MCV: Inherits: ^Vehicle Inherits@selection: ^SelectableSupportUnit Valued: Cost: 3000 Tooltip: Name: Mobile Construction Vehicle Buildable: BuildPaletteOrder: 100 Queue: Vehicle.GDI, Vehicle.Nod Description: Deploys into another Construction Yard.\n Unarmed Selectable: DecorationBounds: 1536, 1536 Mobile: Speed: 60 Locomotor: heavywheeled Health: HP: 120000 Repairable: HpPerStep: 1819 Armor: Type: Heavy RevealsShroud: Range: 8c0 Transforms: IntoActor: fact Offset: -1,-1 Facing: 432 TransformSounds: constru2.aud, hvydoor1.aud NoTransformNotification: BuildingCannotPlaceAudio NoTransformTextNotification: Cannot deploy here. Voice: Unload MustBeDestroyed: RequiredForShortGame: true BaseBuilding: SpawnActorOnDeath: Actor: MCV.Husk OwnerType: InternalName EffectiveOwnerFromOwner: true HARV: Inherits: ^Tank Inherits@CLOAK: ^AcceptsCloakCrate Inherits@selection: ^SelectableEconomicUnit Valued: Cost: 1100 Tooltip: Name: Harvester GenericName: Harvester Buildable: BuildPaletteOrder: 10 Prerequisites: proc Queue: Vehicle.GDI, Vehicle.Nod Description: Collects Tiberium for processing.\n Unarmed Selectable: DecorationBounds: 1536, 1536 Harvester: Resources: Tiberium, BlueTiberium Capacity: 20 BaleLoadDelay: 12 BaleUnloadDelay: 6 SearchFromProcRadius: 15 SearchFromHarvesterRadius: 8 HarvestFacings: 8 EmptyCondition: no-tiberium Mobile: Speed: 72 Health: HP: 62500 Repairable: HpPerStep: 2584 Armor: Type: Heavy RevealsShroud: Range: 4c0 ActorLostNotification: Notification: HarvesterLost TextNotification: Harvester lost. SpawnActorOnDeath: Actor: HARV.Husk OwnerType: InternalName EffectiveOwnerFromOwner: true WithHarvestAnimation: WithDockingAnimation: Explodes@EMPTY: Weapon: UnitExplodeHarvEmpty EmptyWeapon: UnitExplodeHarvEmpty Explodes: RequiresCondition: !no-tiberium Weapon: TiberiumExplosion WithHarvesterPipsDecoration: Position: BottomLeft Margin: 4, 3 RequiresSelection: true PipCount: 7 ResourceSequences: Tiberium: pip-green BlueTiberium: pip-blue APC: Inherits: ^Tank Inherits@EXPERIENCE: ^GainsExperience Inherits@CLOAK: ^AcceptsCloakCrate Inherits@AUTOTARGET: ^AutoTargetAllAssaultMove Inherits@TRANSPORT: ^Transport Valued: Cost: 600 Tooltip: Name: APC UpdatesPlayerStatistics: AddToArmyValue: true Buildable: BuildPaletteOrder: 30 Prerequisites: pyle Queue: Vehicle.GDI Description: Armed infantry transport.\nCan attack Aircraft.\n Strong vs Vehicles\n Weak vs Infantry Mobile: TurnSpeed: 20 Speed: 128 PauseOnCondition: notmobile Health: HP: 19000 Repairable: HpPerStep: 1440 Armor: Type: Heavy RevealsShroud: Range: 7c0 Turreted: TurnSpeed: 40 AutoTargetPriority@Air: ValidTargets: Air Priority: 2 Armament@PRIMARY: Weapon: APCGun Recoil: 48 RecoilRecovery: 18 LocalOffset: 255,100,189, 255,-100,189 MuzzleSequence: muzzle PauseOnCondition: reload-air ReloadingCondition: reload-ground Armament@SECONDARY: Name: secondary Weapon: APCGun.AA Recoil: 48 RecoilRecovery: 18 LocalOffset: 175,100,299, 175,-100,299 MuzzleSequence: muzzle-air PauseOnCondition: reload-ground ReloadingCondition: reload-air GrantConditionOnAttack: