gacnst: Defaults: TilesetFilenames: TEMPERATE: gtcnst.shp SNOW: gacnst.shp Offset: 0, -36, 36 DepthSprite: isodepth.shp idle: ShadowStart: 3 damaged-idle: Start: 1 ShadowStart: 4 dead: Start: 2 ShadowStart: 5 Tick: 400 make: TilesetFilenames: TEMPERATE: gtcnstmk.shp SNOW: gacnstmk.shp Length: 24 ShadowStart: 24 make-bright: TilesetFilenames: TEMPERATE: gtcnstmk.shp SNOW: gacnstmk.shp Length: 24 IgnoreWorldTint: True ZOffset: 1023 crane-overlay: TilesetFilenames: TEMPERATE: gtcnst_d.shp SNOW: gacnst_d.shp Length: 20 ZOffset: 1023 damaged-crane-overlay: TilesetFilenames: TEMPERATE: gtcnst_d.shp SNOW: gacnst_d.shp Length: 20 ZOffset: 1023 critical-crane-overlay: TilesetFilenames: TEMPERATE: gtcnst_d.shp SNOW: gacnst_d.shp Start: 20 Length: 20 ZOffset: 1023 idle-top: TilesetFilenames: TEMPERATE: gtcnst_c.shp SNOW: gacnst_c.shp Length: 15 Tick: 80 idle-top-bright: TilesetFilenames: TEMPERATE: gtcnst_c.shp SNOW: gacnst_c.shp Length: 15 Tick: 80 IgnoreWorldTint: True damaged-idle-top: TilesetFilenames: TEMPERATE: gtcnst_c.shp SNOW: gacnst_c.shp Start: 15 Length: 15 Tick: 80 damaged-idle-top-bright: TilesetFilenames: TEMPERATE: gtcnst_c.shp SNOW: gacnst_c.shp Start: 15 Length: 15 Tick: 80 IgnoreWorldTint: True idle-side: TilesetFilenames: TEMPERATE: gtcnst_a.shp SNOW: gacnst_a.shp Length: 10 damaged-idle-side: TilesetFilenames: TEMPERATE: gtcnst_a.shp SNOW: gacnst_a.shp Start: 10 Length: 10 idle-front: TilesetFilenames: TEMPERATE: gtcnst_b.shp SNOW: gacnst_b.shp Length: 10 idle-front-bright: TilesetFilenames: TEMPERATE: gtcnst_b.shp SNOW: gacnst_b.shp Length: 10 IgnoreWorldTint: True emp-overlay: Filename: emp_fx01.shp TilesetFilenames: Length: * Offset: 0, 0, 37 ZOffset: 512 BlendMode: Additive IgnoreWorldTint: True DepthSprite: icon: Filename: facticon.shp TilesetFilenames: Offset: 0,0 DepthSprite: gapowr: Defaults: TilesetFilenames: TEMPERATE: gtpowr.shp SNOW: gapowr.shp Offset: 0, -24, 24 DepthSprite: isodepth.shp idle: ShadowStart: 3 damaged-idle: Start: 1 ShadowStart: 4 dead: Start: 2 ShadowStart: 5 Tick: 400 idle-lights: TilesetFilenames: TEMPERATE: gtpowr_a.shp SNOW: gapowr_a.shp Length: 12 Tick: 200 idle-lights-bright: TilesetFilenames: TEMPERATE: gtpowr_a.shp SNOW: gapowr_a.shp Length: 12 Tick: 200 IgnoreWorldTint: True damaged-idle-lights: TilesetFilenames: TEMPERATE: gtpowr_a.shp SNOW: gapowr_a.shp Start: 12 Length: 12 Tick: 200 damaged-idle-lights-bright: TilesetFilenames: TEMPERATE: gtpowr_a.shp SNOW: gapowr_a.shp Start: 12 Length: 12 Tick: 200 IgnoreWorldTint: True idle-plug: TilesetFilenames: TEMPERATE: gtpowr_b.shp SNOW: gapowr_b.shp Length: 12 Tick: 200 damaged-idle-plug: TilesetFilenames: TEMPERATE: gtpowr_b.shp SNOW: gapowr_b.shp Length: 12 Tick: 200 idle-powrupa: TilesetFilenames: TEMPERATE: gtpowr_b.shp SNOW: gapowr_b.shp Length: 12 Tick: 200 Offset: -48, -24, 24 damaged-idle-powrupa: TilesetFilenames: TEMPERATE: gtpowr_b.shp SNOW: gapowr_b.shp Length: 12 Tick: 200 Offset: -48, -24, 24 idle-powrupb: TilesetFilenames: TEMPERATE: gtpowr_b.shp SNOW: gapowr_b.shp Length: 12 Tick: 200 Offset: -24, -12, 24 damaged-idle-powrupb: TilesetFilenames: TEMPERATE: gtpowr_b.shp SNOW: gapowr_b.shp Length: 12 Tick: 200 Offset: -24, -12, 24 make: TilesetFilenames: TEMPERATE: gtpowrmk.shp SNOW: gapowrmk.shp Length: 20 ShadowStart: 20 make-bright: TilesetFilenames: TEMPERATE: gtpowrmk.shp SNOW: gapowrmk.shp Length: 20 ShadowStart: 20 IgnoreWorldTint: True emp-overlay: Filename: emp_fx01.shp TilesetFilenames: Length: * Offset: 0, 0, 25 ZOffset: 512 BlendMode: Additive IgnoreWorldTint: True DepthSprite: icon: Filename: powricon.shp TilesetFilenames: Offset: 0, 0 DepthSprite: gapowrup: place: Filename: gtpowr_b.shp Offset: -24, -24, 24 Start: 0 Length: 11 Tick: 200 icon: Filename: turbicon.shp gapile: Defaults: TilesetFilenames: TEMPERATE: gtpile.shp SNOW: gapile.shp Offset: 0, -24, 24 DepthSprite: isodepth.shp idle: ShadowStart: 3 damaged-idle: Start: 1 ShadowStart: 4 dead: Start: 2 ShadowStart: 5 Tick: 400 idle-lights: TilesetFilenames: TEMPERATE: gtpile_a.shp SNOW: gapile_a.shp Length: 8 Tick: 200 ZOffset: 1023 idle-lights-bright: TilesetFilenames: TEMPERATE: gtpile_a.shp SNOW: gapile_a.shp Length: 8 Tick: 200 ZOffset: 1023 IgnoreWorldTint: True idle-light-bright: TilesetFilenames: TEMPERATE: gtpile_b.shp SNOW: gapile_b.shp Length: 8 Tick: 200 IgnoreWorldTint: True idle-flag: TilesetFilenames: TEMPERATE: gtpile_c.shp SNOW: gapile_c.shp Length: 7 Tick: 100 damaged-idle-flag: TilesetFilenames: TEMPERATE: gtpile_c.shp SNOW: gapile_c.shp Start: 7 Length: 7 Tick: 100 make: TilesetFilenames: TEMPERATE: gtpilemk.shp SNOW: gapilemk.shp Length: 20 ShadowStart: 20 emp-overlay: Filename: emp_fx01.shp TilesetFilenames: Length: * Offset: 0, 0, 25 ZOffset: 512 BlendMode: Additive IgnoreWorldTint: True DepthSprite: icon: Filename: brrkicon.shp TilesetFilenames: Offset: 0, 0 DepthSprite: gaweap: Defaults: Offset: -12, -42, 22 DepthSpriteOffset: 32, 0 DepthSprite: isodepth.shp idle: TilesetFilenames: TEMPERATE: gtweap_1.shp SNOW: gaweap_1.shp ShadowStart: 2 Offset: -12, -42, 1 ZOffset: -1024 ZRamp: 1 DepthSprite: damaged-idle: TilesetFilenames: TEMPERATE: gtweap_1.shp SNOW: gaweap_1.shp Start: 1 ShadowStart: 3 ZOffset: -1024 Offset: -12, -42, 1 ZRamp: 1 DepthSprite: idle-roof: TilesetFilenames: TEMPERATE: gtweap_2.shp SNOW: gaweap_2.shp ShadowStart: 2 damaged-idle-roof: TilesetFilenames: TEMPERATE: gtweap_2.shp SNOW: gaweap_2.shp Start: 1 ShadowStart: 3 dead: TilesetFilenames: TEMPERATE: gtweap.shp SNOW: gaweap.shp Start: 2 ShadowStart: 5 Tick: 400 idle-lights-white: TilesetFilenames: TEMPERATE: gtweap_a.shp SNOW: gaweap_a.shp Length: 16 Tick: 100 ZOffset: 2048 idle-lights-white-bright: TilesetFilenames: TEMPERATE: gtweap_a.shp SNOW: gaweap_a.shp Length: 16 Tick: 100 ZOffset: 2048 IgnoreWorldTint: True idle-lights-red: TilesetFilenames: TEMPERATE: gtweap_b.shp SNOW: gaweap_b.shp Length: 8 Tick: 120 ZOffset: 2048 idle-lights-red-bright: TilesetFilenames: TEMPERATE: gtweap_b.shp SNOW: gaweap_b.shp Length: 8 Tick: 120 ZOffset: 2048 IgnoreWorldTint: True idle-turbines: TilesetFilenames: TEMPERATE: gtweap_c.shp SNOW: gaweap_c.shp Length: 4 Tick: 