#region Copyright & License Information /* * Copyright 2007-2012 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, * see COPYING. */ #endregion using System.Linq; using OpenRA.Mods.RA.Move; using OpenRA.Traits; namespace OpenRA.Mods.RA.Activities { class CaptureActor : Activity { Actor target; public CaptureActor(Actor target) { this.target = target; } public override Activity Tick(Actor self) { if (IsCanceled) return NextActivity; if (target == null || !target.IsInWorld || target.IsDead()) return NextActivity; if (target.Owner == self.Owner) return NextActivity; // Need to be next to building, TODO: stop capture when going away var mobile = self.Trait(); var nearest = target.OccupiesSpace.NearestCellTo(mobile.toCell); if ((nearest - mobile.toCell).LengthSquared > 2) return Util.SequenceActivities(new MoveAdjacentTo(Target.FromActor(target)), this); var capturable = target.TraitOrDefault(); if (capturable != null && capturable.CaptureInProgress && capturable.Captor.Owner.Stances[self.Owner] == Stance.Ally) return NextActivity; var sellable = target.TraitOrDefault(); if (sellable != null && sellable.Selling) return NextActivity; if (!target.Trait().BeginCapture(target, self)) return NextActivity; var capturesInfo = self.Info.Traits.Get(); if (capturesInfo != null && capturesInfo.WastedAfterwards) self.World.AddFrameEndTask(w => self.Destroy()); return this; } } }