NAPOWR: Inherits: ^Building Inherits@SHAPE: ^2x2Shape Buildable: Queue: Building BuildPaletteOrder: 10 Prerequisites: ~structures.nod, ~techlevel.low Description: actor-napowr.description Valued: Cost: 300 Tooltip: Name: actor-napowr.name ProvidesPrerequisite: Prerequisite: anypower Building: Footprint: xx xx Dimensions: 2,2 Health: HP: 75000 Armor: Type: Wood RevealsShroud: Range: 4c0 MaxHeightDelta: 3 WithIdleOverlay@LIGHTS: RequiresCondition: !build-incomplete && !empdisable Sequence: idle-lights Palette: player-nobright IsPlayerPalette: True WithIdleOverlay@LIGHTS-BRIGHT: RequiresCondition: !build-incomplete && !empdisable Sequence: idle-lights-bright Palette: bright Power: Amount: 100 RequiresCondition: !empdisable Targetable: TargetTypes: Ground, Building, C4, SpyInfiltrate ScalePowerWithHealth: PowerTooltip: IsometricSelectable: Height: 48 NAAPWR: Inherits: ^Building Inherits@SHAPE: ^2x3Shape Buildable: Queue: Building BuildPaletteOrder: 70 Prerequisites: factory, ~structures.nod, ~techlevel.medium Description: actor-naapwr.description Valued: Cost: 500 Tooltip: Name: actor-naapwr.name ProvidesPrerequisite: Prerequisite: anypower Building: Footprint: xxx xxx Dimensions: 2,3 Health: HP: 75000 Armor: Type: Wood RevealsShroud: Range: 4c0 MaxHeightDelta: 3 WithIdleOverlay@LIGHTS: RequiresCondition: !build-incomplete && !empdisable Sequence: idle-lights Palette: player-nobright IsPlayerPalette: True WithIdleOverlay@LIGHTS-BRIGHT: RequiresCondition: !build-incomplete && !empdisable Sequence: idle-lights-bright Palette: bright Power: Amount: 200 RequiresCondition: !empdisable Targetable: TargetTypes: Ground, Building, C4, SpyInfiltrate ScalePowerWithHealth: PowerTooltip: ProvidesPrerequisite@buildingname: IsometricSelectable: Height: 48 NAHAND: Inherits: ^Building Inherits@SHAPE: ^3x2Shape Inherits@PRIMARY: ^PrimaryBuilding Buildable: Queue: Building BuildPaletteOrder: 20 Prerequisites: anypower, ~structures.nod, ~techlevel.low Description: actor-nahand.description Valued: Cost: 300 Tooltip: Name: actor-nahand.name ProvidesPrerequisite: Prerequisite: barracks Building: Footprint: xxx xxx Dimensions: 3,2 Health: HP: 80000 Armor: Type: Wood RevealsShroud: Range: 5c0 MaxHeightDelta: 3 Exit@1: SpawnOffset: 384,768,0 ExitCell: 2,2 Priority: 2 Exit@2: SpawnOffset: 384,768,0 ExitCell: 3,2 Priority: 2 Exit@fallback1: SpawnOffset: 384,768,0 ExitCell: 1,2 Exit@fallback2: SpawnOffset: 384,768,0 ExitCell: 3,1 Exit@fallback3: SpawnOffset: 1086,362,0 ExitCell: 3,0 Exit@fallback4: SpawnOffset: 1086,362,0 ExitCell: 3,-1 Exit@fallback5: SpawnOffset: 1086,362,0 ExitCell: 2,-1 Exit@fallback6: SpawnOffset: 362,-362,0 ExitCell: 1,-1 Exit@fallback7: SpawnOffset: -362,-1086,0 ExitCell: 0,-1 Exit@fallback8: SpawnOffset: -362,-1086,0 ExitCell: -1,-1 Exit@fallback9: SpawnOffset: -362,-1086,0 ExitCell: -1,0 Exit@fallback10: SpawnOffset: -1086,-362,0 ExitCell: -1,1 Exit@fallback11: SpawnOffset: -1086,-362,0 ExitCell: -1,2 Exit@fallback12: SpawnOffset: -1086,-362,0 ExitCell: 0,2 ExitsDebugOverlay: RallyPoint: Palette: mouse IsPlayerPalette: false LineWidth: 2 ForceSetType: Infantry CirclesSequence: CommandBarBlacklist: DisableStop: false Production: Produces: Infantry PauseOnCondition: empdisable ProductionBar: ProductionType: Infantry WithIdleOverlay@LIGHTS-BRIGHT: RequiresCondition: !build-incomplete && !empdisable Sequence: idle-lights-bright Palette: bright WithIdleOverlay@LIGHT-BRIGHT: RequiresCondition: !build-incomplete && !empdisable Sequence: idle-light-bright Palette: bright Power: Amount: -20 ProvidesPrerequisite@buildingname: NAWEAP: Inherits: ^Building Inherits@SHAPE: ^4x3FactoryWithBibShape Inherits@PRIMARY: ^PrimaryBuilding Valued: Cost: 2000 Tooltip: Name: actor-naweap.name ProvidesPrerequisite: Prerequisite: factory Buildable: Queue: Building BuildPaletteOrder: 50 Prerequisites: proc, ~structures.nod, ~techlevel.low Description: actor-naweap.description Building: Footprint: xxX+ xxX+ xxX+ Dimensions: 4,3 Health: HP: 100000 Armor: Type: Heavy RevealsShroud: Range: 4c0 MaxHeightDelta: 3 RallyPoint: Palette: mouse IsPlayerPalette: false LineWidth: 2 ForceSetType: Vehicle CirclesSequence: CommandBarBlacklist: DisableStop: false Exit@1: SpawnOffset: -384,-384,0 ExitCell: 3,1 ExitDelay: 5 ExitsDebugOverlay: Production: Produces: Vehicle PauseOnCondition: empdisable ProductionBar: ProductionType: Vehicle WithIdleOverlay@ROOF: RequiresCondition: !build-incomplete Sequence: idle-roof WithProductionDoorOverlay@DOOR: RequiresCondition: !build-incomplete WithIdleOverlay@LIGHTS: RequiresCondition: !build-incomplete Sequence: idle-lights Palette: player-nobright IsPlayerPalette: True WithIdleOverlay@LIGHTS-BRIGHT: RequiresCondition: !build-incomplete && !empdisable Sequence: idle-lights-bright Palette: bright Power: Amount: -30 ProvidesPrerequisite@buildingname: IsometricSelectable: Height: 48 NAHPAD: Inherits: ^Building Inherits@SHAPE: ^2x2Shape Inherits@PRIMARY: ^PrimaryBuilding Valued: Cost: 500 Tooltip: Name: actor-nahpad.name Buildable: BuildPaletteOrder: 80 Queue: Building Prerequisites: naradr, ~structures.nod, ~techlevel.medium Description: actor-nahpad.description Building: Footprint: xx xx Dimensions: 2,2 Health: HP: 60000 RevealsShroud: Range: 5c0 MaxHeightDelta: 3 Exit@1: SpawnOffset: 0,-256,0 Facing: 896 ExitsDebugOverlay: RallyPoint: Palette: mouse IsPlayerPalette: false LineWidth: 2 ForceSetType: Air CirclesSequence: CommandBarBlacklist: DisableStop: false Production: Produces: Air PauseOnCondition: empdisable Reservable: RepairsUnits: HpPerStep: 1000 PauseOnCondition: empdisable PlayerExperience: 5 StartRepairingNotification: Repairing StartRepairingTextNotification: notification-repairing FinishRepairingNotification: UnitRepaired FinishRepairingTextNotification: notification-unit-repaired ProductionBar: ProductionType: Air WithIdleOverlay@PLATFORM: RequiresCondition: !build-incomplete Sequence: idle-platform WithIdleOverlay@LIGHTS: RequiresCondition: !build-incomplete && !empdisable Sequence: idle-lights Palette: player-nobright IsPlayerPalette: True WithIdleOverlay@LIGHTS-BRIGHT: RequiresCondition: !build-incomplete && !empdisable Sequence: idle-lights-bright Palette: bright WithDeathAnimation@BIB: DeathSequence: dead-platform UseDeathTypeSuffix: false Power: Amount: -10 ProvidesPrerequisite@buildingname: IsometricSelectable: Height: 36 NARADR: Inherits: ^Building Inherits@IDISABLED: ^DisableOnLowPowerOrPowerDown Inherits@SHAPE: ^2x2Shape Buildable: Queue: Building BuildPaletteOrder: 40 Prerequisites: proc, ~structures.nod, ~techlevel.low