Condition: attack-air ArmamentNames: secondary RevokeDelay: 18 RevokeOnNewTarget: False RevokeAll: True AttackMove: Voice: Attack AttackTurreted: Voice: Attack WithMuzzleOverlay: WithSpriteTurret: RequiresCondition: !attack-air WithSpriteTurret@AIR: Sequence: turret-air RequiresCondition: attack-air Cargo: Types: Infantry MaxWeight: 5 UnloadVoice: Unload LoadingCondition: notmobile Explodes: Weapon: UnitExplodeBig EmptyWeapon: UnitExplodeBig SpawnActorOnDeath: Actor: APC.Husk OwnerType: InternalName EffectiveOwnerFromOwner: true ARTY: Inherits: ^Tank Inherits@EXPERIENCE: ^GainsExperience Inherits@CLOAK: ^AcceptsCloakCrate Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove Valued: Cost: 600 Tooltip: Name: Artillery UpdatesPlayerStatistics: AddToArmyValue: true Buildable: BuildPaletteOrder: 60 Prerequisites: anyhq, ~techlevel.medium Queue: Vehicle.Nod Description: Long-range artillery.\n Strong vs Infantry, Vehicles and Buildings Mobile: TurnSpeed: 16 Speed: 72 Health: HP: 7500 Repairable: HpPerStep: 568 Armor: Type: Light RevealsShroud: Range: 5c0 Armament: Weapon: ArtilleryShell LocalOffset: 624,0,208 MuzzleSequence: muzzle AttackFrontal: TargetFrozenActors: True ForceFireIgnoresActors: True Voice: Attack FacingTolerance: 0 AttackMove: Voice: Attack WithMuzzleOverlay: AutoTarget: InitialStanceAI: Defend SpawnActorOnDeath: Actor: ARTY.Husk OwnerType: InternalName EffectiveOwnerFromOwner: true Explodes: Weapon: ArtilleryShell EmptyWeapon: ArtilleryShell FTNK: Inherits: ^Tank Inherits@EXPERIENCE: ^GainsExperience Inherits@CLOAK: ^AcceptsCloakCrate Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove Valued: Cost: 600 Tooltip: Name: Flame Tank UpdatesPlayerStatistics: AddToArmyValue: true Buildable: BuildPaletteOrder: 50 Prerequisites: anyhq, ~techlevel.medium Queue: Vehicle.Nod Description: Heavily armored flame-throwing vehicle.\n Strong vs Infantry, Buildings and Vehicles\n Weak vs Tanks Mobile: TurnSpeed: 28 Speed: 92 Health: HP: 27000 Repairable: HpPerStep: 2046 Armor: Type: Heavy RevealsShroud: Range: 6c0 Armament: Weapon: BigFlamer LocalOffset: 512,128,42, 512,-128,42 MuzzleSequence: muzzle AttackFrontal: Voice: Attack FacingTolerance: 0 AttackMove: Voice: Attack WithMuzzleOverlay: Explodes: Weapon: FlametankExplode EmptyWeapon: FlametankExplode SpawnActorOnDeath: Actor: FTNK.Husk OwnerType: InternalName EffectiveOwnerFromOwner: true BGGY: Inherits: ^Vehicle Inherits@@EXPERIENCE: ^GainsExperience Inherits@CLOAK: ^AcceptsCloakCrate Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove Valued: Cost: 300 Tooltip: Name: Nod Buggy UpdatesPlayerStatistics: AddToArmyValue: true Buildable: BuildPaletteOrder: 20 Prerequisites: afld Queue: Vehicle.Nod Description: Fast scout and anti-infantry vehicle.