MINV: Inherits: ^Mine RenderSprites: Image: minv FactionImages: soviet: minp russia: minp ukraine: minp Explodes: Weapon: ATMine # Only kept for backwards-compatibility with existing and imported maps, use MINV instead MINP: Inherits: MINV Explodes: Weapon: APMine CRATE: Inherits: ^Crate GiveCashCrateAction: Amount: 1000 SelectionShares: 50 UseCashTick: true LevelUpCrateAction: SelectionShares: 40 ExplodeCrateAction@fire: Weapon: CrateNapalm SelectionShares: 5 ExplodeCrateAction@boom: Weapon: CrateExplosion SelectionShares: 5 HideMapCrateAction: SelectionShares: 5 Sequence: hide-map HealActorsCrateAction: Sound: heal2.aud SelectionShares: 2 Sequence: heal RevealMapCrateAction: SelectionShares: 1 Sequence: reveal-map DuplicateUnitCrateAction: SelectionShares: 10 MaxAmount: 5 MinAmount: 1 MaxDuplicateValue: 1500 ValidTargets: GroundActor, WaterActor, Submarine GiveBaseBuilderCrateAction: SelectionShares: 0 NoBaseSelectionShares: 100 Units: mcv GiveUnitCrateAction@jeep: SelectionShares: 6 Units: jeep ValidFactions: allies, england, france, germany Prerequisites: techlevel.low GiveUnitCrateAction@1tnk: SelectionShares: 6 Units: 1tnk ValidFactions: allies, england, france, germany Prerequisites: techlevel.low GiveUnitCrateAction@apc: SelectionShares: 6 Units: apc ValidFactions: soviet, russia, ukraine Prerequisites: techlevel.low GiveUnitCrateAction@ftrk: SelectionShares: 6 Units: ftrk ValidFactions: soviet, russia, ukraine Prerequisites: techlevel.low GiveUnitCrateAction@arty: SelectionShares: 5 Units: arty ValidFactions: allies, england, france, germany Prerequisites: techlevel.medium, dome GiveUnitCrateAction@v2rl: SelectionShares: 5 Units: v2rl ValidFactions: soviet, russia, ukraine Prerequisites: techlevel.medium, dome GiveUnitCrateAction@2tnk: SelectionShares: 4 Units: 2tnk ValidFactions: allies, england, france, germany Prerequisites: techlevel.medium, fix GiveUnitCrateAction@3tnk: SelectionShares: 4 Units: 3tnk ValidFactions: soviet, russia, ukraine Prerequisites: techlevel.medium, fix GiveUnitCrateAction@squadlight: SelectionShares: 10 Units: e1,e1,e1,e3,e3 ValidFactions: allies, england, france, germany, soviet, russia, ukraine GiveUnitCrateAction@squadheavyallies: SelectionShares: 7 Units: e1,e1,e1,e1,e3,e3,e3,e6,medi ValidFactions: allies, england, france, germany TimeDelay: 4500 GiveUnitCrateAction@squadheavysoviet: SelectionShares: 7 Units: e1,e1,e4,e4,e3,e3,e3,e6 ValidFactions: soviet, russia, ukraine TimeDelay: 4500 GrantExternalConditionCrateAction@invuln: SelectionShares: 5 Sequence: invuln Sound: ironcur9.aud Condition: invulnerability Duration: 600 GiveUnitCrateAction@lst: SelectionShares: 6 Units: lst ValidFactions: allies, england, france, germany, soviet, russia, ukraine Prerequisites: techlevel.low GiveUnitCrateAction@pt: SelectionShares: 6 Units: pt ValidFactions: allies, england, france, germany Prerequisites: techlevel.low GiveUnitCrateAction@ss: SelectionShares: 4 Units: ss ValidFactions: soviet, russia, ukraine Prerequisites: techlevel.low GiveUnitCrateAction@dd: SelectionShares: 4 Units: dd ValidFactions: