overlay: Defaults: Filename: place.shp Offset: 0, -12, 1 ZRamp: 1 build-valid-snow: build-valid-temperate: build-invalid: Start: 1 target-select: editor-overlay: Defaults: Filename: place.shp Offset: 0, -12, 1 ZRamp: 1 copy: paste: Start: 1 poweroff: offline: Filename: poweroff.shp Length: * Tick: 160 ZOffset: 2047 allyrepair: repair: Filename: wrench.shp Length: * Tick: 160 ZOffset: 2047 rallypoint: flag: Filename: mouse.shp Start: 221 Length: 8 ZOffset: 3072 beacon: idle: Filename: beacon.shp Length: 5 Tick: 200 ZOffset: 2047 crate: idle: TilesetFilenames: TEMPERATE: crate.tem SNOW: crate.sno ShadowStart: 1 Offset: 0, -10, 10 crate-effects: Defaults: Length: * Offset: 0, 0, 96 dollar: Filename: money.shp reveal-map: Filename: reveal.shp hide-map: Filename: shroudx.shp firepower: Filename: firepowr.shp armor: Filename: armor.shp stealth: Filename: cloak.shp heal: Filename: healall.shp nuke: Filename: mltimisl.shp levelup: Filename: veteran.shp rank: veteran: Filename: pips.shp Start: 7 elite: Filename: pips.shp Start: 8 Offset: 3, 3 mpspawn: idle: Filename: mpspawn.shp Length: * ZRamp: 1 Offset: 0, 0, 1 waypoint: idle: Filename: waypoint.shp Length: * ZRamp: 1 Offset: 0, 0, 1 camera: idle: Filename: camera.shp Length: * ZRamp: 1 Offset: 0, 0, 1 clock: idle: Filename: gclock2.shp Length: * darken: idle: Filename: gclock2.shp Length: 1 pips: Defaults: Filename: pips.shp medic: Start: 6 pip-empty: Filename: pips2.shp pip-green: Filename: pips2.shp Start: 1 pip-yellow: Filename: pips2.shp Start: 2 pip-gray: Filename: pips2.shp Start: 3 pip-red: Filename: pips2.shp Start: 4 pip-blue: Filename: pips2.shp Start: 5 pip-ammo: Filename: ammopips.shp pip-ammoempty: Filename: ammopips.shp Start: 1 pip-disguise: Filename: pip-disguise.shp Length: * Tick: 300 Offset: 0, -6 # TODO: pip-empty-building: pip-green-building: Start: 1 pip-yellow-building: Start: 2 pip-gray-building: Start: 3 pip-red-building: Start: 4 pip-blue-building: Start: 5 explosion: Defaults: Length: * ZOffset: 511 Offset: 0, 0, 24 AlphaFade: True IgnoreWorldTint: True building: Filename: twlt070.shp Offset: 0, 0, 36 ionring: Filename: ring1.shp ZRamp: 1 Tick: 100 IgnoreWorldTint: False ionbeam: Filename: ionbeam.shp Offset: 0, -60, 60 Tick: 100 IgnoreWorldTint: False ionbeam2: Filename: ionbeam.shp Offset: 0, -180, 60 Tick: 100 IgnoreWorldTint: False ionbeam3: Filename: ionbeam.shp Offset: 0, -300, 60 Tick: 100 IgnoreWorldTint: False ionbeam4: Filename: ionbeam.shp Offset: 0, -420, 60 Tick: 100 IgnoreWorldTint: False ionbeam5: Filename: ionbeam.shp Offset: 0, -540, 60 Tick: 100 IgnoreWorldTint: False ionbeam6: Filename: ionbeam.shp Offset: 0, -660, 60 Tick: 100 IgnoreWorldTint: False pulse_explosion: Filename: pulsefx2.shp BlendMode: Additive ZRamp: 1 Tick: 80 pulse_explosion_small: Filename: mempfx.shp BlendMode: Additive ZRamp: 1 Tick: 11 small_watersplash: Filename: h2o_exp2.shp IgnoreWorldTint: False AlphaFade: False Alpha: 0.5 large_watersplash: Filename: h2o_exp1.shp Offset: 0, 0, 39 IgnoreWorldTint: False AlphaFade: False Alpha: 0.5 water_piff: Filename: w_piff.shp IgnoreWorldTint: False water_piffs: Filename: w_piffs.shp IgnoreWorldTint: False piff: Filename: piff.shp IgnoreWorldTint: False piffs: Filename: piffpiff.shp IgnoreWorldTint: False small_explosion: Filename: explosml.shp medium_explosion: Filename: explomed.shp Offset: 0, 0, 27 large_explosion: Filename: explolrg.shp Offset: 0, 0, 31 tiny_bang: Filename: s_bang16.shp small_bang: Filename: s_bang24.shp medium_bang: Filename: s_bang34.shp large_bang: Filename: s_bang48.shp tiny_brnl: Filename: s_brnl20.shp small_brnl: Filename: s_brnl30.shp medium_brnl: Filename: s_brnl40.shp large_brnl: Filename: s_brnl58.shp Offset: 0, 0, 30 tiny_tumu: Filename: s_tumu22.shp small_tumu: Filename: s_tumu30.shp medium_tumu: Filename: s_tumu42.shp large_tumu: Filename: s_tumu60.shp Offset: 0, 0, 31 tiny_clsn: Filename: s_clsn16.shp small_clsn: Filename: s_clsn22.shp medium_clsn: Filename: s_clsn30.shp large_clsn: Filename: s_clsn42.shp verylarge_clsn: Filename: s_clsn58.shp Offset: 0, 0, 30 tiny_twlt: Filename: twlt026.shp small_twlt: Filename: twlt036.shp medium_twlt: Filename: twlt050.shp Offset: 0, 0, 26 large_twlt: Filename: twlt070.shp Offset: 0, 0, 36 verylarge_twlt: Filename: twlt100.shp Offset: 0, 0, 51 tiny_grey_explosion: Filename: xgrysml1.shp IgnoreWorldTint: False small_grey_explosion: Filename: xgrysml2.shp IgnoreWorldTint: False medium_grey_explosion: Filename: xgrymed1.shp IgnoreWorldTint: False large_grey_explosion: Filename: xgrymed2.shp IgnoreWorldTint: False droppod_explosion: Filename: droppod.shp Length: 8 Tick: 360 IgnoreWorldTint: False droppod2_explosion: Filename: droppod2.shp Length: 8 Tick: 360 IgnoreWorldTint: False droppody_explosion: Filename: droppody.shp Length: 8 Tick: 360 IgnoreWorldTint: False droppody2_explosion: Filename: droppody2.shp Length: 8 Tick: 360 IgnoreWorldTint: False discus: idle: Filename: discus.shp Length: * ZOffset: 1023 Offset: 0, 0, 12 canister: idle: Filename: canister.shp Length: * ZOffset: 1023 Offset: 0, 0, 12 pulsball: idle: Filename: pulsball.shp Length: * BlendMode: Additive ZOffset: 1023 Offset: 0, 0, 24 dragon: idle: Filename: dragon.shp Facings: 32 ZOffset: 1023 Offset: 0, 0, 6 crystal4: idle: TilesetFilenames: TEMPERATE: crystal4.tem SNOW: crystal4.sno Length: 15 ShadowStart: 15 ZOffset: 1023 Offset: 0, 0, 6 120mm: idle: Filename: 120mm.shp ZOffset: 1023 Offset: 0, 0, 4 torpedo: idle: Filename: torpedo.shp Length: * ZOffset: 1023 Offset: 0, 0, 8 IgnoreWorldTint: True flameall: idle: Filename: flameall.shp Length: 19 Facings: -8 Tick: 160 ZOffset: 1023 Offset: 0, 0, 24 IgnoreWorldTint: True Alpha: 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0.9, 0.8, 0.7, 0.6, 0.5, 0.4, 0.3, 0.2, 0.1 largesmoke: idle: Filename: lgrysmk1.shp Length: * ZOffset: 1023 Offset: 0, 0, 24 AlphaFade: True smallsmoke: idle: Filename: sgrysmk1.shp Length: * ZOffset: 1023 Offset: 0, 0, 24 AlphaFade: True large_smoke_trail: idle: Filename: smokey.shp Length: * ZOffset: 1023 Offset: 0, 0, 24 AlphaFade: True small_smoke_trail: idle: Filename: smokey2.shp Length: * ZOffset: 1023 Offset: 0, 0, 24 AlphaFade: True largefire: idle: Filename: fire1.shp Length: * Offset: 0, 0, 36 Alpha: 0.5 IgnoreWorldTint: True mediumfire: idle: Filename: fire2.shp Length: * Offset: 