\n Strong vs Infantry\n Weak vs Tanks Mobile: TurnSpeed: 40 Speed: 170 Health: HP: 12000 Repairable: HpPerStep: 1819 Armor: Type: Light RevealsShroud: Range: 8c0 Turreted: TurnSpeed: 40 Offset: -43,0,128 Armament: Weapon: MachineGun LocalOffset: 171,0,43 MuzzleSequence: muzzle AttackMove: Voice: Attack AttackTurreted: Voice: Attack WithMuzzleOverlay: WithSpriteTurret: SpawnActorOnDeath: Actor: BGGY.Husk OwnerType: InternalName EffectiveOwnerFromOwner: true BIKE: Inherits: ^Vehicle Inherits@EXPERIENCE: ^GainsExperience Inherits@CLOAK: ^AcceptsCloakCrate Inherits@AUTOTARGET: ^AutoTargetAllAssaultMove Valued: Cost: 500 Tooltip: Name: Recon Bike UpdatesPlayerStatistics: AddToArmyValue: true Buildable: BuildPaletteOrder: 30 Prerequisites: afld Queue: Vehicle.Nod Description: Fast scout vehicle, armed with\nrockets.\nCan attack Aircraft.\n Strong vs Vehicles, Tanks\n Weak vs Infantry Mobile: TurnSpeed: 40 Speed: 192 Locomotor: wheeled Health: HP: 11000 Repairable: HpPerStep: 1000 Armor: Type: Light RevealsShroud: Range: 8c0 Armament: Weapon: BikeRockets LocalOffset: -128, -170, 170, -128, 170, 170 LocalYaw: 100, -100 AttackFrontal: Voice: Attack FacingTolerance: 0 AttackMove: Voice: Attack SpawnActorOnDeath: Actor: BIKE.Husk OwnerType: InternalName EffectiveOwnerFromOwner: true JEEP: Inherits: ^Vehicle Inherits@EXPERIENCE: ^GainsExperience Inherits@CLOAK: ^AcceptsCloakCrate Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove Valued: Cost: 400 Tooltip: Name: Hum-Vee UpdatesPlayerStatistics: AddToArmyValue: true Buildable: BuildPaletteOrder: 20 Prerequisites: weap Queue: Vehicle.GDI Description: Fast scout and anti-infantry vehicle.\n Strong vs Infantry\n Weak vs Tanks Mobile: TurnSpeed: 40 Speed: 145 Health: HP: 16000 Repairable: HpPerStep: 1819 Armor: Type: Light RevealsShroud: Range: 8c0 Turreted: TurnSpeed: 40 Offset: -85,0,128 Armament: Weapon: MachineGunH LocalOffset: 171,0,85 MuzzleSequence: muzzle AttackMove: Voice: Attack AttackTurreted: Voice: Attack WithMuzzleOverlay: WithSpriteTurret: SpawnActorOnDeath: Actor: JEEP.Husk OwnerType: InternalName EffectiveOwnerFromOwner: true LTNK: Inherits: ^Tank Inherits@EXPERIENCE: ^GainsExperience Inherits@CLOAK: ^AcceptsCloakCrate Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove Valued: Cost: 750 Tooltip: Name: Light Tank UpdatesPlayerStatistics: AddToArmyValue: true Buildable: BuildPaletteOrder: 40 Prerequisites: anyhq, ~techlevel.medium Queue: Vehicle.Nod Description: Fast, light tank.\n Strong vs Vehicles, Tanks\n Weak vs Infantry Mobile: TurnSpeed: 28 Speed: 102 Health: HP: 32000 Repairable: HpPerStep: 2062 Armor: Type: Heavy RevealsShroud: Range: 6c0 Turreted: TurnSpeed: 28 Armament: Weapon: 70mm Recoil: 85 RecoilRecovery: 17 LocalOffset: 720,0,90 MuzzleSequence: muzzle AttackMove: Voice: Attack AttackTurreted: Voice: Attack WithMuzzleOverlay: WithSpriteTurret: SpawnActorOnDeath: Actor: LTNK.Husk OwnerType: InternalName EffectiveOwnerFromOwner: true MTNK: Inherits: ^Tank Inherits@EXPERIENCE: ^GainsExperience Inherits@CLOAK: ^AcceptsCloakCrate Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove Valued: Cost: 900 Tooltip: Name: Medium Tank UpdatesPlayerStatistics: AddToArmyValue: true Buildable: BuildPaletteOrder: 40 Prerequisites: anyhq, ~techlevel.medium Queue: Vehicle.GDI Description: General-Purpose GDI Tank.\n Strong vs Tanks, Vehicles\n Weak vs Infantry Mobile: Speed: 72 Health: HP: 45000 Repairable: HpPerStep: 2274 Armor: Type: Heavy RevealsShroud: Range: 6c0 Turreted: TurnSpeed: 20 Armament: Weapon: 120mm Recoil: 128 RecoilRecovery: 26 LocalOffset: 768,0,90 MuzzleSequence: muzzle AttackMove: Voice: Attack AttackTurreted: Voice: Attack WithMuzzleOverlay: WithSpriteTurret: Explodes: Weapon: UnitExplodeBig EmptyWeapon: UnitExplodeBig SpawnActorOnDeath: Actor: MTNK.Husk OwnerType: InternalName EffectiveOwnerFromOwner: true Selectable: DecorationBounds: 1194, 1194 HTNK: Inherits: ^Tank Inherits@EXPERIENCE: ^GainsExperience Inherits@CLOAK: ^AcceptsCloakCrate Inherits@AUTOTARGET: ^AutoTargetAllAssaultMove Valued: Cost: 1800 Tooltip: Name: Mammoth Tank UpdatesPlayerStatistics: AddToArmyValue: true Buildable: BuildPaletteOrder: 60 Prerequisites: eye, ~techlevel.high Queue: Vehicle.GDI Description: Heavily armored GDI Tank.\nCan attack Aircraft.\n Strong vs Everything Mobile: Locomotor: heavytracked Speed: 46 TurnSpeed: 14 Health: HP: 87000 Repairable: HpPerStep: 2198 Armor: Type: Heavy RevealsShroud: Range: 6c0 WithSpriteTurret: Turreted: TurnSpeed: 14 Armament@PRIMARY: Weapon: 120mmDual LocalOffset: 900,180,340, 900,-180,340 Recoil: 170 RecoilRecovery: 42 MuzzleSequence: muzzle Armament@SECONDARY: Name: secondary Weapon: MammothMissiles LocalOffset: -85,384,340, -85,-384,340 LocalYaw: -100, 100 Recoil: 10 MuzzleSequence: muzzle AttackMove: Voice: Attack AttackTurreted: Voice: Attack WithMuzzleOverlay: ChangesHealth: Step: 500 Delay: 10 StartIfBelow: 50 DamageCooldown: 200 Explodes: Weapon: UnitExplodeMech EmptyWeapon: UnitExplodeMech SpawnActorOnDeath: Actor: HTNK.Husk OwnerType: InternalName EffectiveOwnerFromOwner: true Selectable: DecorationBounds: 1450, 1450, 0, -128 MSAM: Inherits: ^Tank Inherits@EXPERIENCE: ^GainsExperience Inherits@CLOAK: ^AcceptsCloakCrate Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove Valued: Cost: 900 Tooltip: Name: Rocket Launcher UpdatesPlayerStatistics: AddToArmyValue: true Buildable: BuildPaletteOrder: 50 Prerequisites: anyhq, ~techlevel.medium Queue: Vehicle.GDI Description: Long range rocket artillery.\n Strong vs all Ground units. Mobile: Speed: 72 TurnSpeed: 16 Health: HP: 12000 Repairable: HpPerStep: 606 Armor: Type: Light RevealsShroud: Range: 6c0 Turreted: TurnSpeed: 512 Offset: -256,0,128 Armament@PRIMARY: Weapon: 227mm LocalOffset: 213,128,0, 213,-128,0 Armament@SECONDARY: Name: secondary Weapon: 227mm LocalOffset: 213,-128,0, 213,128,0 AttackFrontal: TargetFrozenActors: True ForceFireIgnoresActors: True Voice: Attack FacingTolerance: 0 AttackMove: Voice: Attack WithSpriteTurret: Explodes: Weapon: UnitExplodeMech EmptyWeapon: UnitExplodeMech SpawnActorOnDeath: Actor: MSAM.Husk OwnerType: InternalName EffectiveOwnerFromOwner: true WithTurretAimAnimation: Sequence: aim MLRS: Inherits: ^Tank Inherits@EXPERIENCE: ^GainsExperience Inherits@CLOAK: ^AcceptsCloakCrate Inherits@AUTOTARGET: ^AutoTargetAir Valued: Cost: 600 Tooltip: Name: Mobile S.A.M. UpdatesPlayerStatistics: AddToArmyValue: true Buildable: BuildPaletteOrder: 70 Prerequisites: anyhq, ~techlevel.medium Queue: Vehicle.Nod Description: Powerful anti-air unit.