Description: actor-naradr.description Valued: Cost: 1000 Tooltip: Name: actor-naradr.name ProvidesPrerequisite: Prerequisite: radar Building: Footprint: xx xx Dimensions: 2,2 Health: HP: 100000 Armor: Type: Wood ProvidesRadar: RequiresCondition: !disabled && !empdisable InfiltrateForExploration: PlayerExperience: 10 DetectCloaked: Range: 10c0 RenderDetectionCircle: RevealsShroud: Range: 10c0 MaxHeightDelta: 3 WithIdleOverlay@DISH: RequiresCondition: !build-incomplete PauseOnCondition: disabled || empdisable Sequence: idle-dish Targetable: TargetTypes: Ground, Building, C4, SpyInfiltrate Power: Amount: -40 ProvidesPrerequisite@buildingname: IsometricSelectable: Height: 72 NATECH: Inherits: ^Building Inherits@IDISABLED: ^DisableOnLowPower Inherits@SHAPE: ^2x2Shape Buildable: Queue: Building BuildPaletteOrder: 90 Prerequisites: naweap, naradr, ~structures.nod, ~techlevel.medium Description: actor-natech.description Valued: Cost: 1500 Tooltip: Name: actor-natech.name ProvidesPrerequisite: Prerequisite: tech Building: Footprint: xx xx Dimensions: 2,2 Health: HP: 50000 Armor: Type: Wood RevealsShroud: Range: 4c0 MaxHeightDelta: 3 WithIdleOverlay@LIGHTS: RequiresCondition: !build-incomplete && !disabled Sequence: idle-lights Palette: player-nobright IsPlayerPalette: True WithIdleOverlay@LIGHTS-BRIGHT: RequiresCondition: !build-incomplete && !empdisable Sequence: idle-lights-bright Palette: bright Power: Amount: -150 ProvidesPrerequisite@buildingname: NASTLH: Inherits: ^Building Inherits@IDISABLED: ^DisableOnLowPowerOrPowerDown Inherits@SHAPE: ^3x2Shape HitShape: TargetableOffsets: 250,0,0, 600,-864,0 Valued: Cost: 2500 Tooltip: Name: actor-nastlh.name Buildable: Queue: Building BuildPaletteOrder: 100 Prerequisites: proc, natech, ~structures.nod, ~techlevel.high Description: actor-nastlh.description ProvidesPrerequisite@buildingname: Building: Footprint: xxx XXX Dimensions: 3,2 Health: HP: 60000 Armor: Type: Wood RevealsShroud: Range: 6c0 MaxHeightDelta: 3 WithIdleOverlay@pulse: RequiresCondition: !build-incomplete && !empdisable && !disabled Sequence: pulse WithRangeCircle: Range: 12c0 Type: cloakgenerator Power: Amount: -350 ProximityExternalCondition: RequiresCondition: !empdisable && !disabled Condition: cloakgenerator Range: 12c0 EnableSound: cloak5.aud DisableSound: cloak5.aud AffectsParent: true NATMPL: Inherits: ^Building Inherits@IDISABLED: ^DisableOnLowPowerOrPowerDown Inherits@SHAPE: ^4x3Shape HitShape: TargetableOffsets: -1280,363,0 Buildable: Queue: Building BuildPaletteOrder: 110 Prerequisites: natech, ~structures.nod, ~techlevel.high Description: actor-natmpl.description ProvidesPrerequisite@buildingname: Valued: Cost: 2000 Tooltip: Name: actor-natmpl.name Building: Footprint: xxxx xxxx xxxX Dimensions: 4,3 RequiresBuildableArea: Adjacent: 3 Health: HP: 100000 Armor: Type: Wood RevealsShroud: Range: 6c0 MaxHeightDelta: 3 Power: Amount: -200 WithIdleOverlay@LIGHTS: RequiresCondition: !build-incomplete && !disabled Sequence: idle-lights Palette: player-nobright IsPlayerPalette: True WithIdleOverlay@LIGHTS-BRIGHT: RequiresCondition: !build-incomplete && !disabled Sequence: idle-lights-bright Palette: bright ProduceActorPower: PauseOnCondition: empdisable || disabled Name: actor-natmpl.produceactorpower-name Description: actor-natmpl.produceactorpower-description Prerequisites: ~techlevel.superweapons Icon: hunterseeker Actors: hunter Type: HunterSeeker ChargeInterval: 18000 Production: Produces: HunterSeeker PauseOnCondition: empdisable Exit@1: ExitsDebugOverlay: IsometricSelectable: Height: 60 NAMISL: Inherits: ^Building Inherits@IDISABLE: ^DisableOnLowPowerOrPowerDown Inherits@SHAPE: ^2x2Shape Buildable: Queue: Building BuildPaletteOrder: 120 Prerequisites: natech, ~structures.nod, ~techlevel.superweapons BuildLimit: 1 Description: actor-namisl.description Valued: Cost: 1300 Tooltip: Name: actor-namisl.name ProvidesPrerequisite: Prerequisite: tech Building: Footprint: xx xx Dimensions: 2,2 Health: HP: 100000 Armor: Type: Wood RevealsShroud: Range: 4c0 WithIdleOverlay@LIGHTS: RequiresCondition: !build-incomplete && !disabled Sequence: idle-lights Palette: player-nobright IsPlayerPalette: True WithIdleOverlay@LIGHTS-BRIGHT: RequiresCondition: !build-incomplete && !disabled Sequence: idle-lights-bright Palette: bright Power: Amount: -50 ProvidesPrerequisite@buildingname: SupportPowerChargeBar: NukePower: PauseOnCondition: empdisable || disabled Cursor: nuke Icon: clustermissile ChargeInterval: 13500 Name: actor-namisl.nukepower-name Description: actor-namisl.nukepower-description EndChargeSpeechNotification: ClusterMissileReady SelectTargetSpeechNotification: SelectTarget IncomingSpeechNotification: MissileLaunchDetected EndChargeTextNotification: notification-cluster-missile-ready SelectTargetTextNotification: notification-select-target IncomingTextNotification: notifciation-missile-launch-detected LaunchSound: icbm1.aud MissileWeapon: ClusterMissile MissileImage: ClusterMissile MissileDelay: 18 DetonationAltitude: 5c0 SpawnOffset: 0, 0c128, 0c512 DisplayTimerRelationships: None DisplayBeacon: False DisplayRadarPing: True BeaconPoster: CameraRange: 10c0 FlightVelocity: 1c0 TrailImage: small_smoke_trail TrailInterval: 0 TrailSequences: idle WithSupportPowerActivationOverlay: Palette: player-nobright IsPlayerPalette: True WithSupportPowerActivationOverlay@BRIGHT: RequiresCondition: !build-incomplete && !disabled Sequence: idle-lights-bright Palette: bright NAWAST: Inherits: ^Building HitShape: Type: Rectangle TopLeft: -1536, -1536 BottomRight: 512, 1536 Valued: Cost: 1600 Tooltip: Name: actor-nawast.name Buildable: Queue: Building BuildPaletteOrder: 130 Prerequisites: namisl, ~structures.nod, ~techlevel.superweapons BuildLimit: 1 Description: actor-nawast.description Building: Footprint: Xx+ xx+ Xx+ Dimensions: 3,3 Health: HP: 40000 RevealsShroud: Range: 6c0 MaxHeightDelta: 3 Refinery: DockHost: Type: UnloadWeed DockAngle: 640 DockOffset: 724,724,0 StoresPlayerResources: Capacity: 56 Power: Amount: -40 FreeActor: Actor: WEED SpawnOffset: 3,1 Facing: 640 WithIdleOverlay@GLOW: RequiresCondition: !build-incomplete Sequence: idle-glow WithIdleOverlay@LIGHTS: RequiresCondition: !build-incomplete Sequence: idle-lights-bright Palette: bright WithIdleOverlay@BIB: RequiresCondition: !build-incomplete Sequence: bib ProvidesPrerequisite@buildingname: WithResourceStoragePipsDecoration: Position: BottomLeft RequiresSelection: true Margin: 8, 2 FullSequence: pip-red-building EmptySequence: pip-empty-building PipStride: 4, 2 PipCount: 15 Palette: pips