0, 0, 24 Alpha: 0.5 IgnoreWorldTint: True smallfire: idle: Filename: fire3.shp Length: * Offset: 0, 0, 24 Alpha: 0.5 IgnoreWorldTint: True tinyfire: idle: Filename: fire4.shp Length: * Offset: 0, 0, 24 Alpha: 0.75 IgnoreWorldTint: True moveflsh: idle: Filename: ring.shp Length: * Tick: 30 ZOffset: 2047 ZRamp: 1 AlphaFade: True wake: idle: Filename: wake2.shp Length: * Tick: 180 ZOffset: -512 ZRamp: 1 Offset: 0, 0, 1 AlphaFade: True resources: Defaults: Length: 12 ShadowStart: 12 Offset: 0, -12, 1 ZRamp: 1 IgnoreWorldTint: true tib01: TilesetFilenames: TEMPERATE: tib01.tem SNOW: tib01.sno tib02: TilesetFilenames: TEMPERATE: tib02.tem SNOW: tib02.sno tib03: TilesetFilenames: TEMPERATE: tib03.tem SNOW: tib03.sno tib04: TilesetFilenames: TEMPERATE: tib04.tem SNOW: tib04.sno tib05: TilesetFilenames: TEMPERATE: tib05.tem SNOW: tib05.sno tib06: TilesetFilenames: TEMPERATE: tib06.tem SNOW: tib06.sno tib07: TilesetFilenames: TEMPERATE: tib07.tem SNOW: tib07.sno tib08: TilesetFilenames: TEMPERATE: tib08.tem SNOW: tib08.sno tib09: TilesetFilenames: TEMPERATE: tib09.tem SNOW: tib09.sno tib10: TilesetFilenames: TEMPERATE: tib10.tem SNOW: tib10.sno tib11: TilesetFilenames: TEMPERATE: tib11.tem SNOW: tib11.sno tib12: TilesetFilenames: TEMPERATE: tib12.tem SNOW: tib12.sno tib13: TilesetFilenames: TEMPERATE: tib13.tem SNOW: tib13.sno tib14: TilesetFilenames: TEMPERATE: tib14.tem SNOW: tib14.sno tib15: TilesetFilenames: TEMPERATE: tib15.tem SNOW: tib15.sno tib16: TilesetFilenames: TEMPERATE: tib16.tem SNOW: tib16.sno tib17: TilesetFilenames: TEMPERATE: tib17.tem SNOW: tib17.sno tib18: TilesetFilenames: TEMPERATE: tib18.tem SNOW: tib18.sno tib19: TilesetFilenames: TEMPERATE: tib19.tem SNOW: tib19.sno tib20: TilesetFilenames: TEMPERATE: tib20.tem SNOW: tib20.sno veins: TilesetFilenames: TEMPERATE: veins.tem SNOW: veins.sno Length: * ShadowStart: -1 IgnoreWorldTint: false veins: idle: TilesetFilenames: TEMPERATE: veinatac.tem SNOW: veinatac.sno Length: 12 ZOffset: 1023 Offset: 0, -12, 24 shroud: Defaults: Filename: shroud.shp Offset: 0, -1 ZRamp: 1 shroud: Length: * fog: Filename: fog.shp Length: * smallscorches: Defaults: Offset: 0, -12, 1 ZRamp: 1 sc1: TilesetFilenames: TEMPERATE: burnt01.tem SNOW: burnt01.sno sc2: TilesetFilenames: TEMPERATE: burnt02.tem SNOW: burnt02.sno sc3: TilesetFilenames: TEMPERATE: burnt03.tem SNOW: burnt03.sno sc4: TilesetFilenames: TEMPERATE: burnt04.tem SNOW: burnt04.sno sc5: TilesetFilenames: TEMPERATE: burnt05.tem SNOW: burnt05.sno sc6: TilesetFilenames: TEMPERATE: burnt06.tem SNOW: burnt06.sno mediumscorches: Defaults: Offset: 0, -18, 1 ZRamp: 1 sc7: TilesetFilenames: TEMPERATE: burnt07.tem SNOW: burnt07.sno sc8: TilesetFilenames: TEMPERATE: burnt08.tem SNOW: burnt08.sno sc9: TilesetFilenames: TEMPERATE: burnt09.tem SNOW: burnt09.sno sc10: TilesetFilenames: TEMPERATE: burnt10.tem SNOW: burnt10.sno largescorches: Defaults: Offset: 0, -24, 1 ZRamp: 1 sc11: TilesetFilenames: TEMPERATE: burnt11.tem SNOW: burnt11.sno sc12: TilesetFilenames: TEMPERATE: burnt12.tem SNOW: burnt12.sno smallcraters: Defaults: Offset: 0, -12, 1 ZRamp: 1 cr1: TilesetFilenames: TEMPERATE: crater01.tem SNOW: crater01.sno