80 ZOffset: 2048 damaged-idle-turbines: TilesetFilenames: TEMPERATE: gtweap_c.shp SNOW: gaweap_c.shp Length: 4 Tick: 80 ZOffset: 2048 build-door: TilesetFilenames: TEMPERATE: gtweap_d.shp SNOW: gaweap_d.shp Length: 9 ShadowStart: 9 damaged-build-door: TilesetFilenames: TEMPERATE: gtweap_d.shp SNOW: gaweap_d.shp Length: 9 ShadowStart: 9 make: TilesetFilenames: TEMPERATE: gtweapmk.shp SNOW: gaweapmk.shp Length: 20 Tick: 80 ShadowStart: 20 Offset: -12, -42, 43 DepthSpriteOffset: -12, 0 make-bright: TilesetFilenames: TEMPERATE: gtweapmk.shp SNOW: gaweapmk.shp Length: 20 Tick: 80 Offset: -12, -42, 44 DepthSpriteOffset: -12, 0 IgnoreWorldTint: True emp-overlay: Filename: emp_fx01.shp Length: * Offset: 0, 0, 23 ZOffset: 512 BlendMode: Additive IgnoreWorldTint: True DepthSprite: icon: Filename: weapicon.shp Offset: 0, 0 DepthSprite: napowr: Defaults: TilesetFilenames: TEMPERATE: ntpowr.shp SNOW: napowr.shp Offset: 0, -24, 24 DepthSprite: isodepth.shp idle: ShadowStart: 3 damaged-idle: Start: 1 ShadowStart: 4 dead: Start: 2 ShadowStart: 5 Tick: 400 idle-lights: TilesetFilenames: TEMPERATE: ntpowr_a.shp SNOW: napowr_a.shp Length: 9 Tick: 200 idle-lights-bright: TilesetFilenames: TEMPERATE: ntpowr_a.shp SNOW: napowr_a.shp Length: 9 Tick: 200 IgnoreWorldTint: True damaged-idle-lights: TilesetFilenames: TEMPERATE: ntpowr_a.shp SNOW: napowr_a.shp Start: 9 Length: 9 Tick: 200 damaged-idle-lights-bright: TilesetFilenames: TEMPERATE: ntpowr_a.shp SNOW: napowr_a.shp Start: 9 Length: 9 Tick: 200 IgnoreWorldTint: True make: TilesetFilenames: TEMPERATE: ntpowrmk.shp SNOW: napowrmk.shp Length: 19 ShadowStart: 19 emp-overlay: Filename: emp_fx01.shp TilesetFilenames: Length: * Offset: 0, 0, 25 ZOffset: 512 BlendMode: Additive IgnoreWorldTint: True DepthSprite: icon: Filename: npwricon.shp TilesetFilenames: Offset: 0, 0, 25 DepthSprite: naapwr: Defaults: TilesetFilenames: TEMPERATE: ntapwr.shp SNOW: naapwr.shp Offset: 12, -30, 30 DepthSprite: isodepth.shp DepthSpriteOffset: 12, 0 idle: ShadowStart: 3 damaged-idle: Start: 1 ShadowStart: 4 dead: Start: 2 ShadowStart: 5 Tick: 400 idle-lights: TilesetFilenames: TEMPERATE: ntapwr_a.shp SNOW: naapwr_a.shp Length: 9 Tick: 200 idle-lights-bright: TilesetFilenames: TEMPERATE: ntapwr_a.shp SNOW: naapwr_a.shp Length: 9 Tick: 200 IgnoreWorldTint: True damaged-idle-lights: TilesetFilenames: TEMPERATE: ntapwr_a.shp SNOW: naapwr_a.shp Start: 9 Length: 9 Tick: 200 damaged-idle-lights-bright: TilesetFilenames: TEMPERATE: ntapwr_a.shp SNOW: naapwr_a.shp Start: 9 Length: 9 Tick: 200 IgnoreWorldTint: True make: TilesetFilenames: TEMPERATE: ntapwrmk.shp SNOW: naapwrmk.shp Length: 19 ShadowStart: 19 emp-overlay: Filename: emp_fx01.shp TilesetFilenames: Length: * Offset: 0, 0, 31 ZOffset: 512 BlendMode: Additive IgnoreWorldTint: True DepthSprite: icon: Filename: apwricon.shp TilesetFilenames: Offset: 0, 0 DepthSprite: nahand: Defaults: TilesetFilenames: TEMPERATE: nthand.shp SNOW: nahand.shp Offset: -12, -30, 30 DepthSprite: isodepth.shp DepthSpriteOffset: -12, 0 idle: ShadowStart: 3 damaged-idle: Start: 1 ShadowStart: 4 dead: Start: 2 ShadowStart: 5 Tick: 400 idle-light-bright: TilesetFilenames: TEMPERATE: nthand_a.shp SNOW: nahand_a.shp Length: 10 Tick: 100 ZOffset: 1023 IgnoreWorldTint: True idle-lights-bright: TilesetFilenames: TEMPERATE: nthand_b.shp SNOW: nahand_b.shp Length: 12 Tick: 200 IgnoreWorldTint: True damaged-idle-lights-bright: TilesetFilenames: TEMPERATE: nthand_b.shp SNOW: nahand_b.shp Start: 12 Length: 12 Tick: 200 IgnoreWorldTint: True make: TilesetFilenames: TEMPERATE: nthandmk.shp SNOW: nahandmk.shp Length: 15 ShadowStart: 15 emp-overlay: Filename: emp_fx01.shp TilesetFilenames: Length: * Offset: 0, 0, 31 ZOffset: 512 BlendMode: Additive IgnoreWorldTint: True DepthSprite: icon: Filename: handicon.shp TilesetFilenames: Offset: 0, 0 DepthSprite: naweap: Defaults: Offset: -12, -42, 25 DepthSpriteOffset: 24, 0 DepthSprite: isodepth.shp idle: TilesetFilenames: TEMPERATE: ntweap_1.shp SNOW: naweap_1.shp ShadowStart: 2 ZOffset: -1024 Offset: -12, -42, 1 ZRamp: 1 DepthSprite: damaged-idle: TilesetFilenames: TEMPERATE: ntweap_1.shp SNOW: naweap_1.shp Start: 1 ShadowStart: 3 ZOffset: -1024 Offset: -12, -42, 1 ZRamp: 1 DepthSprite: idle-roof: TilesetFilenames: TEMPERATE: ntweap_2.shp SNOW: naweap_2.shp ShadowStart: 2 ZOffset: 512 damaged-idle-roof: TilesetFilenames: TEMPERATE: ntweap_2.shp SNOW: naweap_2.shp Start: 1 ShadowStart: 3 ZOffset: 512 dead: TilesetFilenames: TEMPERATE: ntweap.shp SNOW: naweap.shp Start: 2 ShadowStart: 5 Tick: 400 idle-lights: TilesetFilenames: TEMPERATE: ntweap_a.shp SNOW: naweap_a.shp Length: 16 Tick: 100 ZOffset: 2048 idle-lights-bright: TilesetFilenames: TEMPERATE: ntweap_a.shp SNOW: naweap_a.shp Length: 16 Tick: 100 ZOffset: 2048 IgnoreWorldTint: True damaged-idle-lights: TilesetFilenames: TEMPERATE: ntweap_a.shp SNOW: naweap_a.shp Start: 16 Length: 16 Tick: 100 ZOffset: 2048 damaged-idle-lights-bright: TilesetFilenames: TEMPERATE: ntweap_a.shp SNOW: naweap_a.shp Start: 16 Length: 16 Tick: 100 ZOffset: 2048 IgnoreWorldTint: True build-door: TilesetFilenames: TEMPERATE: ntweap_b.shp SNOW: naweap_b.shp Length: 10 ShadowStart: 10 ZOffset: 512 damaged-build-door: TilesetFilenames: TEMPERATE: ntweap_b.shp SNOW: naweap_b.shp Start: 10 Length: 10 ShadowStart: 20 ZOffset: 512 make: TilesetFilenames: TEMPERATE: ntweapmk.shp SNOW: naweapmk.shp Length: 22 Tick: 80 ShadowStart: 22 Offset: -12, -42, 43 DepthSpriteOffset: -12, 0 emp-overlay: Filename: emp_fx01.shp Length: * Offset: 0, 0, 31 ZOffset: 512 BlendMode: Additive IgnoreWorldTint: True DepthSprite: icon: Filename: nwepicon.shp Offset: 0, 0 DepthSprite: naradr: Defaults: TilesetFilenames: TEMPERATE: ntradr.shp SNOW: naradr.shp Offset: 0, -24, 30 DepthSprite: isodepth.shp idle: ShadowStart: 3 damaged-idle: Start: 1 ShadowStart: 4 dead: Start: 2 ShadowStart: 5 Tick: 400 idle-dish: TilesetFilenames: TEMPERATE: ntradr_a.shp SNOW: naradr_a.shp Length: 24 Tick: 120 damaged-idle-dish: TilesetFilenames: TEMPERATE: ntradr_a.shp SNOW: naradr_a.shp Start: 24 Length: 24 Tick: 120 make: TilesetFilenames: TEMPERATE: ntradrmk.shp SNOW: naradrmk.shp Length: 20 ShadowStart: 20 emp-overlay: Filename: emp_fx01.shp TilesetFilenames: Length: * Offset: 0, 0, 25 ZOffset: 512 BlendMode: Additive IgnoreWorldTint: True DepthSprite: icon: Filename: nradicon.shp TilesetFilenames: Offset: 0, 0 DepthSprite: natech: Defaults: TilesetFilenames: TEMPERATE: nttech.shp SNOW: natech.shp Offset: 0, -24, 24 DepthSprite: isodepth.shp idle: ShadowStart: 3 damaged-idle: Start: 1 ShadowStart: 4 dead: Start: 2 ShadowStart: 5 Tick: 400 idle-lights: TilesetFilenames: TEMPERATE: nttech_a.shp SNOW: natech_a.shp Length: 10 Tick: 120 idle-lights-bright: TilesetFilenames: TEMPERATE: nttech_a.shp SNOW: natech_a.shp Length: 10 Tick: 120 IgnoreWorldTint: True damaged-idle-lights: TilesetFilenames: TEMPERATE: nttech_a.shp SNOW: natech_a.shp Start: 10 Length: 10 Tick: 120 damaged-idle-lights-bright: TilesetFilenames: TEMPERATE: nttech_a.shp SNOW: natech_a.shp Start: 10 Length: 10 Tick: 120 IgnoreWorldTint: True make: TilesetFilenames: TEMPERATE: nttechmk.shp SNOW: natechmk.shp Length: 18 ShadowStart: 18 emp-overlay: Filename: emp_fx01.shp TilesetFilenames: Length: * Offset: 0, 0, 25 ZOffset: 512 BlendMode: Additive IgnoreWorldTint: True DepthSprite: icon: Filename: ntchicon.shp TilesetFilenames: Offset: 0, 0 DepthSprite: natmpl: Defaults: TilesetFilenames: TEMPERATE: nttmpl.shp SNOW: natmpl.shp Offset: -12,-42, 42 DepthSprite: isodepth.shp DepthSpriteOffset: -12, 0 idle: ShadowStart: 3 damaged-idle: Start: 1 ShadowStart: 4 dead: Start: 2 ShadowStart: 5 Tick: 400 idle-lights: TilesetFilenames: TEMPERATE: nttmpl_a.shp SNOW: natmpl_a.shp Length: 16 Tick: 120 idle-lights-bright: TilesetFilenames: TEMPERATE: nttmpl_a.shp SNOW: natmpl_a.shp Length: 16 Tick: 120 IgnoreWorldTint: True make: TilesetFilenames: TEMPERATE: nttmplmk.shp SNOW: natmplmk.shp Length: 17 ShadowStart: 17 emp-overlay: Filename: emp_fx01.shp TilesetFilenames: Length: * Offset: 0, 0, 43 ZOffset: 512 BlendMode: Additive IgnoreWorldTint: True DepthSprite: icon: Filename: tmplicon.shp TilesetFilenames: Offset: 0, 0 DepthSprite: garadr: Defaults: TilesetFilenames: TEMPERATE: gtradr.shp SNOW: garadr.shp Offset: 0, -24, 28 DepthSprite: isodepth.shp idle: ShadowStart: 3 damaged-idle: Start: 1 ShadowStart: 4 dead: Start: 2 ShadowStart: 5 Tick: 400 idle-dish: TilesetFilenames: TEMPERATE: gtradr_a.shp SNOW: garadr_a.shp Length: 15 Reverses: True Tick: 200 damaged-idle-dish: TilesetFilenames: TEMPERATE: gtradr_a.shp SNOW: garadr_a.shp Start: 15 Length: 15 Reverses: True Tick: 240 make: TilesetFilenames: TEMPERATE: gtradrmk.shp SNOW: garadrmk.shp Length: 20 ShadowStart: 20 emp-overlay: Filename: emp_fx01.shp TilesetFilenames: Length: * Offset: 0, 0, 25 ZOffset: 512 BlendMode: Additive IgnoreWorldTint: True DepthSprite: icon: Filename: radricon.shp TilesetFilenames: Offset: 0, 0 DepthSprite: gatech: Defaults: TilesetFilenames: TEMPERATE: gttech.shp SNOW: gatech.shp Offset: -12, -30, 30 DepthSprite: isodepth.shp DepthSpriteOffset: -12, 0 idle: ShadowStart: 3 damaged-idle: Start: 1 ShadowStart: 4 dead: Start: 2 ShadowStart: 5 Tick: 400 idle-lights: TilesetFilenames: TEMPERATE: gttech_a.shp SNOW: gatech_a.shp Length: 8 Tick: 200 idle-lights-bright: TilesetFilenames: TEMPERATE: gttech_a.shp SNOW: gatech_a.shp Length: 8 Tick: 200 IgnoreWorldTint: True damaged-idle-lights: TilesetFilenames: TEMPERATE: gttech_a.shp SNOW: gatech_a.shp Start: 8 Length: 8 Tick: 240 damaged-idle-lights-bright: TilesetFilenames: TEMPERATE: gttech_a.shp SNOW: gatech_a.shp Start: 8 Length: 8 Tick: 240 IgnoreWorldTint: True make: TilesetFilenames: TEMPERATE: gttechmk.shp SNOW: gatechmk.shp Length: 20 ShadowStart: 20 emp-overlay: Filename: emp_fx01.shp TilesetFilenames: Length: * Offset: 0, 0, 31 ZOffset: 512 BlendMode: Additive IgnoreWorldTint: True DepthSprite: icon: Filename: techicon.shp TilesetFilenames: Offset: 0, 0 DepthSprite: gasand: Defaults: TilesetFilenames: TEMPERATE: gtsand.shp SNOW: gasand.shp Offset: 0, -12, 12 DepthSprite: isodepth.shp idle: Length: 16 ShadowStart: 32 damaged-idle: Start: 16 Length: 16 ShadowStart: 48 icon: Filename: sbagicon.shp TilesetFilenames: Offset: 0, 0 DepthSprite: gawall: Defaults: TilesetFilenames: TEMPERATE: gtwall.shp SNOW: gawall.shp Offset: 0, -12, 12 DepthSprite: isodepth.shp idle: Length: 16 ShadowStart: 48 damaged-idle: Start: 16 Length: 16 ShadowStart: 64 critical-idle: Start: 32 Length: 16 ShadowStart: 80 icon: Filename: wallicon.shp TilesetFilenames: Offset: 0, 0 DepthSprite: gagate_a: Defaults: TilesetFilenames: TEMPERATE: gtgate_a.shp SNOW: gagate_a.shp Offset: -24, -24, 25 DepthSpriteOffset: -24, 0 DepthSprite: isodepth.shp idle: Length: 10 ShadowStart: 21 open: Start: 9 ShadowStart: 30 Offset: -24, -24, 1 ZRamp: 1 ZOffset: -1024 DepthSprite: damaged-idle: Start: 10 Length: 10 ShadowStart: 31 damaged-open: Start: 19 ShadowStart: 40 Offset: -24, -24, 1 ZRamp: 1 ZOffset: -1024 DepthSprite: dead: Start: 20 Tick: 400 ShadowStart: 41 emp-overlay: Filename: emp_fx01.shp TilesetFilenames: Length: * Offset: 0, 0, 25 ZOffset: 512 BlendMode: Additive IgnoreWorldTint: True DepthSprite: icon: Filename: gateicon.shp TilesetFilenames: Offset: 0, 0 DepthSprite: gagate_b: Defaults: TilesetFilenames: TEMPERATE: gtgate_b.shp SNOW: gagate_b.shp Offset: 24, -24, 25 DepthSpriteOffset: 24, 0 DepthSprite: isodepth.shp idle: Length: 10 ShadowStart: 21 open: Start: 9 ShadowStart: 30 Offset: 24, -24, 1 ZOffset: -1024 ZRamp: 1 DepthSprite: damaged-idle: Start: 10 Length: 10 ShadowStart: 31 damaged-open: Start: 19 ShadowStart: 40 Offset: 24, -24, 1 ZRamp: 1 ZOffset: -1024 DepthSprite: dead: Start: 20 Tick: 400 ShadowStart: 41 emp-overlay: Filename: emp_fx01.shp TilesetFilenames: Length: * Offset: 0, 0, 25 ZOffset: 512 BlendMode: Additive IgnoreWorldTint: True DepthSprite: icon: Filename: gat2icon.shp TilesetFilenames: Offset: 0, 0 DepthSprite: nagate_a: Defaults: TilesetFilenames: TEMPERATE: ntgate_a.shp SNOW: nagate_a.shp Offset: -24, -24, 25 DepthSpriteOffset: -24, 0 Tick: 80 DepthSprite: isodepth.shp idle: Length: 7 ShadowStart: 15 damaged-idle: Start: 7 Length: 7 ShadowStart: 22 open: Start: 6 ShadowStart: 21 Offset: -24, -24, 1 ZRamp: 1 ZOffset: -1024 DepthSprite: damaged-idle: Start: 7 Length: 7 ShadowStart: 22 damaged-open: Start: 13 ShadowStart: 28 Offset: -24, -24, 1 ZRamp: 1 ZOffset: -1024 DepthSprite: dead: Start: 14 Tick: 400 ShadowStart: 29 emp-overlay: Filename: emp_fx01.shp TilesetFilenames: Length: * Offset: 0, 0, 25 ZOffset: 512 BlendMode: Additive IgnoreWorldTint: True DepthSprite: icon: Filename: ngaticon.shp TilesetFilenames: Offset: 0, 0 DepthSprite: nagate_b: Defaults: TilesetFilenames: TEMPERATE: ntgate_b.shp SNOW: nagate_b.shp Offset: 24, -24, 25 DepthSpriteOffset: 24, 0 DepthSprite: isodepth.shp Tick: 80 idle: Length: 7 ShadowStart: 15 open: Start: 6 ShadowStart: 21 Offset: 24, -24, 1 ZRamp: 1 ZOffset: -1024 DepthSprite: damaged-idle: Start: 7 Length: 7 ShadowStart: 22 damaged-open: Start: 13 ShadowStart: 28 Offset: 24, -24, 1 ZRamp: 1 ZOffset: -1024 DepthSprite: dead: Start: 14 Tick: 400 ShadowStart: 29 emp-overlay: Filename: emp_fx01.shp TilesetFilenames: Length: * Offset: 0, 0, 25 ZOffset: 512 BlendMode: Additive IgnoreWorldTint: True DepthSprite: icon: Filename: nga2icon.shp TilesetFilenames: Offset: 0, 0 DepthSprite: napost: Defaults: TilesetFilenames: TEMPERATE: ntpost.shp SNOW: napost.shp Offset: 0, -12, 13 DepthSprite: isodepth.shp idle: Start: 0 ShadowStart: 3 damaged-idle: Start: 1 ShadowStart: 4 lights-bright: TilesetFilenames: TEMPERATE: ntpost_b.shp SNOW: napost_b.shp Start: 0 Length: 7 ShadowStart: 14 Tick: 80 IgnoreWorldTint: True damaged-lights-bright: TilesetFilenames: TEMPERATE: ntpost_b.shp SNOW: napost_b.shp Start: 7 Length: 7 ShadowStart: 21 Tick: 80 IgnoreWorldTint: True chainoflights: TilesetFilenames: TEMPERATE: ntpost_a.shp SNOW: napost_a.shp Start: 0 Length: 12 ShadowStart: 24 Tick: 80 chainoflights-bright: TilesetFilenames: TEMPERATE: ntpost_a.shp SNOW: napost_a.shp Start: 0 Length: 12 ShadowStart: 24 Tick: 80 IgnoreWorldTint: True damaged-chainoflights: TilesetFilenames: TEMPERATE: ntpost_a.shp SNOW: napost_a.shp Start: 12 Length: 12 ShadowStart: 36 Tick: 80 damaged-chainoflights-bright: TilesetFilenames: TEMPERATE: ntpost_a.shp SNOW: napost_a.shp Start: 12 Length: 12 ShadowStart: 36 Tick: 80 IgnoreWorldTint: True dead: Start: 2 Tick: 400 ShadowStart: 5 make: TilesetFilenames: TEMPERATE: ntpostmk.shp SNOW: napostmk.shp Start: 0 Length: 12 ShadowStart: 12 emp-overlay: Filename: emp_fx01.shp TilesetFilenames: Length: * Offset: 0, 0, 25 ZOffset: 512 BlendMode: Additive IgnoreWorldTint: True DepthSprite: icon: Filename: lasricon.shp TilesetFilenames: Offset: 0, 0 DepthSprite: nafnce: Defaults: TilesetFilenames: TEMPERATE: ntfnce.shp SNOW: nafnce.shp Offset: 0, -12, 19 DepthSprite: isodepth.shp idle: Length: 1 disabled-x: Start: 8 Length: 1 Offset: 0, -12, 1 ZRamp: 1 DepthSprite: disabled-y: Start: 12 Length: 1 Offset: 0, -12, 1 ZRamp: 1 DepthSprite: enabled-x: Frames: 3,3,1,1,3,3,1,1,2,2,0,0,2,2,0,0 Length: 16 DepthSpriteOffset: -12, 0 enabled-x-bright: Frames: 3,3,1,1,3,3,1,1,2,2,0,0,2,2,0,0 Length: 16 DepthSpriteOffset: -12, 0 IgnoreWorldTint: True enabled-y: Frames: 7,5,7,5,6,4,6,4,7,5,7,5,6,4,6,4 Length: 16 DepthSpriteOffset: 12, 0 enabled-y-bright: Frames: 7,5,7,5,6,4,6,4,7,5,7,5,6,4,6,4 Length: 16 DepthSpriteOffset: 12, 0 IgnoreWorldTint: True emp-overlay: Filename: emp_fx01.shp TilesetFilenames: Length: * Offset: 0, 0, 13 ZOffset: 512 BlendMode: Additive IgnoreWorldTint: True DepthSprite: nawall: Defaults: TilesetFilenames: TEMPERATE: ntwall.shp SNOW: nawall.shp Offset: 0, -12, 12 DepthSprite: isodepth.shp idle: Length: 16 ShadowStart: 48 damaged-idle: Start: 16 Length: 16 ShadowStart: 64 critical-idle: Start: 32 Length: 16 ShadowStart: 80 icon: Filename: nwalicon.shp TilesetFilenames: Offset: 0, 0 DepthSprite: gaicbm: Defaults: TilesetFilenames: TEMPERATE: gticbm.shp SNOW: gaicbm.shp Offset: 0, -12, 12 DepthSprite: isodepth.shp DepthSpriteOffset: -12, 6 idle: ShadowStart: 3 damaged-idle: Start: 1 ShadowStart: 4 emp-overlay: Filename: emp_fx01.shp TilesetFilenames: Length: * Offset: 0, 0, 13 ZOffset: 512 BlendMode: Additive IgnoreWorldTint: True DepthSprite: make: TilesetFilenames: TEMPERATE: gticbmmk.shp SNOW: gaicbmmk.shp Length: 30 ShadowStart: 30 naobel: Defaults: TilesetFilenames: TEMPERATE: ntobel.shp SNOW: naobel.shp Offset: 0, -24, 24 DepthSprite: isodepth.shp idle: ShadowStart: 3 damaged-idle: Start: 1 ShadowStart: 4 dead: Start: 2 ShadowStart: 5 Tick: 400 active: TilesetFilenames: TEMPERATE: ntobel_b.shp SNOW: naobel_b.shp Length: 12 Tick: 200 ZOffset: 2 idle-lights: TilesetFilenames: TEMPERATE: ntobel_a.shp SNOW: naobel_a.shp Length: 12 Tick: 80 make: TilesetFilenames: TEMPERATE: ntobelmk.shp SNOW: naobelmk.shp Length: 19 ShadowStart: 19 emp-overlay: Filename: emp_fx01.shp TilesetFilenames: Length: * Offset: 0, 0, 25 ZOffset: 512 BlendMode: Additive IgnoreWorldTint: True DepthSprite: icon: Filename: obliicon.shp TilesetFilenames: Offset: 0, 0 DepthSprite: nalasr: Defaults: TilesetFilenames: TEMPERATE: ntlasr.shp SNOW: nalasr.shp Offset: 0, -12, 12 DepthSprite: isodepth.shp idle: ShadowStart: 3 damaged-idle: Start: 1 ShadowStart: 4 dead: Start: 2 ShadowStart: 5 Tick: 400 make: TilesetFilenames: TEMPERATE: ntlasrmk.shp SNOW: nalasrmk.shp Length: 21 ShadowStart: 21 emp-overlay: Filename: emp_fx01.shp TilesetFilenames: Length: * Offset: 0, 0, 13 ZOffset: 512 BlendMode: Additive IgnoreWorldTint: True DepthSprite: icon: Filename: plticon.shp TilesetFilenames: Offset: 0, 0 DepthSprite: nasam: Defaults: TilesetFilenames: TEMPERATE: ntsam.shp SNOW: nasam.shp Offset: 0, -12, 1 idle: ShadowStart: 3 ZRamp: 1 damaged-idle: Start: 1 ShadowStart: 4 ZRamp: 1 dead: Start: 2 ShadowStart: 5 Tick: 400 DepthSprite: isodepth.shp turret: TilesetFilenames: TEMPERATE: gtctwr_d.shp SNOW: gactwr_d.shp Facings: 32 DepthSprite: isodepth.shp Offset: 0, 0, 12 make: TilesetFilenames: TEMPERATE: ntsammk.shp SNOW: nasammk.shp Length: 8 ShadowStart: 8 DepthSprite: isodepth.shp Offset: 0, -12, 12 emp-overlay: Filename: emp_fx01.shp TilesetFilenames: Length: * Offset: 0, 0, 2 ZOffset: 512 BlendMode: Additive IgnoreWorldTint: True icon: Filename: samicon.shp TilesetFilenames: Offset: 0, 0 napuls.gdi: Defaults: TilesetFilenames: TEMPERATE: ntpuls.shp SNOW: napuls.shp Offset: 0, -24, 24 DepthSprite: isodepth.shp idle: ShadowStart: 3 damaged-idle: Start: 1 ShadowStart: 4 dead: Start: 2 ShadowStart: 5 Tick: 400 turret: TilesetFilenames: TEMPERATE: ntpuls_a.shp SNOW: napuls_a.shp Facings: 32 make: TilesetFilenames: TEMPERATE: ntpulsmk.shp SNOW: napulsmk.shp Length: 20 ShadowStart: 20 emp-overlay: Filename: emp_fx01.shp TilesetFilenames: Length: * Offset: 0, 0, 25 ZOffset: 512 BlendMode: Additive DepthSprite: icon: Filename: sidebar-gdi|empicon.shp TilesetFilenames: Offset: 0, 0 DepthSprite: napuls.nod: Defaults: TilesetFilenames: TEMPERATE: ntpuls.shp SNOW: napuls.shp Offset: 0, -24, 24 DepthSprite: isodepth.shp idle: ShadowStart: 3 damaged-idle: Start: 1 ShadowStart: 4 dead: Start: 2 ShadowStart: 5 Tick: 400 turret: TilesetFilenames: TEMPERATE: ntpuls_a.shp SNOW: napuls_a.shp Facings: 32 make: TilesetFilenames: TEMPERATE: ntpulsmk.shp SNOW: napulsmk.shp Length: 20 ShadowStart: 20 emp-overlay: Filename: emp_fx01.shp TilesetFilenames: Length: * Offset: 0, 0, 25 ZOffset: 512 BlendMode: Additive IgnoreWorldTint: True IgnoreWorldTint: True DepthSprite: icon: Filename: sidebar-nod|empicon.shp TilesetFilenames: Offset: 0, 0 DepthSprite: nastlh: Defaults: TilesetFilenames: TEMPERATE: ntstlh.shp SNOW: nastlh.shp Offset: -12, -30, 30 DepthSprite: isodepth.shp DepthSpriteOffset: -12, 0 idle: ShadowStart: 3 damaged-idle: Start: 1 ShadowStart: 4 dead: Start: 2 ShadowStart: 5 Tick: 400 pulse: TilesetFilenames: TEMPERATE: ntstlh_a.shp SNOW: nastlh_a.shp Length: 4 Tick: 480 damaged-pulse: TilesetFilenames: TEMPERATE: ntstlh_a.shp SNOW: nastlh_a.shp Start: 4 Length: 4 Tick: 480 make: TilesetFilenames: TEMPERATE: ntstlhmk.shp SNOW: nastlhmk.shp Length: 18 ShadowStart: 20 emp-overlay: Filename: emp_fx01.shp TilesetFilenames: Length: * Offset: 0, 0, 31 ZOffset: 512 BlendMode: Additive IgnoreWorldTint: True DepthSprite: icon: Filename: clckicon.shp TilesetFilenames: Offset: 0, 0 DepthSprite: gactwr: Defaults: TilesetFilenames: TEMPERATE: gtctwr.shp SNOW: gactwr.shp Offset: 0, -12, 12 DepthSprite: isodepth.shp idle: ShadowStart: 3 damaged-idle: Start: 1 ShadowStart: 4 dead: Start: 2 ShadowStart: 5 Tick: 400 invisible: Filename: null.shp TilesetFilenames: idle-lights: TilesetFilenames: TEMPERATE: gtctwr_a.shp SNOW: gactwr_a.shp Length: 6 Tick: 200 idle-lights-bright: TilesetFilenames: TEMPERATE: gtctwr_a.shp SNOW: gactwr_a.shp Length: 6 Tick: 200 IgnoreWorldTint: True make: TilesetFilenames: TEMPERATE: gtctwrmk.shp SNOW: gactwrmk.shp Length: 11 ShadowStart: 11 make-bright: TilesetFilenames: TEMPERATE: gtctwrmk.shp SNOW: gactwrmk.shp Length: 11 ZOffset: 1 IgnoreWorldTint: True turret-vulcan: TilesetFilenames: TEMPERATE: gtctwr_b.shp SNOW: gactwr_b.shp Facings: 32 turret-rocket: Filename: gtctwr_c.shp TilesetFilenames: Facings: 32 turret-sam: TilesetFilenames: TEMPERATE: gtctwr_d.shp SNOW: gactwr_d.shp Facings: 32 muzzle: TilesetFilenames: Combine: 0: Filename: mgun-n.shp Length: 6 1: Filename: mgun-nw.shp Length: 6 2: Filename: mgun-w.shp Length: 6 3: Filename: mgun-sw.shp Length: 6 4: Filename: mgun-s.shp Length: 6 5: Filename: mgun-se.shp Length: 6 6: Filename: mgun-e.shp Length: 6 7: Filename: mgun-ne.shp Length: 6 Facings: 8 Length: 6 Offset: 0, 0, 12 IgnoreWorldTint: True emp-overlay: Filename: emp_fx01.shp TilesetFilenames: Length: * Offset: 0, 0, 13 ZOffset: 512 BlendMode: Additive IgnoreWorldTint: True DepthSprite: icon: Filename: towricon.shp TilesetFilenames: Offset: 0, 0 DepthSprite: gavulc: place: TilesetFilenames: TEMPERATE: gtctwr_b.shp SNOW: gactwr_b.shp Offset: 0, -12, 12 Start: 28 icon: Filename: twr1icon.shp garock: place: TilesetFilenames: TEMPERATE: gtctwr_c.shp SNOW: gactwr_c.shp Offset: 0, -12, 12 Start: 28 icon: Filename: twr2icon.shp gacsam: place: TilesetFilenames: TEMPERATE: gtctwr_d.shp SNOW: gactwr_d.shp Offset: 0, -12, 12 Start: 28 icon: Filename: twr3icon.shp gahpad: Defaults: TilesetFilenames: TEMPERATE: gthpad.shp SNOW: gahpad.shp Offset: 0, -24, 1 DepthSpriteOffset: 34, 0 idle: ShadowStart: 3 ZOffset: -1c511 Offset: 0, -24, 8 DepthSprite: isodepth.shp damaged-idle: Start: 1 ShadowStart: 4 ZOffset: -1c511 Offset: 0, -24, 8 DepthSprite: isodepth.shp dead: Start: 2 ShadowStart: 5 ZOffset: -1c511 Tick: 400 Offset: 0, -24, 8 DepthSprite: isodepth.shp idle-platform: TilesetFilenames: TEMPERATE: gthpadbb.shp SNOW: gahpadbb.shp ShadowStart: 3 ZOffset: -1c511 ZRamp: 1 damaged-idle-platform: TilesetFilenames: TEMPERATE: gthpadbb.shp SNOW: gahpadbb.shp Start: 1 ShadowStart: 4 ZOffset: -1c511 ZRamp: 1 dead-platform: TilesetFilenames: TEMPERATE: gthpadbb.shp SNOW: gahpadbb.shp Start: 2 ShadowStart: 5 ZOffset: -1c511 Tick: 400 ZRamp: 1 idle-lights: TilesetFilenames: TEMPERATE: gthpad_a.shp SNOW: gahpad_a.shp Length: 8 Tick: 100 Offset: 0, -36 ZOffset: -1c511 ZRamp: 1 idle-lights-bright: TilesetFilenames: TEMPERATE: gthpad_a.shp SNOW: gahpad_a.shp Length: 8 Tick: 100 Offset: 0, -36 ZOffset: -1c511 ZRamp: 1 IgnoreWorldTint: True damaged-idle-lights: TilesetFilenames: TEMPERATE: gthpad_a.shp SNOW: gahpad_a.shp Start: 8 Length: 8 Tick: 100 Offset: 0, -36 ZOffset: -1c511 ZRamp: 1 damaged-idle-lights-bright: TilesetFilenames: TEMPERATE: gthpad_a.shp SNOW: gahpad_a.shp Start: 8 Length: 8 Tick: 100 Offset: 0, -36 ZOffset: -1c511 ZRamp: 1 IgnoreWorldTint: True make: TilesetFilenames: TEMPERATE: gthpadmk.shp SNOW: gahpadmk.shp Length: 18 ShadowStart: 18 ZOffset: -1c511 Offset: 0, -24, 24 DepthSpriteOffset: 0, 0 DepthSprite: isodepth.shp emp-overlay: Filename: emp_fx01.shp TilesetFilenames: Length: * Offset: 0, 0, 2 ZOffset: 512 BlendMode: Additive IgnoreWorldTint: True icon: Filename: heliicon.shp TilesetFilenames: Offset: 0, 0 nahpad: Defaults: TilesetFilenames: TEMPERATE: nthpad.shp SNOW: nahpad.shp Offset: 0, -24, 1 DepthSpriteOffset: -24, 0 idle: ShadowStart: 3 ZOffset: -1c511 Offset: 0, -24, 3 DepthSprite: isodepth.shp damaged-idle: Start: 1 ShadowStart: 4 ZOffset: -1c511 Offset: 0, -24, 3 DepthSprite: isodepth.shp dead: Start: 2 ShadowStart: 5 ZOffset: -1c511 Tick: 400 Offset: 0, -24, 3 DepthSprite: isodepth.shp idle-platform: TilesetFilenames: TEMPERATE: nthpadbb.shp SNOW: nahpadbb.shp ShadowStart: 3 ZOffset: -1c511 ZRamp: 1 damaged-idle-platform: TilesetFilenames: TEMPERATE: nthpadbb.shp SNOW: nahpadbb.shp Start: 1 ShadowStart: 4 ZOffset: -1c511 ZRamp: 1 dead-platform: TilesetFilenames: TEMPERATE: nthpadbb.shp SNOW: nahpadbb.shp Start: 2 ShadowStart: 5 ZOffset: -1c511 Tick: 400 ZRamp: 1 idle-lights: TilesetFilenames: TEMPERATE: nthpad_a.shp SNOW: nahpad_a.shp Length: 46 ZOffset: -1c511 Tick: 100 ZRamp: 1 idle-lights-bright: TilesetFilenames: TEMPERATE: nthpad_a.shp SNOW: nahpad_a.shp Length: 46 ZOffset: -1c511 Tick: 100 ZRamp: 1 IgnoreWorldTint: True damaged-idle-lights: TilesetFilenames: TEMPERATE: nthpad_a.shp SNOW: nahpad_a.shp Start: 46 Length: 46 Tick: 100 ZOffset: -1c511 ZRamp: 1 damaged-idle-lights-bright: TilesetFilenames: TEMPERATE: nthpad_a.shp SNOW: nahpad_a.shp Start: 46 Length: 46 Tick: 100 ZOffset: -1c511 ZRamp: 1 IgnoreWorldTint: True make: TilesetFilenames: TEMPERATE: nthpadmk.shp SNOW: nahpadmk.shp Length: 20 ShadowStart: 20 Offset: 0, -24, 24 DepthSpriteOffset: 0, 0 DepthSprite: isodepth.shp emp-overlay: Filename: emp_fx01.shp TilesetFilenames: Length: * Offset: 0, 0, 2 ZOffset: 512 BlendMode: Additive IgnoreWorldTint: True icon: Filename: nhpdicon.shp TilesetFilenames: Offset: 0, 0 proc.gdi: Defaults: TilesetFilenames: TEMPERATE: ntrefn.shp SNOW: narefn.shp Offset: -12, -42, 20 DepthSpriteOffset: 22, 0 DepthSprite: isodepth.shp idle: ShadowStart: 3 damaged-idle: Start: 1 ShadowStart: 4 dead: Start: 2 ShadowStart: 5 Tick: 400 make: TilesetFilenames: TEMPERATE: ntrefnmk.shp SNOW: narefnmk.shp Length: 20 ShadowStart: 20 Offset: -12, -42, 43 DepthSpriteOffset: -12, 0 flame: TilesetFilenames: TEMPERATE: ntrefn_b.shp SNOW: narefn_b.shp Length: * IgnoreWorldTint: True unload-overlay: TilesetFilenames: TEMPERATE: ntrefn_a.shp SNOW: narefn_a.shp Length: * ZOffset: 1024 idle-lights: TilesetFilenames: TEMPERATE: ntrefn_c.shp SNOW: narefn_c.shp Length: 16 Tick: 120 idle-lights-bright: TilesetFilenames: TEMPERATE: ntrefn_c.shp SNOW: narefn_c.shp Length: 16 Tick: 120 IgnoreWorldTint: True bib: TilesetFilenames: TEMPERATE: ntrefnbb.shp SNOW: narefnbb.shp Length: 1 ZOffset: -1024 Offset: -12, -42, 1 ZRamp: 1 DepthSprite: damaged-bib: TilesetFilenames: TEMPERATE: ntrefnbb.shp SNOW: narefnbb.shp Start: 1 ZOffset: -1024 Offset: -12, -42, 1 ZRamp: 1 DepthSprite: dead-bib: TilesetFilenames: TEMPERATE: ntrefnbb.shp SNOW: narefnbb.shp Start: 2 ZOffset: -1024 Offset: -12, -42, 1 ZRamp: 1 DepthSprite: emp-overlay: Filename: emp_fx01.shp TilesetFilenames: Length: * Offset: 0, 0, 21 ZOffset: 512 BlendMode: Additive IgnoreWorldTint: True DepthSprite: icon: Filename: sidebar-gdi|reficon.shp TilesetFilenames: Offset: 0, 0 DepthSprite: proc.nod: Defaults: TilesetFilenames: TEMPERATE: ntrefn.shp SNOW: narefn.shp Offset: -12, -42, 20 DepthSpriteOffset: 22, 0 DepthSprite: isodepth.shp idle: ShadowStart: 3 damaged-idle: Start: 1 ShadowStart: 4 dead: Start: 2 ShadowStart: 5 Tick: 400 make: TilesetFilenames: TEMPERATE: ntrefnmk.shp SNOW: narefnmk.shp Length: 20 ShadowStart: 20 Offset: -12, -42, 43 DepthSpriteOffset: -12, 0 flame: TilesetFilenames: TEMPERATE: ntrefn_b.shp SNOW: narefn_b.shp Length: * IgnoreWorldTint: True unload-overlay: TilesetFilenames: TEMPERATE: ntrefn_a.shp SNOW: narefn_a.shp Length: * ZOffset: 1024 idle-lights: TilesetFilenames: TEMPERATE: ntrefn_c.shp SNOW: narefn_c.shp Length: 16 Tick: 120 idle-lights-bright: TilesetFilenames: TEMPERATE: ntrefn_c.shp SNOW: narefn_c.shp Length: 16 Tick: 120 IgnoreWorldTint: True bib: TilesetFilenames: TEMPERATE: ntrefnbb.shp SNOW: narefnbb.shp Length: 1 ZOffset: -1024 Offset: -12, -42, 1 ZRamp: 1 DepthSprite: damaged-bib: TilesetFilenames: TEMPERATE: ntrefnbb.shp SNOW: narefnbb.shp Start: 1 ZOffset: -1024 Offset: -12, -42, 1 ZRamp: 1 DepthSprite: dead-bib: TilesetFilenames: TEMPERATE: ntrefnbb.shp SNOW: narefnbb.shp Start: 2 ZOffset: -1024 Offset: -12, -42, 1 ZRamp: 1 DepthSprite: emp-overlay: Filename: emp_fx01.shp TilesetFilenames: Length: * Offset: 0, 0, 21 ZOffset: 512 BlendMode: Additive IgnoreWorldTint: True DepthSprite: icon: Filename: sidebar-nod|reficon.shp TilesetFilenames: Offset: 0, 0 DepthSprite: nawast: Defaults: TilesetFilenames: TEMPERATE: ntwast.shp SNOW: nawast.shp Offset: 0, -36, 24 DepthSprite: isodepth.shp DepthSpriteOffset: 16, 0 idle: ShadowStart: 3 damaged-idle: Start: 1 ShadowStart: 4 dead: Start: 2 ShadowStart: 5 Tick: 400 make: TilesetFilenames: TEMPERATE: ntwastmk.shp SNOW: nawastmk.shp Length: 19 ShadowStart: 19 Offset: 0, -36, 36 DepthSpriteOffset: 0, 0 idle-glow: TilesetFilenames: TEMPERATE: ntwast_a.shp SNOW: nawast_a.shp Length: 20 ShadowStart: 40 Tick: 120 damaged-idle-glow: TilesetFilenames: TEMPERATE: ntwast_a.shp SNOW: nawast_a.shp Start: 20 Length: 20 ShadowStart: 60 Tick: 120 idle-lights-bright: TilesetFilenames: TEMPERATE: ntwast_b.shp SNOW: nawast_b.shp Length: 8 Tick: 120 IgnoreWorldTint: True damaged-idle-lights-bright: TilesetFilenames: TEMPERATE: ntwast_b.shp SNOW: nawast_b.shp Start: 8 Length: 8 Tick: 120 IgnoreWorldTint: True bib: TilesetFilenames: TEMPERATE: ntwastbb.shp SNOW: nawastbb.shp ZOffset: -1024 ZRamp: 1 DepthSprite: Offset: 0, -36, 1 damaged-bib: TilesetFilenames: TEMPERATE: ntwastbb.shp SNOW: nawastbb.shp Start: 1 ZOffset: -1024 ZRamp: 1 DepthSprite: Offset: 0, -36, 1 dead-bib: TilesetFilenames: TEMPERATE: ntwastbb.shp SNOW: nawastbb.shp Start: 2 ZOffset: -1024 ZRamp: 1 DepthSprite: Offset: 0, -36, 1 emp-overlay: Filename: emp_fx01.shp TilesetFilenames: Length: * Offset: 0, 0, 25 ZOffset: 512 BlendMode: Additive IgnoreWorldTint: True DepthSprite: icon: Filename: wasticon.shp TilesetFilenames: Offset: 0, 0 DepthSprite: gasilo.gdi: Defaults: TilesetFilenames: TEMPERATE: gtsilo.shp SNOW: gasilo.shp Offset: 0, -24, 24 DepthSprite: isodepth.shp idle: TilesetFilenames: TEMPERATE: gtsilo_a.shp SNOW: gasilo_a.shp damaged-idle: TilesetFilenames: TEMPERATE: gtsilo_a.shp SNOW: gasilo_a.shp Start: 4 stages: TilesetFilenames: TEMPERATE: gtsilo_a.shp SNOW: gasilo_a.shp Length: 4 damaged-stages: TilesetFilenames: TEMPERATE: gtsilo_a.shp SNOW: gasilo_a.shp Start: 4 Length: 4 idle-underlay: ShadowStart: 3 ZOffset: -512 damaged-idle-underlay: Start: 1 ShadowStart: 4 ZOffset: -512 dead: Start: 2 ShadowStart: 5 ZOffset: -512 Tick: 400 idle-lights-bright: TilesetFilenames: TEMPERATE: gtsilo_b.shp SNOW: gasilo_b.shp Length: 16 Tick: 120 IgnoreWorldTint: True damaged-idle-lights-bright: TilesetFilenames: TEMPERATE: gtsilo_b.shp SNOW: gasilo_b.shp Start: 16 Length: 16 Tick: 120 IgnoreWorldTint: True make: TilesetFilenames: TEMPERATE: gtsilomk.shp SNOW: gasilomk.shp Length: 18 ShadowStart: 20 emp-overlay: Filename: emp_fx01.shp TilesetFilenames: Length: * Offset: 0, 0, 25 ZOffset: 512 BlendMode: Additive IgnoreWorldTint: True DepthSprite: icon: Filename: sidebar-gdi|siloicon.shp TilesetFilenames: Offset: 0, 0 DepthSprite: gasilo.nod: Defaults: TilesetFilenames: TEMPERATE: gtsilo.shp SNOW: gasilo.shp Offset: 0, -24, 24 DepthSprite: isodepth.shp idle: TilesetFilenames: TEMPERATE: gtsilo_a.shp SNOW: gasilo_a.shp damaged-idle: TilesetFilenames: TEMPERATE: gtsilo_a.shp SNOW: gasilo_a.shp Start: 4 stages: TilesetFilenames: TEMPERATE: gtsilo_a.shp SNOW: gasilo_a.shp Length: 4 damaged-stages: TilesetFilenames: TEMPERATE: gtsilo_a.shp SNOW: gasilo_a.shp Start: 4 Length: 4 idle-underlay: ShadowStart: 3 ZOffset: -512 damaged-idle-underlay: Start: 1 ShadowStart: 4 ZOffset: -512 dead: Start: 2 ShadowStart: 5 ZOffset: -512 Tick: 400 idle-lights-bright: TilesetFilenames: TEMPERATE: gtsilo_b.shp SNOW: gasilo_b.shp Length: 16 Tick: 120 IgnoreWorldTint: True damaged-idle-lights-bright: TilesetFilenames: TEMPERATE: gtsilo_b.shp SNOW: gasilo_b.shp Start: 16 Length: 16 Tick: 120 IgnoreWorldTint: True make: TilesetFilenames: TEMPERATE: gtsilomk.shp SNOW: gasilomk.shp Length: 18 ShadowStart: 20 emp-overlay: Filename: emp_fx01.shp TilesetFilenames: Length: * Offset: 0, 0, 25 ZOffset: 512 BlendMode: Additive IgnoreWorldTint: True DepthSprite: icon: Filename: sidebar-nod|siloicon.shp TilesetFilenames: Offset: 0, 0 DepthSprite: gadept.gdi: Defaults: TilesetFilenames: TEMPERATE: gtdept.shp SNOW: gadept.shp Offset: 0, -36, 1 DepthSpriteOffset: 36, 0 idle: ShadowStart: 3 Offset: 0, -36, 12 DepthSprite: isodepth.shp damaged-idle: Start: 1 ShadowStart: 4 Offset: 0, -36, 12 DepthSprite: isodepth.shp dead: Start: 2 ShadowStart: 5 Tick: 400 Offset: 0, -36, 12 DepthSprite: isodepth.shp ground: TilesetFilenames: TEMPERATE: gtdeptbb.shp SNOW: gadeptbb.shp ShadowStart: 3 ZOffset: -1c611 ZRamp: 1 damaged-ground: TilesetFilenames: TEMPERATE: gtdeptbb.shp SNOW: gadeptbb.shp Start: 1 ShadowStart: 4 ZOffset: -1c611 ZRamp: 1 dead-ground: TilesetFilenames: TEMPERATE: gtdeptbb.shp SNOW: gadeptbb.shp Start: 2 ShadowStart: 5 ZOffset: -1c611 Tick: 400 ZRamp: 1 idle-light: TilesetFilenames: TEMPERATE: gtdept_b.shp SNOW: gadept_b.shp Offset: 0, -36, 13 Length: 7 Tick: 120 ZRamp: 1 idle-light-bright: TilesetFilenames: TEMPERATE: gtdept_b.shp SNOW: gadept_b.shp Offset: 0, -36, 13 Length: 7 Tick: 120 ZRamp: 1 IgnoreWorldTint: True circuits: TilesetFilenames: TEMPERATE: gtdept_a.shp SNOW: gadept_a.shp Length: 5 ZOffset: -1c511 Tick: 120 ZRamp: 1 circuits-bright: TilesetFilenames: TEMPERATE: gtdept_a.shp SNOW: gadept_a.shp Length: 5 ZOffset: -1c511 Tick: 120 ZRamp: 1 IgnoreWorldTint: True damaged-circuits: TilesetFilenames: TEMPERATE: gtdept_a.shp SNOW: gadept_a.shp Start: 5 Length: 5 ZOffset: -1c511 Tick: 120 ZRamp: 1 damaged-circuits-bright: TilesetFilenames: TEMPERATE: gtdept_a.shp SNOW: gadept_a.shp Start: 5 Length: 5 ZOffset: -1c511 Tick: 120 ZRamp: 1 IgnoreWorldTint: True crane-start: TilesetFilenames: TEMPERATE: gtdept_c.shp SNOW: gadept_c.shp Length: 6 Offset: 0, -36, 12 Tick: 60 DepthSprite: isodepth.shp crane-loop: TilesetFilenames: TEMPERATE: gtdept_c.shp SNOW: gadept_c.shp Start: 6 Length: 5 Offset: 0, -36, 12 Tick: 60 DepthSprite: isodepth.shp crane-loop-bright: TilesetFilenames: TEMPERATE: gtdept_c.shp SNOW: gadept_c.shp Start: 6 Length: 5 Offset: 0, -36, 12 Tick: 60 DepthSprite: isodepth.shp IgnoreWorldTint: True crane-end: TilesetFilenames: TEMPERATE: gtdept_c.shp SNOW: gadept_c.shp Start: 10 Length: 6 Offset: 0, -36, 12 Tick: 60 DepthSprite: isodepth.shp platform: TilesetFilenames: TEMPERATE: gtdept_d.shp SNOW: gadept_d.shp Length: 7 ZOffset: -1c511 ZRamp: 1 damaged-platform: TilesetFilenames: TEMPERATE: gtdept_d.shp SNOW: gadept_d.shp Start: 7 Length: 7 ZOffset: -1c511 ZRamp: 1 make: TilesetFilenames: TEMPERATE: gtdeptmk.shp SNOW: gadeptmk.shp Length: 10 Tick: 60 ShadowStart: 10 Offset: 0, -36, 36 ZRamp: 1 emp-overlay: Filename: emp_fx01.shp TilesetFilenames: Length: * Offset: 0, 0, 8 ZOffset: 512 BlendMode: Additive IgnoreWorldTint: True icon: Filename: sidebar-gdi|fixicon.shp TilesetFilenames: Offset: 0, 0 gadept.nod: Defaults: TilesetFilenames: TEMPERATE: gtdept.shp SNOW: gadept.shp Offset: 0, -36, 1 DepthSpriteOffset: 36, 0 idle: ShadowStart: 3 Offset: 0, -36, 12 DepthSprite: isodepth.shp damaged-idle: Start: 1 ShadowStart: 4 Offset: 0, -36, 12 DepthSprite: isodepth.shp dead: Start: 2 ShadowStart: 5 Tick: 400 Offset: 0, -36, 12 DepthSprite: isodepth.shp ground: TilesetFilenames: TEMPERATE: gtdeptbb.shp SNOW: gadeptbb.shp ShadowStart: 3 ZOffset: -1c611 ZRamp: 1 damaged-ground: TilesetFilenames: TEMPERATE: gtdeptbb.shp SNOW: gadeptbb.shp Start: 1 ShadowStart: 4 ZOffset: -1c611 ZRamp: 1 dead-ground: TilesetFilenames: TEMPERATE: gtdeptbb.shp SNOW: gadeptbb.shp Start: 2 ShadowStart: 5 ZOffset: -1c611 Tick: 400 ZRamp: 1 idle-light: TilesetFilenames: TEMPERATE: gtdept_b.shp SNOW: gadept_b.shp Offset: 0, -36, 13 Length: 7 Tick: 120 ZRamp: 1 idle-light-bright: TilesetFilenames: TEMPERATE: gtdept_b.shp SNOW: gadept_b.shp Offset: 0, -36, 13 Length: 7 Tick: 120 ZRamp: 1 IgnoreWorldTint: True circuits: TilesetFilenames: TEMPERATE: gtdept_a.shp SNOW: gadept_a.shp Length: 5 ZOffset: -1c511 Tick: 120 ZRamp: 1 circuits-bright: TilesetFilenames: TEMPERATE: gtdept_a.shp SNOW: gadept_a.shp Length: 5 ZOffset: -1c511 Tick: 120 ZRamp: 1 IgnoreWorldTint: True damaged-circuits: TilesetFilenames: TEMPERATE: gtdept_a.shp SNOW: gadept_a.shp Start: 5 Length: 5 ZOffset: -1c511 Tick: 120 ZRamp: 1 damaged-circuits-bright: TilesetFilenames: TEMPERATE: gtdept_a.shp SNOW: