#region Copyright & License Information /* * Copyright 2007-2016 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. For more * information, see COPYING. */ #endregion using System.Collections.Generic; using System.Drawing; using System.Linq; namespace OpenRA.Graphics { public struct TargetLineRenderable : IRenderable, IFinalizedRenderable { readonly IEnumerable waypoints; readonly Color color; public TargetLineRenderable(IEnumerable waypoints, Color color) { this.waypoints = waypoints; this.color = color; } public WPos Pos { get { return waypoints.First(); } } public PaletteReference Palette { get { return null; } } public int ZOffset { get { return 0; } } public bool IsDecoration { get { return true; } } public IRenderable WithPalette(PaletteReference newPalette) { return new TargetLineRenderable(waypoints, color); } public IRenderable WithZOffset(int newOffset) { return new TargetLineRenderable(waypoints, color); } public IRenderable OffsetBy(WVec vec) { return new TargetLineRenderable(waypoints.Select(w => w + vec), color); } public IRenderable AsDecoration() { return this; } public IFinalizedRenderable PrepareRender(WorldRenderer wr) { return this; } public void Render(WorldRenderer wr) { if (!waypoints.Any()) return; var iz = 1 / wr.Viewport.Zoom; var first = wr.ScreenPxPosition(waypoints.First()); var a = first; foreach (var b in waypoints.Skip(1).Select(pos => wr.ScreenPxPosition(pos))) { Game.Renderer.WorldRgbaColorRenderer.DrawLine(a, b, iz, color); DrawTargetMarker(wr, color, b); a = b; } DrawTargetMarker(wr, color, first); } public static void DrawTargetMarker(WorldRenderer wr, Color color, float3 location) { var iz = 1 / wr.Viewport.Zoom; var offset = new float2(iz, iz); var tl = location - offset; var br = location + offset; Game.Renderer.WorldRgbaColorRenderer.FillRect(tl, br, color); } public void RenderDebugGeometry(WorldRenderer wr) { } public Rectangle ScreenBounds(WorldRenderer wr) { return Rectangle.Empty; } } }