cr2: TilesetFilenames: TEMPERATE: crater02.tem SNOW: crater02.sno cr3: TilesetFilenames: TEMPERATE: crater03.tem SNOW: crater03.sno cr4: TilesetFilenames: TEMPERATE: crater04.tem SNOW: crater04.sno cr5: TilesetFilenames: TEMPERATE: crater05.tem SNOW: crater05.sno cr6: TilesetFilenames: TEMPERATE: crater06.tem SNOW: crater06.sno mediumcraters: Defaults: Offset: 0, -12, 1 ZRamp: 1 cr7: TilesetFilenames: TEMPERATE: crater07.tem SNOW: crater07.sno cr8: TilesetFilenames: TEMPERATE: crater08.tem SNOW: crater08.sno cr9: TilesetFilenames: TEMPERATE: crater09.tem SNOW: crater09.sno cr10: TilesetFilenames: TEMPERATE: crater10.tem SNOW: crater10.sno largecraters: Defaults: Offset: 0, -24, 1 ZRamp: 1 cr11: TilesetFilenames: TEMPERATE: crater11.tem SNOW: crater11.sno cr12: TilesetFilenames: TEMPERATE: crater12.tem SNOW: crater12.sno icon: clustermissile: Filename: mltiicon.shp ioncannon: Filename: ioncicon.shp hunterseeker: Filename: detnicon.shp emp: Filename: pulsicon.shp droppods: Filename: podsicon.shp clustermissile: up: # TODO: use voxel Filename: mltimisl-placeholder.shp Frames: 0 Length: 1 down: # TODO: use voxel Filename: mltimisl-placeholder.shp Frames: 1 Length: 1 ^rock: idle: ShadowStart: 1 Offset: 0, -12 trock01: Inherits: ^rock idle: TilesetFilenames: TEMPERATE: trock01.tem SNOW: trock01.sno trock02: Inherits: ^rock idle: TilesetFilenames: TEMPERATE: trock02.tem SNOW: trock02.sno trock03: Inherits: ^rock idle: TilesetFilenames: TEMPERATE: trock03.tem SNOW: trock03.sno trock04: Inherits: ^rock idle: TilesetFilenames: TEMPERATE: trock04.tem SNOW: trock04.sno trock05: Inherits: ^rock idle: TilesetFilenames: TEMPERATE: trock05.tem SNOW: trock05.sno srock01: Inherits: ^rock idle: TilesetFilenames: TEMPERATE: srock01.tem SNOW: srock01.sno srock02: Inherits: ^rock idle: TilesetFilenames: TEMPERATE: srock02.tem SNOW: srock02.sno srock03: Inherits: ^rock idle: TilesetFilenames: TEMPERATE: srock03.tem SNOW: srock03.sno srock04: Inherits: ^rock idle: TilesetFilenames: TEMPERATE: srock04.tem SNOW: srock04.sno srock05: Inherits: ^rock idle: TilesetFilenames: TEMPERATE: srock05.tem SNOW: srock05.sno dbrissm: Defaults: ZOffset: 1023 Length: * 1: Filename: dbris1sm.shp 2: Filename: dbris2sm.shp 3: Filename: dbris3sm.shp 4: Filename: dbris4sm.shp 5: Filename: dbris5sm.shp 6: Filename: dbris6sm.shp 7: Filename: dbris7sm.shp 8: Filename: dbris8sm.shp 9: Filename: dbris9sm.shp 10: Filename: dbrs10sm.shp dbrislg: Defaults: ZOffset: 1023 Length: * 1: Filename: dbris1lg.shp 2: Filename: dbris2lg.shp 3: Filename: dbris3lg.shp 4: Filename: dbris4lg.shp 5: Filename: dbris5lg.shp 6: Filename: dbris6lg.shp 7: Filename: dbris7lg.shp 8: Filename: dbris8lg.shp 9: Filename: dbris9lg.shp 10: Filename: dbrs10lg.shp ^crate: idle: Offset: 0, 0, 12 DepthSprite: isodepth.shp crat01: Inherits: ^crate idle: Filename: crat01.shp crat02: Inherits: ^crate idle: Filename: crat02.shp crat03: Inherits: ^crate idle: Filename: crat03.shp crat04: Inherits: ^crate idle: Filename: crat04.shp crat0a: Inherits: ^crate idle: Filename: crat0a.shp crat0b: Inherits: ^crate idle: Filename: crat0b.shp crat0c: Inherits: ^crate idle: Filename: crat0c.shp drum01: