using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace OpenRa.Game.Traits { class McvDeploy : IOrder { public McvDeploy(Actor self) { } public Order Order(Actor self, int2 xy, bool lmb, Actor underCursor) { if( lmb ) return null; // TODO: check that there's enough space at the destination. if( xy == self.Location ) return OpenRa.Game.Order.DeployMcv( self ); return null; } } }