gadept_a.shp Start: 5 Length: 5 ZOffset: -1c511 Tick: 120 ZRamp: 1 IgnoreWorldTint: True crane-start: TilesetFilenames: TEMPERATE: gtdept_c.shp SNOW: gadept_c.shp Length: 6 Offset: 0, -36, 12 Tick: 60 DepthSprite: isodepth.shp crane-loop: TilesetFilenames: TEMPERATE: gtdept_c.shp SNOW: gadept_c.shp Start: 6 Length: 5 Offset: 0, -36, 12 Tick: 60 DepthSprite: isodepth.shp crane-loop-bright: TilesetFilenames: TEMPERATE: gtdept_c.shp SNOW: gadept_c.shp Start: 6 Length: 5 Offset: 0, -36, 12 Tick: 60 DepthSprite: isodepth.shp IgnoreWorldTint: True crane-end: TilesetFilenames: TEMPERATE: gtdept_c.shp SNOW: gadept_c.shp Start: 10 Length: 6 Offset: 0, -36, 12 DepthSprite: isodepth.shp Tick: 60 platform: TilesetFilenames: TEMPERATE: gtdept_d.shp SNOW: gadept_d.shp Length: 7 ZOffset: -1c511 ZRamp: 1 damaged-platform: TilesetFilenames: TEMPERATE: gtdept_d.shp SNOW: gadept_d.shp Start: 7 Length: 7 ZOffset: -1c511 ZRamp: 1 make: TilesetFilenames: TEMPERATE: gtdeptmk.shp SNOW: gadeptmk.shp Length: 10 Tick: 60 ShadowStart: 10 Offset: 0, -36, 36 ZRamp: 1 emp-overlay: Filename: emp_fx01.shp TilesetFilenames: Length: * Offset: 0, 0, 8 ZOffset: 512 BlendMode: Additive IgnoreWorldTint: True icon: Filename: sidebar-nod|fixicon.shp TilesetFilenames: Offset: 76, 66 namisl: Defaults: TilesetFilenames: TEMPERATE: ntmisl.shp SNOW: namisl.shp Offset: 0, -24, 24 DepthSprite: isodepth.shp idle: damaged-idle: Start: 1 dead: Start: 2 Tick: 400 idle-lights: TilesetFilenames: TEMPERATE: ntmisl_b.shp SNOW: namisl_b.shp Length: 10 Tick: 120 idle-lights-bright: TilesetFilenames: TEMPERATE: ntmisl_b.shp SNOW: namisl_b.shp Length: 10 Tick: 120 IgnoreWorldTint: True damaged-idle-lights: TilesetFilenames: TEMPERATE: ntmisl_b.shp SNOW: namisl_b.shp Start: 10 Length: 10 Tick: 120 damaged-idle-lights-bright: TilesetFilenames: TEMPERATE: ntmisl_b.shp SNOW: namisl_b.shp Start: 10 Length: 10 Tick: 120 IgnoreWorldTint: True make: TilesetFilenames: TEMPERATE: ntmislmk.shp SNOW: namislmk.shp Length: 18 ShadowStart: 18 active: TilesetFilenames: TEMPERATE: ntmisl_a.shp SNOW: namisl_a.shp Frames: 0, 1, 2, 3, 4, 4, 4, 4, 4, 5, 5, 5, 5, 6, 6, 6, 6, 6, 6, 6, 6, 7, 8, 9, 10, 11 Length: 25 Tick: 80 ZOffset: 2 active-bright: TilesetFilenames: TEMPERATE: ntmisl_a.shp SNOW: namisl_a.shp Frames: 11, 12, 13, 14, 14, 14, 14, 14, 15, 16, 16, 16, 16, 17, 17, 17, 17, 17, 17, 17, 17, 18, 19, 20, 12, 22 Length: 25 Tick: 80 ZOffset: 2 IgnoreWorldTint: True damaged-active: TilesetFilenames: TEMPERATE: ntmisl_a.shp SNOW: namisl_a.shp Start: 11 Length: 10 Tick: 80 ZOffset: 1 damaged-active-bright: TilesetFilenames: TEMPERATE: ntmisl_a.shp SNOW: namisl_a.shp Start: 11 Length: 10 Tick: 80 ZOffset: 1 IgnoreWorldTint: True emp-overlay: Filename: emp_fx01.shp TilesetFilenames: Length: * Offset: 0, 0, 25 ZOffset: 512 BlendMode: Additive IgnoreWorldTint: True DepthSprite: icon: Filename: msslicon.shp TilesetFilenames: Offset: 0, 0 DepthSprite: gaplug: Defaults: TilesetFilenames: TEMPERATE: gtplug.shp SNOW: gaplug.shp Offset: 12,-30, 30 DepthSprite: isodepth.shp DepthSpriteOffset: 12, 0 idle: ShadowStart: 3 damaged-idle: Start: 1 ShadowStart: 4 dead: Start: 2 ShadowStart: 5 Tick: 400 idle-dish: TilesetFilenames: TEMPERATE: gtplug_a.shp SNOW: gaplug_a.shp Length: 20 Tick: 120 damaged-idle-dish: TilesetFilenames: TEMPERATE: gtplug_a.shp SNOW: gaplug_a.shp Start: 20 Length: 20 Tick: 120 idle-lights-bright: TilesetFilenames: TEMPERATE: gtplug_b.shp SNOW: gaplug_b.shp Length: 20 Tick: 120 IgnoreWorldTint: True damaged-idle-lights-bright: TilesetFilenames: TEMPERATE: gtplug_b.shp SNOW: gaplug_b.shp Start: 20 Length: 20 Tick: 120 IgnoreWorldTint: True idle-strip: TilesetFilenames: TEMPERATE: gtplug_c.shp SNOW: gaplug_c.shp Length: 8 Tick: 120 idle-strip-bright: TilesetFilenames: TEMPERATE: gtplug_c.shp SNOW: gaplug_c.shp Length: 8 Tick: 120 IgnoreWorldTint: True damaged-idle-strip: TilesetFilenames: TEMPERATE: gtplug_c.shp SNOW: gaplug_c.shp Start: 8 Length: 8 Tick: 120 damaged-idle-strip-bright: TilesetFilenames: TEMPERATE: gtplug_c.shp SNOW: gaplug_c.shp Start: 8 Length: 8 Tick: 120 IgnoreWorldTint: True idle-ioncannona: TilesetFilenames: TEMPERATE: gtplug_f.shp SNOW: gaplug_f.shp Length: 15 Tick: 120 Reverses: true Offset: -12, -42, 30 idle-ioncannonb: TilesetFilenames: TEMPERATE: gtplug_f.shp SNOW: gaplug_f.shp Length: 15 Reverses: true Tick: 120 idle-hunterseekera: TilesetFilenames: TEMPERATE: gtplug_e.shp SNOW: gaplug_e.shp Length: 15 Tick: 120 Offset: -12, -42, 30 idle-hunterseekera-bright: TilesetFilenames: TEMPERATE: gtplug_e.shp SNOW: gaplug_e.shp Length: 15 Tick: 120 Offset: -12, -42, 30 IgnoreWorldTint: True idle-hunterseekerb: TilesetFilenames: TEMPERATE: gtplug_e.shp SNOW: gaplug_e.shp Length: 15 Tick: 120 idle-hunterseekerb-bright: TilesetFilenames: TEMPERATE: gtplug_e.shp SNOW: gaplug_e.shp Length: 15 Tick: 120 IgnoreWorldTint: True idle-droppoda: TilesetFilenames: TEMPERATE: gtplug_d.shp SNOW: gaplug_d.shp Length: 15 Tick: 120 Offset: -12, -42, 30 idle-droppoda-bright: TilesetFilenames: TEMPERATE: gtplug_d.shp SNOW: gaplug_d.shp Length: 15 Tick: 120 Offset: -12, -42, 30 IgnoreWorldTint: True idle-droppodb: TilesetFilenames: TEMPERATE: gtplug_d.shp SNOW: gaplug_d.shp Length: 15 Tick: 120 idle-droppodb-bright: TilesetFilenames: TEMPERATE: gtplug_d.shp SNOW: gaplug_d.shp Length: 15 Tick: 120 IgnoreWorldTint: True make: TilesetFilenames: TEMPERATE: gtplugmk.shp SNOW: gaplugmk.shp Length: 17 ShadowStart: 17 emp-overlay: Filename: emp_fx01.shp TilesetFilenames: Length: * Offset: 0, 0, 31 ZOffset: 512 BlendMode: Additive IgnoreWorldTint: True DepthSprite: icon: Filename: plugicon.shp TilesetFilenames: Offset: 0, 0 DepthSprite: gaplug2: place: TilesetFilenames: TEMPERATE: gtplug_e.shp SNOW: gaplug_e.shp Offset: 24,-48, 48 Reverses: true Length: 14 Tick: 120 icon: Filename: rad2icon.shp gaplug3: place: TilesetFilenames: TEMPERATE: gtplug_f.shp SNOW: gaplug_f.shp Offset: 24,-48, 48 Reverses: true Length: 14 Tick: 120 icon: Filename: rad3icon.shp gaplug4: place: TilesetFilenames: TEMPERATE: gtplug_d.shp SNOW: gaplug_d.shp Offset: 24,-48, 48 Reverses: true Length: 14 Tick: 120 icon: Filename: rad1icon.shp