Inherits: ^crate idle: Filename: drum01.shp drum02: Inherits: ^crate idle: Filename: drum02.shp palet01: Inherits: ^crate idle: Filename: palet01.shp palet02: Inherits: ^crate idle: Filename: palet02.shp palet03: Inherits: ^crate idle: Filename: palet03.shp palet04: Inherits: ^crate idle: Filename: palet04.shp ^tracks: idle: ZOffset: -1c0 Offset: 0, 0, 1 ZRamp: 1 tracks01: Inherits: ^tracks idle: TilesetFilenames: TEMPERATE: tracks01.tem SNOW: tracks01.sno tracks02: Inherits: ^tracks idle: TilesetFilenames: TEMPERATE: tracks02.tem SNOW: tracks02.sno tracks03: Inherits: ^tracks idle: TilesetFilenames: TEMPERATE: tracks03.tem SNOW: tracks03.sno tracks04: Inherits: ^tracks idle: TilesetFilenames: TEMPERATE: tracks04.tem SNOW: tracks04.sno tracks05: Inherits: ^tracks idle: TilesetFilenames: TEMPERATE: tracks05.tem SNOW: tracks05.sno tracks06: Inherits: ^tracks idle: TilesetFilenames: TEMPERATE: tracks06.tem SNOW: tracks06.sno tracks07: Inherits: ^tracks idle: TilesetFilenames: TEMPERATE: tracks07.tem SNOW: tracks07.sno tracks08: Inherits: ^tracks idle: TilesetFilenames: TEMPERATE: tracks08.tem SNOW: tracks08.sno tracks09: Inherits: ^tracks idle: TilesetFilenames: TEMPERATE: tracks09.tem SNOW: tracks09.sno tracks10: Inherits: ^tracks idle: TilesetFilenames: TEMPERATE: tracks10.tem SNOW: tracks10.sno tracks11: Inherits: ^tracks idle: TilesetFilenames: TEMPERATE: tracks11.tem SNOW: tracks11.sno tracks12: Inherits: ^tracks idle: TilesetFilenames: TEMPERATE: tracks12.tem SNOW: tracks12.sno tracks13: Inherits: ^tracks idle: TilesetFilenames: TEMPERATE: tracks13.tem SNOW: tracks13.sno tracks14: Inherits: ^tracks idle: TilesetFilenames: TEMPERATE: tracks14.tem SNOW: tracks14.sno tracks15: Inherits: ^tracks idle: TilesetFilenames: TEMPERATE: tracks15.tem SNOW: tracks15.sno tracks16: Inherits: ^tracks idle: TilesetFilenames: TEMPERATE: tracks16.tem SNOW: tracks16.sno ^tuntop: idle: ZRamp: 1 tuntop01: Inherits: ^tuntop idle: TilesetFilenames: TEMPERATE: tuntop01.tem SNOW: tuntop01.sno Offset: 24, -49, 48 tuntop02: Inherits: ^tuntop idle: TilesetFilenames: TEMPERATE: tuntop02.tem SNOW: tuntop02.sno Offset: -24, -49, 48 tuntop03: Inherits: ^tuntop idle: TilesetFilenames: TEMPERATE: tuntop03.tem SNOW: tuntop03.sno Offset: 24, -49, 49 tuntop04: Inherits: ^tuntop idle: TilesetFilenames: TEMPERATE: tuntop04.tem SNOW: tuntop04.sno Offset: -24, -49, 49 dig: idle: Filename: dig.shp Length: * ZOffset: 511 Offset: 0, 0, 24 typeglyphs: Defaults: Filename: typeglyphs.shp infantry: vehicle: Start: 1 helicopter: Start: 2 harvester: Start: 3 structure: Start: 4 podring: idle: Filename: podring.shp Frames: 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19 Length: * AlphaFade: True fire1: idle-overlay: Filename: fire1.shp Length: 17 BlendMode: Translucent Offset: 0, -24, 24 ZOffset: 1023 fire2: idle-overlay: Filename: fire2.shp Length: 17 BlendMode: Translucent Offset: 0, -18, 18 ZOffset: 1023 caryland: idle: Filename: podring.shp Length: * Tick: 50 ZOffset: -512 ZRamp: 1 Offset: 0, 0, 1 BlendMode: Translucent dropland: idle: Filename: podring.shp Length: * Tick: 90 ZOffset: -512 ZRamp: 1 Offset: 0, 0, 1 BlendMode: Translucent