allies, england, france, germany Prerequisites: techlevel.medium, dome GiveUnitCrateAction@ss2: SelectionShares: 4 Units: ss ValidFactions: soviet, russia, ukraine Prerequisites: techlevel.medium, dome GiveUnitCrateAction@ca: SelectionShares: 3 Units: ca ValidFactions: allies, england, france, germany Prerequisites: techlevel.high, atek GiveUnitCrateAction@msub: SelectionShares: 3 Units: msub ValidFactions: soviet, russia, ukraine Prerequisites: techlevel.high, stek MONEYCRATE: Inherits: ^Crate Tooltip: Name: actor-moneycrate-name GiveCashCrateAction: Amount: 500 SelectionShares: 1 UseCashTick: true RenderSprites: Image: wcrate HEALCRATE: Inherits: ^Crate Tooltip: Name: actor-healcrate-name HealActorsCrateAction: Sound: heal2.aud SelectionShares: 1 Sequence: heal WCRATE: Inherits: ^Crate Tooltip: Name: actor-wcrate-name RenderSprites: Image: wcrate SCRATE: Inherits: ^Crate Tooltip: Name: actor-scrate-name CAMERA: Interactable: EditorOnlyTooltip: Name: actor-camera-name AlwaysVisible: Immobile: OccupiesSpace: false RevealsShroud: Range: 10c0 Type: CenterPosition BodyOrientation: QuantizedFacings: 1 WithSpriteBody: RenderSpritesEditorOnly: Image: camera MapEditorData: Categories: System camera.paradrop: Inherits: CAMERA EditorOnlyTooltip: Name: actor-camera-paradrop-name RevealsShroud: Range: 6c0 camera.spyplane: Inherits: CAMERA EditorOnlyTooltip: Name: actor-camera-spyplane-name SONAR: Inherits: camera.spyplane EditorOnlyTooltip: Name: actor-sonar-name -RevealsShroud: DetectCloaked: DetectionTypes: Underwater Range: 10c0 FLARE: Immobile: OccupiesSpace: false RevealsShroud: Range: 3c0 Type: CenterPosition RenderSprites: Image: smokland WithSpriteBody: StartSequence: open BodyOrientation: QuantizedFacings: 1 HiddenUnderFog: Type: CenterPosition Interactable: Tooltip: Name: actor-flare-name ShowOwnerRow: false MapEditorData: Categories: Decoration MINE: Inherits@1: ^SpriteActor Interactable: HiddenUnderShroud: Tooltip: Name: actor-mine-name RenderSprites: Palette: terrain WithSpriteBody: Building: Footprint: x Dimensions: 1,1 AppearsOnRadar: RadarColorFromTerrain: Terrain: Ore AppearsOnMapPreview: Terrain: Ore SeedsResource: MapEditorData: Categories: Resource spawn RequiresSpecificOwners: ValidOwnerNames: Neutral GMINE: Inherits@1: ^SpriteActor Interactable: HiddenUnderShroud: Tooltip: Name: actor-gmine-name RenderSprites: Palette: player WithSpriteBody: Building: Footprint: x Dimensions: 1,1 AppearsOnRadar: RadarColorFromTerrain: Terrain: Gems AppearsOnMapPreview: Terrain: Gems SeedsResource: ResourceType: Gems MapEditorData: Categories: Resource spawn RequiresSpecificOwners: ValidOwnerNames: Neutral RAILMINE: Inherits@1: ^SpriteActor Interactable: HiddenUnderShroud: Tooltip: Name: actor-railmine-name RenderSprites: Palette: player WithSpriteBody: Building: Footprint: xx Dimensions: 2,1 MapEditorData: ExcludeTilesets: INTERIOR Categories: Civilian building RequiresSpecificOwners: ValidOwnerNames: Neutral QUEE: Inherits@1: ^SpriteActor Inherits@shape: ^2x1Shape Interactable: HiddenUnderShroud: Tooltip: Name: actor-quee-name