\nCannot attack Ground units. Mobile: Speed: 92 TurnSpeed: 28 Health: HP: 18000 Repairable: HpPerStep: 1364 Armor: Type: Light RevealsShroud: Range: 8c0 Turreted: TurnSpeed: 32 Offset: -128,0,128 RealignDelay: 0 Armament: Weapon: Patriot LocalOffset: 0,-171,0, 0,171,0 AmmoPool: Ammo: 2 AmmoCondition: ammo AttackTurreted: WithSpriteTurret: RequiresCondition: ammo > 1 WithSpriteTurret@OneMissile: RequiresCondition: ammo == 1 Sequence: turret1 WithSpriteTurret@NoMissiles: RequiresCondition: !ammo Sequence: turret0 AutoTarget: InitialStanceAI: Defend RenderRangeCircle: SpawnActorOnDeath: Actor: MLRS.Husk OwnerType: InternalName EffectiveOwnerFromOwner: true ReloadAmmoPool: Delay: 45 Count: 1 STNK: Inherits: ^Vehicle Inherits@EXPERIENCE: ^GainsExperience Inherits@AUTOTARGET: ^AutoTargetAllAssaultMove Valued: Cost: 900 Tooltip: Name: Stealth Tank UpdatesPlayerStatistics: AddToArmyValue: true Buildable: BuildPaletteOrder: 90 Prerequisites: tmpl, ~techlevel.high Queue: Vehicle.Nod Description: Long-range missile tank that can cloak.\nCan attack Aircraft.\nHas weak armor. Can be spotted by infantry and defense structures.\n Strong vs Vehicles, Tanks\n Weak vs Infantry. Mobile: Locomotor: heavywheeled TurnSpeed: 40 Speed: 127 Targetable: TargetTypes: Ground, Vehicle, StealthTank Health: HP: 15000 Repairable: HpPerStep: 758 Armor: Type: Light RevealsShroud: Range: 7c0 Cloak: InitialDelay: 85 CloakDelay: 85 CloakSound: trans1.aud UncloakSound: trans1.aud UncloakOn: Attack, Unload, Dock, Damage, Heal PauseOnCondition: cloak-force-disabled GrantConditionOnDamageState@UNCLOAK: Condition: cloak-force-disabled ValidDamageStates: Critical Armament@PRIMARY: Weapon: 227mm.stnk LocalOffset: 213,43,128, 213,-43,128 Armament@SECONDARY: Weapon: 227mm.stnkAA LocalOffset: 213,43,128, 213,-43,128 AttackFrontal: Voice: Attack FacingTolerance: 0 AttackMove: Voice: Attack AutoTarget: InitialStance: HoldFire InitialStanceAI: ReturnFire Explodes: Weapon: UnitExplodeStealthTank EmptyWeapon: UnitExplodeStealthTank SpawnActorOnDeath: Actor: STNK.Husk OwnerType: InternalName EffectiveOwnerFromOwner: true -MustBeDestroyed: MHQ: Inherits: ^Vehicle Valued: Cost: 1000 Tooltip: Name: Mobile HQ Health: HP: 20000 Armor: Type: Light Mobile: Speed: 72 RevealsShroud: Range: 6c0 WithIdleOverlay@SPINNER: Sequence: spinner Offset: -256,0,256 Buildable: Description: Mobile base of operations TRUCK: Inherits: ^Vehicle Inherits@selection: ^SelectableSupportUnit Buildable: Queue: Vehicle.GDI, Vehicle.Nod BuildPaletteOrder: 35 Prerequisites: vehicleproduction BuildDuration: 500 Description: Transports cash to other players.\n Builds fast\n Unarmed Valued: Cost: 1000 Tooltip: Name: Supply Truck Health: HP: 11000 Armor: Type: Light Mobile: Speed: 113 RevealsShroud: Range: 4c0 DeliversCash: Payload: 1000 PlayerExperience: 10 SpawnActorOnDeath: Actor: TRUCK.Husk OwnerType: InternalName EffectiveOwnerFromOwner: true