## player.yaml options-tech-level = .low = Low .medium = Medium .no-powers = No Powers .unrestricted = Unrestricted checkbox-redeployable-mcvs = .label = Redeployable MCVs .description = Allow undeploying Construction Yard checkbox-stealth-deliveries = .label = Stealth Deliveries .description = Nod's delivery plane is cloaked notification-new-construction-options = New construction options. notification-cannot-deploy-here = Cannot deploy here. notification-low-power = Low power. notification-base-under-attack = Base under attack. notification-ally-under-attack = Our ally is under attack. notification-silos-needed = Silos needed. ## world.yaml options-starting-units = .mcv-only = MCV Only .light-support = Light Support .heavy-support = Heavy Support dropdown-map-creeps = .label = Creep Actors .description = Hostile forces spawn on the battlefield ## defaults.yaml notification-unit-lost = Unit lost. notification-unit-promoted = Unit promoted. notification-building-captured = Building captured. notification-civilian-building-captured = Civilian Building captured. notification-structure-lost = Structure lost. ## aircraft.yaml actor-tran = .name = Chinook Transport .description = Fast Infantry Transport Helicopter. Unarmed actor-heli = .name = Apache Longbow .description = Helicopter Gunship with Chainguns. Strong vs Infantry, Light Vehicles and Aircraft Weak vs Tanks actor-orca = .name = Orca .description = Helicopter Gunship with AG Missiles. Strong vs Buildings, Tanks Weak vs Infantry actor-c17-name = Supply Aircraft actor-a10-name = A10 Bomber actor-tran-husk-name = Chinook Transport actor-heli-husk-name = Apache Longbow actor-orca-husk-name = Orca ## civilian-desert.yaml actor-v20-name = Sala's House actor-v20-husk-name = Sala's House (Destroyed) actor-v21-name = Abdul's House actor-v21-husk-name = Abdul's House (Destroyed) actor-v22-name = Pablo's Wicked Pub actor-v22-husk-name = Pablo's Wicked Pub (Destroyed) actor-v23-name = Village Well actor-v23-husk-name = Village Well (Destroyed) actor-v24-name = Camel Trader actor-v24-husk-name = Camel Trader (Destroyed) actor-v25-name = Church actor-v25-husk-name = Church (Destroyed) actor-v26-name = Ali's House actor-v26-husk-name = Ali's House (Destroyed) actor-v27-name = Trader Ted's actor-v27-husk-name = Trader Ted's (Destroyed) actor-v28-name = Menelik's House actor-v28-husk-name = Menelik's House (Destroyed) actor-v29-name = Prestor John's House actor-v29-husk-name = Prestor John's House (Destroyed) actor-v30-name = Village Well actor-v30-husk-name = Village Well (Destroyed) actor-v31-name = Witch Doctor's Hut actor-v31-husk-name = Witch Doctor's Hut (Destroyed) actor-v32-name = Rikitikitembo's Hut actor-v32-husk-name = Rikitikitembo's Hut (Destroyed) actor-v33-name = Roarke's Hut actor-v33-husk-name = Roarke's Hut (Destroyed) actor-v34-name = Mubasa's Hut actor-v34-husk-name = Mubasa's Hut (Destroyed) actor-v35-name = Aksum's Hut actor-v35-husk-name = Aksum's Hut (Destroyed) actor-v36-name = Mambo's Hut actor-v36-husk-name = Mambo's Hut (Destroyed) actor-v37-name = The Studio actor-v37-husk-name = The Studio (Destroyed) ## civilian.yaml actor-v01-name = Church actor-v01-husk-name = Church (Destroyed) actor-v02-name = Han's and Gretel's actor-v02-husk-name = Han's and Gretel's (Destroyed) actor-v03-name = Hewitt's House actor-v03-husk-name = Hewitt's House (Destroyed) actor-v04-name = Ricktor's House actor-v04-husk-name = Ricktor's House (Destroyed) actor-v05-name = Gretchkin's house actor-v05-husk-name = Gretchkin's house (Destroyed) actor-v06-name = The Barn actor-v06-husk-name = The Barn (Destroyed) actor-v07-name = Damon's Pub actor-v07-husk-name = Damon's Pub (Destroyed) actor-v08-name = Fran's House actor-v08-husk-name = Fran's House (Destroyed) actor-v09-name = Music Factory actor-v09-husk-name = Music Factory (Destroyed) actor-v10-name = Toymaker's actor-v10-husk-name = Toymaker's (Destroyed) actor-v11-name = Ludwig's House actor-v11-husk-name = Ludwig's House (Destroyed) actor-v14-name = Wheat Field actor-v14-husk-name = Wheat Field (Destroyed) actor-v15-name = Fallow Field actor-v15-husk-name = Fallow Field (Destroyed) actor-v16-name = Corn Field actor-v16-husk-name = Corn Field (Destroyed) actor-v17-name = Celery Field actor-v17-husk-name = Celery Field (Destroyed) actor-v18-name = Potato Field actor-v18-husk-name = Potato Field (Destroyed) actor-arco-name = Oil Pump actor-arco-husk-name = Oil Pump (Destroyed) actor-barb-name = Barbwire Fence actor-wood-name = Wooden Fence actor-delphi-name = Agent Delphi actor-chan-name = Dr. Chan actor-moebius-name = Dr. Moebius ## defaults.yaml meta-vehicle-generic-name = Vehicle meta-tank-generic-name = Tank meta-helicopter-generic-name = Helicopter meta-soldier-generic-name = Soldier meta-civinfantry-name = Civilian meta-viceroid-name = Visceroid meta-ship-generic-name = Ship meta-building-generic-name = Structure meta-civbuilding-generic-name = Civilian Building meta-civbuildinghusk-generic-name = Civilian Building (Destroyed) meta-civfield-generic-name = Field meta-civhaystackorigloo = .winter--name = Igloo .summer--name = Haystacks meta-civhaystackorigloohusk = .winter--name = Igloo (Destroyed) .summer--name = Haystacks (Destroyed) meta-tree-name = Tree meta-treehusk-name = Tree (Burnt) meta-tibtree-name = Blossom Tree meta-rock-name = Rock meta-husk-generic-name = Destroyed Vehicle meta-helicopterhusk-generic-name = Destroyed Helicopter meta-bridge-name = Bridge meta-crate = .name = Crate .generic-name = Crate ## husks.yaml actor-mcv-husk-name = Mobile Construction Vehicle (Destroyed) actor-harv-husk-name = Harvester (Destroyed) actor-apc-husk-name = APC (Destroyed) actor-ftnk-husk-name = Flame Tank (Destroyed) actor-arty-husk-name = Artillery (Destroyed) actor-bggy-husk-name = Nod Buggy (Destroyed) actor-bike-husk-name = Recon Bike (Destroyed) actor-jeep-husk-name = Hum-Vee (Destroyed) actor-ltnk-husk-name = Light Tank (Destroyed) actor-mtnk-husk-name = Medium Tank (Destroyed) actor-htnk-husk-name = Mammoth Tank (Destroyed) actor-msam-husk-name = Rocket Launcher (Destroyed) actor-mlrs-husk-name = Mobile S.A.M. (Destroyed) actor-stnk-husk-name = Stealth Tank (Destroyed) actor-truck-husk-name = Supply Truck (Destroyed) ## infantry.yaml actor-e1 = .name = Minigunner .description = General-purpose infantry. Strong vs Infantry Weak vs Vehicles actor-e2 = .name = Grenadier .description = Fast infantry armed with grenades. Strong vs Buildings, slow-moving targets actor-e3 = .name = Rocket Soldier .description = Anti-tank/Anti-aircraft infantry. Strong vs Tanks, Aircraft Weak vs Infantry actor-e4 = .name = Flamethrower .description = Advanced Anti-infantry unit. Strong vs Infantry, Buildings Weak vs Tanks actor-e5 = .name = Chemical Warrior .description = Advanced general-purpose infantry. Strong vs all Ground units actor-e6 = .name = Engineer .description = Damages and captures enemy structures. Repairs destroyed vehicles Unarmed actor-rmbo = .name = Commando .description = Elite sniper infantry unit. Strong vs Infantry, Buildings Weak vs Vehicles actor-pvice-description = Mutated abomination that spits liquid Tiberium. Strong vs Infantry, Buildings Weak vs Aircraft actor-steg = .name = Stegosaurus .description = A large, heavily built, herbivorous quadruped actor-trex = .name = Tyrannosaurus rex .description = Bipedal carnivore with a massive skull actor-tric = .name = Triceratops .description = Quadruped with large bony frill and three horns actor-rapt = .name = Velociraptor .description = Bipedal with enlarged sickle-shaped claw on each hindfoot ## misc.yaml actor-wcrate-name = Wooden Crate actor-scrate-name = Steel Crate actor-mpspawn-name = (multiplayer player starting point) actor-waypoint-name = (waypoint for scripted behavior) actor-camera-name = (reveals area to owner) actor-camera-small-name = (reveals small area to owner) actor-flare-name = Flare ## ships.yaml actor-boat-name = Gunboat actor-lst-name = Landing Craft ## structures.yaml notification-construction-complete = Construction complete. notification-unit-ready = Unit ready. notification-reinforcements-have-arrived = Reinforcements have arrived. notification-unable-to-build-more = Unable to build more. notification-unable-to-comply-building-in-progress = Unable to comply. Building in progress. notification-repairing = Repairing. notification-ion-cannon-charging = Ion cannon charging. notification-ion-cannon-ready = Ion cannon ready. notification-select-target = Select target. notification-insufficient-power = Insufficient power. notification-airstrike-ready = Airstrike ready. notification-enemy-planes-approaching = Enemy planes approaching. notification-nuclear-weapon-available = Nuclear weapon available. notification-nuclear-weapon-launched = Nuclear weapon launched. notification-nuclear-warhead-approaching = Nuclear warhead approaching. actor-fact = .name = Construction Yard .description = Builds structures actor-fact-gdi-name = Construction Yard (GDI) actor-fact-nod-name = Construction Yard (Nod) actor-nuke = .name = Power Plant .description = Generates power actor-nuk2 = .name = Advanced Power Plant .description = Provides more power, cheaper than the standard Power Plant actor-proc = .name = Tiberium Refinery .description = Processes raw Tiberium into useable resources