^BasePlayer: AlwaysVisible: Shroud: PlayerResources: ResourceValues: Tiberium: 25 BlueTiberium: 40 Veins: 0 EditorPlayer: Inherits: ^BasePlayer Player: Inherits: ^BasePlayer TechTree: GrantConditionOnPrerequisiteManager: ClassicProductionQueue@Building: Type: Building DisplayOrder: 0 BuildDurationModifier: 120 LowPowerModifier: 300 ReadyAudio: ConstructionComplete ReadyTextNotification: Construction complete. LimitedAudio: BuildingInProgress LimitedTextNotification: Unable to comply. Building in progress. QueuedAudio: Building OnHoldAudio: OnHold CancelledAudio: Cancelled SpeedUp: True ClassicProductionQueue@Defense: Type: Defense DisplayOrder: 1 BuildDurationModifier: 120 LowPowerModifier: 300 ReadyAudio: ConstructionComplete ReadyTextNotification: Construction complete. LimitedAudio: BuildingInProgress LimitedTextNotification: Unable to comply. Building in progress. QueuedAudio: Building OnHoldAudio: OnHold CancelledAudio: Cancelled SpeedUp: True ClassicProductionQueue@Vehicle: Type: Vehicle DisplayOrder: 3 BuildDurationModifier: 120 LowPowerModifier: 300 ReadyAudio: UnitReady ReadyTextNotification: Unit ready. LimitedAudio: BuildingInProgress LimitedTextNotification: Unable to comply. Building in progress. QueuedAudio: Training OnHoldAudio: OnHold CancelledAudio: Cancelled SpeedUp: True ClassicProductionQueue@Infantry: Type: Infantry DisplayOrder: 2 BuildDurationModifier: 120 LowPowerModifier: 300 ReadyAudio: UnitReady ReadyTextNotification: Unit ready. LimitedAudio: BuildingInProgress LimitedTextNotification: Unable to comply. Building in progress. QueuedAudio: Training OnHoldAudio: OnHold CancelledAudio: Cancelled SpeedUp: True ClassicProductionQueue@Air: Type: Air DisplayOrder: 4 BuildDurationModifier: 120 LowPowerModifier: 300 ReadyAudio: UnitReady ReadyTextNotification: Unit ready. LimitedAudio: BuildingInProgress LimitedTextNotification: Unable to comply. Building in progress. QueuedAudio: Training OnHoldAudio: OnHold CancelledAudio: Cancelled SpeedUp: True PlaceBuilding: NewOptionsNotification: NewOptions CannotPlaceNotification: BuildingCannotPlaceAudio NewOptionsTextNotification: New construction options. CannotPlaceTextNotification: Cannot deploy here. SupportPowerManager: ScriptTriggers: MissionObjectives: WinNotification: Win LoseNotification: Lose LeaveNotification: Leave ConquestVictoryConditions: PowerManager: SpeechNotification: LowPower TextNotification: Low power. AllyRepair: PlayerResources: InsufficientFundsNotification: InsufficientFunds InsufficientFundsTextNotification: Insufficient funds. CashTickUpNotification: CashTickUp CashTickDownNotification: CashTickDown DeveloperMode: CheckboxEnabled: true CheckboxDisplayOrder: 8 Shroud: FogCheckboxDisplayOrder: 3 LobbyPrerequisiteCheckbox@GLOBALFACTUNDEPLOY: ID: factundeploy Label: checkbox-redeployable-mcvs.label Description: checkbox-redeployable-mcvs.description Enabled: True DisplayOrder: 7 Prerequisites: global-factundeploy FrozenActorLayer: BaseAttackNotifier: TextNotification: Base under attack. AllyTextNotification: Our ally is under attack. AllyNotification: OurAllyIsUnderAttack HarvesterAttackNotifier: TextNotification: Harvester under attack. PlayerStatistics: PlaceBeacon: Palette: effect IsPlayerPalette: false BeaconSequence: idle ArrowSequence: CircleSequence: ProvidesTechPrerequisite@low: Name: options-tech-level.low Prerequisites: techlevel.low Id: low ProvidesTechPrerequisite@medium: Name: options-tech-level.medium Prerequisites: techlevel.low, techlevel.medium Id: medium ProvidesTechPrerequisite@nosuper: Name: options-tech-level.no-powers Prerequisites: techlevel.low, techlevel.medium, techlevel.high Id: nopowers ProvidesTechPrerequisite@all: Name: options-tech-level.unrestricted Prerequisites: techlevel.low, techlevel.medium, techlevel.high, techlevel.superweapons Id: unrestricted ResourceStorageWarning: TextNotification: Silos needed. PlayerExperience: GameSaveViewportManager: PlayerRadarTerrain: