^Vehicle: Category: Vehicle Unit: ROT: 5 Mobile: MovementType: Wheel Selectable: Voice: VehicleVoice Repairable: Chronoshiftable: Passenger: IronCurtainable: ^Infantry: Category: Infantry Unit: Armor: none Sight: 4 Mobile: MovementType: Foot Selectable: RenderInfantry: SquishByTank: AutoTarget: Passenger: ^Ship: Category: Ship Unit: Mobile: MovementType: Float Selectable: ^Plane: Category: Plane Unit: Selectable: ^Building: Category: Building Selectable: Priority: 3 Building: Dimensions: 1,1 Footprint: x BuildSounds: constru2.aud, hvydoor1.aud SellSounds: cashturn.aud DamagedSound: xplos.aud DestroyedSound: xplobig4.aud RenderBuilding: ^Tree: Category: Building RenderBuilding: Palette: terrain Building: Footprint: __ x_ Dimensions: 2,2 ^Wall: Category: Building Building: Dimensions: 1,1 Footprint: x BuildSounds: hvydoor1.aud SellSounds: cashturn.aud Capturable: false Bib: no BaseNormal: no Crewed: no Sight: 0 DamagedSound: xplos.aud DestroyedSound: xplobig4.aud Wall: LineBuild: Selectable: Priority: 1 RenderBuildingWall: HasMakeAnimation: false Palette: terrain DamageStates: 2