^Vehicle: AppearsOnRadar: Mobile: Crushes: crate TerrainSpeeds: Clear: 60 Rough: 40 Road: 100 Tiberium: 40 BlueTiberium: 40 Beach: 40 ROT: 5 Selectable: Voice: VehicleVoice TargetableUnit: TargetTypes: Ground Buildable: Queue: Vehicle Repairable: Chronoshiftable: Passenger: CargoType: Vehicle IronCurtainable: HiddenUnderFog: GainsExperience: GivesExperience: DrawLineToTarget: ActorLostNotification: Notification: unitlost.aud AttackMove: ProximityCaptor: Types:Vehicle ^Tank: AppearsOnRadar: Mobile: Crushes: wall, crate TerrainSpeeds: Clear: 80 Rough: 70 Road: 100 Tiberium: 70 BlueTiberium: 70 Beach: 70 ROT: 5 Selectable: Voice: VehicleVoice TargetableUnit: TargetTypes: Ground Buildable: Queue: Vehicle Repairable: Chronoshiftable: Passenger: CargoType: Vehicle IronCurtainable: HiddenUnderFog: GainsExperience: GivesExperience: DrawLineToTarget: ActorLostNotification: Notification: unitlost.aud AttackMove: ProximityCaptor: Types:Tank ^Helicopter: AppearsOnRadar: UseLocation: yes TargetableUnit: TargetTypes: Air Selectable: Voice: VehicleVoice Helicopter: RepairBuildings: hpad RearmBuildings: LandWhenIdle: false Buildable: Queue: Plane HiddenUnderFog: GainsExperience: GivesExperience: DrawLineToTarget: ActorLostNotification: Notification: unitlost.aud ProximityCaptor: Types:Helicopter ^Infantry: AppearsOnRadar: Health: Radius: 3 Armor: Type: None RevealsShroud: Range: 4 Mobile: Crushes: crate SharesCell: true TerrainSpeeds: Clear: 90 Rough: 80 Road: 100 Tiberium: 70 PathingCost: 200 BlueTiberium: 70 PathingCost: 200 Beach: 80 Selectable: Voice: GenericVoice TargetableUnit: TargetTypes: Ground Buildable: Queue: Infantry RenderInfantry: AutoTarget: AttackMove: Passenger: CargoType: Infantry HiddenUnderFog: PoisonedByTiberium: GainsExperience: GivesExperience: DrawLineToTarget: ActorLostNotification: Notification: unitlost.aud ProximityCaptor: Types:Infantry SpawnViceroid: ^CivInfantry: Inherits: ^Infantry -Buildable: AppearsOnRadar: Selectable: Voice: CivilianMaleVoice Bounds: 12,17,0,-9 Valued: Cost: 70 Tooltip: Name: Civilian Mobile: Speed: 4 Health: HP: 20 RevealsShroud: Range: 2 AttackFrontal: PrimaryWeapon: Pistol # ActorLostNotification: # Notification: civdead1.aud # NotifyAll: true ProximityCaptor: Types:CivilianInfantry ^Plane: AppearsOnRadar: UseLocation: yes Selectable: Voice: GenericVoice TargetableUnit: TargetTypes: Air HiddenUnderFog: GainsExperience: GivesExperience: DrawLineToTarget: ActorLostNotification: Notification: unitlost.aud ProximityCaptor: Types:Plane ^Ship: AppearsOnRadar: Mobile: Crushes: crate TerrainSpeeds: Water: 100 Selectable: Voice: GenericVoice TargetableUnit: TargetTypes: Ground, Water HiddenUnderFog: GainsExperience: GivesExperience: DrawLineToTarget: ActorLostNotification: Notification: unitlost.aud AttackMove: ProximityCaptor: Types:Ship ^Building: AppearsOnRadar: Selectable: Priority: 3 TargetableBuilding: TargetTypes: Ground Armor: Type: Wood RepairableBuilding: Building: Dimensions: 1,1 Footprint: x BuildSounds: constru2.aud, hvydoor1.aud SellSounds: cashturn.aud SoundOnDamageTransition: DamagedSound: xplos.aud DestroyedSound: xplobig4.aud Buildable: Queue: Building RenderBuilding: DeadBuildingState: # FrozenUnderFog: EmitInfantryOnSell: ActorTypes: c1,c2,c3,c4,c5,c6,c7,c8,c9,c10,e1,e1,e1,e1,e1,e1,e1 MustBeDestroyed: GivesExperience: CaptureNotification@GDI: Race: gdi Notification: gdicapt1.aud CaptureNotification@NOD: Race: nod Notification: nodcapt1.aud ActorLostNotification: Notification: strclost.aud EditorAppearance: RelativeToTopLeft: yes ShakeOnDeath: ProximityCaptor: Types:Building ^CivBuilding: Inherits: ^Building -Buildable: DeadBuildingState: Zombie: true Health: HP: 400 Armor: Type: Wood Building: -RepairableBuilding: # -FrozenUnderFog: Tooltip: Name: Civilian Building ProximityCaptor: Types:CivilianBuilding ^CivField: Inherits: ^CivBuilding -Selectable: DeadBuildingState: Zombie: true Tooltip: Name: Field RenderBuilding: OverrideTileset: DESERT OverrideImage: v23 -ProximityCaptor: ProximityCaptor: Types:CivilianField ^Wall: AppearsOnRadar: Building: Dimensions: 1,1 Footprint: x BuildSounds: hvydoor1.aud Capturable: false BaseNormal: no Adjacent: 7 TargetableBuilding: TargetTypes: Ground Wall: CrushClasses: wall CrushSound: sandbag2.aud LineBuild: Range: 8 Selectable: Priority: 1 RenderBuildingWall: HasMakeAnimation: false Palette: staticterrain GivesExperience: EditorAppearance: RelativeToTopLeft: yes AutoTargetIgnore: ProximityCaptor: Types:Wall ^Tree: Tooltip: Name: Tree RenderBuilding: Palette: staticterrain Building: Footprint: __ x_ Dimensions: 2,2 AppearsOnRadar: RadarColorFromTerrain: Terrain: Tree EditorAppearance: RelativeToTopLeft: yes ProximityCaptor: Types:Tree ^Rock: Tooltip: Name: Rock RenderBuilding: Palette: staticterrain Building: Footprint: __ x_ Dimensions: 2,2 AppearsOnRadar: RadarColorFromTerrain: Terrain: Tree EditorAppearance: RelativeToTopLeft: yes ProximityCaptor: Types:Rock ^Husk: Health: HP: 140 Armor: Type: Light Husk: Selectable: Priority: -1 HiddenUnderFog: AppearsOnRadar: Burns: ProximityCaptor: Types:Husk ^Bridge: Tooltip: Name: Bridge TargetableBuilding: TargetTypes: Ground, Water BelowUnits: Health: HP: 1000 SoundOnDamageTransition: DamagedSound: xplos.aud DestroyedSound: xplobig4.aud Building: Footprint: ______ ______ ______ ______ Dimensions: 6,4 ProximityCaptor: Types:Bridge