actor-silo = .name = Tiberium Silo .description = Stores processed Tiberium actor-pyle = .name = Barracks .description = Trains infantry actor-hand = .name = Hand of Nod .description = Trains infantry actor-afld = .name = Airstrip .description = Provides a dropzone for vehicle reinforcements actor-weap = .name = Weapons Factory .description = Produces vehicles actor-hpad = .name = Helipad .description = Produces and repairs helicopters actor-hq = .name = Communications Center .description = Provides radar and Air Strike support power. Unlocks higher-tech units and buildings. Requires power to operate. actor-fix = .name = Repair Facility .description = Repairs vehicles actor-eye = .name = Advanced Communications Center .description = Provides radar and Orbital Ion Cannon support power. Unlocks Mammoth Tank and Commando. Requires power to operate. actor-tmpl = .name = Temple of Nod .description = Provides Nuclear Strike support power. Unlocks Stealth Tank, Chem. Warrior and Obelisk of Light. Requires power to operate. actor-gun = .name = Turret .description = Basic Anti-Tank base defense. Strong vs Tanks, vehicles Weak vs Infantry actor-sam = .name = SAM Site .description = Anti-Aircraft base defense. Strong vs Aircraft Cannot target Ground units. actor-obli = .name = Obelisk of Light .description = Advanced base defense. Requires power to operate. Strong vs all Ground units Cannot target Aircraft actor-gtwr = .name = Guard Tower .description = Basic defensive structure. Strong vs Infantry Weak vs Tanks actor-atwr = .name = Advanced Guard Tower .description = All-purpose defensive structure. Strong vs Aircraft, Infantry Weak vs Tanks actor-sbag = .name = Sandbag Barrier .description = Stops infantry and light vehicles. Can be crushed by tanks. actor-cycl = .name = Chain Link Barrier .description = Stops infantry and light vehicles. Can be crushed by tanks. actor-brik = .name = Concrete Barrier .description = Stops infantry and most tanks. Blocks some projectiles. actor-barracks-name = Infantry Production actor-vehicleproduction-name = Vehicle Production actor-anypower-name = Any Power Generation actor-anyhq-name = A Communications Center ## tech.yaml actor-v19-name = Oil Derrick actor-v19-husk-name = Oil Derrick (Destroyed) actor-hosp-name = Hospital actor-hosp-husk-name = Hospital (Destroyed) actor-bio-name = Biological Lab actor-bio-husk-name = Biological Lab (Destroyed) actor-miss-name = Tech Center ## trees.yaml actor-splitblue-name = Blossom Tree (blue) actor-t03-transformable-name = (Tree that can transform into a Blossom Tree) actor-t13-transformable-name = (Tree that can transform into a Blossom Tree) ## vehicles.yaml actor-mcv = .name = Mobile Construction Vehicle .description = Deploys into another Construction Yard. Unarmed actor-harv = .name = Harvester .generic-name = Harvester .description = Collects Tiberium for processing. Unarmed notification-harvester-lost = Harvester lost. actor-apc = .name = APC .description = Armed infantry transport. Can attack Aircraft. Strong vs Vehicles Weak vs Infantry actor-arty = .name = Artillery .description = Long-range artillery. Strong vs Infantry, Vehicles and Buildings actor-ftnk = .name = Flame Tank .description = Heavily armored flame-throwing vehicle. Strong vs Infantry, Buildings and Vehicles Weak vs Tanks actor-bggy = .name = Nod Buggy .description = Fast scout and anti-infantry vehicle. Strong vs Infantry Weak vs Tanks actor-bike = .name = Recon Bike .description = Fast scout vehicle, armed with rockets. Can attack Aircraft. Strong vs Vehicles, Tanks Weak vs Infantry actor-jeep = .name = Hum-Vee .description = Fast scout and anti-infantry vehicle. Strong vs Infantry Weak vs Tanks actor-ltnk = .name = Light Tank .description = Fast, light tank. Strong vs Vehicles, Tanks Weak vs Infantry actor-mtnk = .name = Medium Tank .description = General-Purpose GDI Tank. Strong vs Tanks, Vehicles Weak vs Infantry actor-htnk = .name = Mammoth Tank .description = Heavily armored GDI Tank. Can attack Aircraft. Strong vs Everything actor-msam = .name = Rocket Launcher .description = Long range rocket artillery. Strong vs all Ground units. actor-mlrs = .name = Mobile S.A.M. .description = Powerful anti-air unit. Cannot attack Ground units. actor-stnk = .name = Stealth Tank .description = Long-range missile tank that can cloak. Can attack Aircraft. Has weak armor. Can be spotted by infantry and defense structures. Strong vs Vehicles, Tanks Weak vs Infantry. actor-mhq = .name = Mobile HQ .description = Mobile base of operations actor-truck = .description = Transports cash to other players. Builds fast Unarmed .name = Supply Truck