#region Copyright & License Information /* * Copyright 2007-2010 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, * see LICENSE. */ #endregion using OpenRA.Mods.RA.Activities; using OpenRA.Traits; using OpenRA.Traits.Activities; namespace OpenRA.Mods.RA { class TransformsOnDeployInfo : TraitInfo { [ActorReference] public readonly string TransformsInto = null; public readonly int[] Offset = null; public readonly int[] DeployDirections = new int[] {96}; public readonly bool TransferHealthPercentage = true; // Set to false to transfer the absolute health public readonly string[] TransformSounds = null; public readonly string[] NoTransformSounds = null; } class TransformsOnDeploy : IIssueOrder, IResolveOrder, IProvideCursor { public Order IssueOrder(Actor self, int2 xy, MouseInput mi, Actor underCursor) { if (mi.Button == MouseButton.Right && self == underCursor) return new Order("DeployTransform", self); return null; } public void ResolveOrder( Actor self, Order order ) { if (order.OrderString == "DeployTransform") { var info = self.Info.Traits.Get(); var transInfo = Rules.Info[info.TransformsInto]; if (transInfo.Traits.Contains()) { var bi = transInfo.Traits.Get(); if (!self.World.CanPlaceBuilding(info.TransformsInto, bi, self.Location + new int2(info.Offset[0], info.Offset[1]), self)) { foreach (var s in info.NoTransformSounds) Sound.PlayToPlayer(self.Owner, s); return; } } self.CancelActivity(); if (self.traits.Contains()) // Pick the closest deploy direction to turn to { // TODO: Pick the closest deploy direction var bestDir = info.DeployDirections[0]; self.QueueActivity(new Turn(bestDir)); } self.QueueActivity(new TransformIntoActor(info.TransformsInto, new int2(info.Offset[0], info.Offset[1]), info.TransferHealthPercentage, info.TransformSounds)); } } public string CursorForOrderString(string s, Actor a, int2 location) { if (s != "DeployTransform") return null; var depInfo = a.Info.Traits.Get(); var transInfo = Rules.Info[depInfo.TransformsInto]; if (transInfo.Traits.Contains()) { var bi = transInfo.Traits.Get(); if (!a.World.CanPlaceBuilding(depInfo.TransformsInto, bi, a.Location + new int2(depInfo.Offset[0], depInfo.Offset[1]), a)) return "deploy-blocked"; } return "deploy"; } } }