 arty: 40 v2rl: 40 jeep: 40 heli: 30 mh60: 30 mig: 15 yak: 60 ss: 10 msub: 30 dd: 30 ca: 20 pt: 10 UnitLimits: harv: 4 ftrk: 3 arty: 1 v2rl: 1 jeep: 1 UnitDelays: harv: 10000