Building: Footprint: xx Dimensions: 2,1 WithSpriteBody: AppearsOnRadar: MapEditorData: RequireTilesets: INTERIOR Categories: Critter LAR1: Inherits@1: ^SpriteActor Inherits@shape: ^1x1Shape Interactable: HiddenUnderShroud: Tooltip: Name: actor-lar1-name Building: Footprint: x Dimensions: 1,1 RenderSprites: Palette: terrain WithSpriteBody: AppearsOnRadar: MapEditorData: RequireTilesets: INTERIOR Categories: Critter LAR2: Inherits@1: LAR1 Tooltip: Name: actor-lar2-name powerproxy.parabombs: AlwaysVisible: AirstrikePower: Icon: parabombs Name: actor-powerproxy-parabombs.name Description: actor-powerproxy-parabombs.description OneShot: true AllowMultiple: true UnitType: badr.bomber SelectTargetSpeechNotification: SelectTarget SelectTargetTextNotification: notification-select-target QuantizedFacings: 8 DisplayBeacon: True BeaconPoster: pbmbicon CameraActor: camera CameraRemoveDelay: 150 ArrowSequence: arrow ClockSequence: clock CircleSequence: circles powerproxy.sonarpulse: AlwaysVisible: SpawnActorPower: Icon: sonar Name: actor-powerproxy-sonarpulse.name Description: actor-powerproxy-sonarpulse.description ChargeInterval: 750 EndChargeSpeechNotification: SonarPulseReady SelectTargetSpeechNotification: SelectTarget EndChargeTextNotification: notification-sonar-pulse-ready SelectTargetTextNotification: notification-select-target Actor: sonar Terrain: Water AllowUnderShroud: false LifeTime: 250 DeploySound: sonpulse.aud EffectImage: moveflsh EffectPalette: moveflash SupportPowerPaletteOrder: 80 EffectSequence: idle BlockedCursor: move-blocked powerproxy.paratroopers: AlwaysVisible: ParatroopersPower: Icon: paratroopers Name: actor-powerproxy-paratroopers.name Description: actor-powerproxy-paratroopers.description DropItems: E1,E1,E1,E3,E3 SelectTargetSpeechNotification: SelectTarget SelectTargetTextNotification: notification-select-target AllowImpassableCells: false QuantizedFacings: 8 CameraActor: camera.paradrop DisplayBeacon: true BeaconPoster: pinficon ArrowSequence: arrow ClockSequence: clock CircleSequence: circles barracks.upgraded: AlwaysVisible: ProvidesPrerequisite: vehicles.upgraded: AlwaysVisible: ProvidesPrerequisite: aircraft.upgraded: AlwaysVisible: ProvidesPrerequisite: mpspawn: Interactable: EditorOnlyTooltip: Name: actor-mpspawn-name AlwaysVisible: Immobile: OccupiesSpace: false WithSpriteBody: RenderSpritesEditorOnly: BodyOrientation: QuantizedFacings: 1 MapEditorData: Categories: System RequiresSpecificOwners: ValidOwnerNames: Neutral waypoint: Interactable: EditorOnlyTooltip: Name: actor-waypoint-name AlwaysVisible: Immobile: OccupiesSpace: false WithSpriteBody: RenderSpritesEditorOnly: BodyOrientation: QuantizedFacings: 1 MapEditorData: Categories: System fact.colorpicker: Inherits: FACT -Buildable: -MapEditorData: -BaseBuilding: RenderSprites: Image: fact Palette: colorpicker CTFLAG: Inherits: ^TechBuilding Building: Footprint: x Dimensions: 1,1 Tooltip: Name: actor-ctflag-name WithBuildingBib: HasMinibib: true -HitShape: -Health: -Explodes: -Selectable: -Targetable: MapEditorData: Categories: Decoration Interactable: