MINP: Inherits: ^Mine Explodes: Weapon: APMine MINV: Inherits: ^Mine Explodes: Weapon: ATMine CRATE: Inherits: ^Crate GiveCashCrateAction: Amount: 1000 SelectionShares: 50 UseCashTick: true LevelUpCrateAction: SelectionShares: 40 ExplodeCrateAction@fire: Weapon: CrateNapalm SelectionShares: 5 ExplodeCrateAction@boom: Weapon: CrateExplosion SelectionShares: 5 HideMapCrateAction: SelectionShares: 5 Effect: hide-map HealUnitsCrateAction: Notification: heal2.aud SelectionShares: 2 Effect: heal RevealMapCrateAction: SelectionShares: 1 Effect: reveal-map DuplicateUnitCrateAction: SelectionShares: 10 MaxAmount: 5 MinAmount: 1 MaxDuplicateValue: 1500 GiveMcvCrateAction: SelectionShares: 2 NoBaseSelectionShares: 100 Units: mcv GiveUnitCrateAction@jeep: SelectionShares: 7 Units: jeep ValidFactions: allies, england, france, germany Prerequisites: techlevel.low GiveUnitCrateAction@arty: SelectionShares: 6 Units: arty ValidFactions: allies, england, france, germany Prerequisites: techlevel.medium, dome GiveUnitCrateAction@v2rl: SelectionShares: 6 Units: v2rl ValidFactions: soviet, russia, ukraine Prerequisites: techlevel.medium, dome GiveUnitCrateAction@1tnk: SelectionShares: 5 Units: 1tnk ValidFactions: allies, england, france, germany Prerequisites: techlevel.low GiveUnitCrateAction@2tnk: SelectionShares: 4 Units: 2tnk ValidFactions: allies, england, france, germany Prerequisites: techlevel.medium, fix GiveUnitCrateAction@3tnk: SelectionShares: 4 Units: 3tnk ValidFactions: soviet, russia, ukraine Prerequisites: techlevel.medium, fix GiveUnitCrateAction@4tnk: SelectionShares: 3 Units: 4tnk ValidFactions: soviet, russia, ukraine Prerequisites: techlevel.unrestricted, fix, techcenter GiveUnitCrateAction@squadlight: SelectionShares: 7 Units: e1,e1,e1,e3,e3 ValidFactions: allies, england, france, germany, soviet, russia, ukraine GiveUnitCrateAction@squadheavyallies: SelectionShares: 7 Units: e1,e1,e1,e1,e3,e3,e3,e6,medi ValidFactions: allies, england, france, germany TimeDelay: 4500 GiveUnitCrateAction@squadheavysoviet: SelectionShares: 7 Units: e1,e1,e4,e4,e3,e3,e3 ValidFactions: soviet, russia, ukraine TimeDelay: 4500 GrantUpgradeCrateAction@invuln: SelectionShares: 5 Effect: invuln Notification: ironcur9.aud Upgrades: invulnerability Duration: 600 MONEYCRATE: Inherits: ^Crate Tooltip: Name: Money Crate GiveCashCrateAction: Amount: 500 SelectionShares: 1 UseCashTick: true RenderSprites: Image: wcrate HEALCRATE: Inherits: ^Crate Tooltip: Name: Heal Crate HealUnitsCrateAction: Notification: heal2.aud SelectionShares: 1 Effect: heal CAMERA: AlwaysVisible: Immobile: OccupiesSpace: false Health: HP: 1000 RevealsShroud: Range: 10c0 Type: CenterPosition ProximityCaptor: Types: Camera DetectCloaked: Range: 10 BodyOrientation: QuantizedFacings: 1 WithSpriteBody: RenderSpritesEditorOnly: Image: camera camera.paradrop: AlwaysVisible: Immobile: OccupiesSpace: false Health: HP: 1000 RevealsShroud: Range: 6c0 Type: CenterPosition ProximityCaptor: Types: Camera SONAR: AlwaysVisible: Immobile: OccupiesSpace: false Health: HP: 1000 ProximityCaptor: Types: Sonar DetectCloaked: Range: 10 CloakTypes: Underwater FLARE: Immobile: OccupiesSpace: false RevealsShroud: Range: 3c0 Type: CenterPosition RenderSprites: Image: smokland WithSpriteBody: StartSequence: open BodyOrientation: QuantizedFacings: 1 HiddenUnderFog: Type: CenterPosition Tooltip: Name: Flare ShowOwnerRow: false MINE: Inherits@1: ^SpriteActor HiddenUnderShroud: Tooltip: Name: Ore Mine RenderSprites: Palette: terrain WithSpriteBody: Building: Footprint: x Dimensions: 1,1 AppearsOnRadar: RadarColorFromTerrain: Terrain: Ore AutoTargetIgnore: SeedsResource: GMINE: Inherits@1: ^SpriteActor HiddenUnderShroud: Tooltip: Name: Gem Mine RenderSprites: Palette: player WithSpriteBody: Building: Footprint: x Dimensions: 1,1 AppearsOnRadar: RadarColorFromTerrain: Terrain: Gems AutoTargetIgnore: SeedsResource: ResourceType: Gems RAILMINE: Inherits@1: ^SpriteActor HiddenUnderShroud: Tooltip: Name: Abandoned Mine RenderSprites: Palette: player WithSpriteBody: Building: Footprint: xx Dimensions: 2,1 AutoTargetIgnore: EditorTilesetFilter: ExcludeTilesets: INTERIOR QUEE: Inherits@1: ^SpriteActor HiddenUnderShroud: Tooltip: Name: Queen Ant Building: Footprint: xx Dimensions: 2,1 WithSpriteBody: AppearsOnRadar: EditorTilesetFilter: RequireTilesets: INTERIOR LAR1: Inherits@1: ^SpriteActor HiddenUnderShroud: Tooltip: Name: Ant Larva Building: Footprint: x Dimensions: 1,1 RenderSprites: Palette: terrain WithSpriteBody: AppearsOnRadar: EditorTilesetFilter: RequireTilesets: INTERIOR LAR2: Inherits@1: LAR1 Tooltip: Name: Ant Larvae powerproxy.parabombs: AlwaysVisible: AirstrikePower: Icon: parabombs Description: Parabombs (Single Use) LongDesc: A Badger drops a load of parachuted\nbombs on your target. OneShot: true AllowMultiple: true UnitType: badr.bomber SelectTargetSound: slcttgt1.aud QuantizedFacings: 8 DisplayBeacon: True BeaconPoster: pbmbicon CameraActor: camera powerproxy.sonarpulse: AlwaysVisible: SpawnActorPower: Icon: sonar Description: Sonar Pulse LongDesc: Reveals all submarines in the vicinity for a \nshort time. ChargeTime: 30 EndChargeSound: pulse1.aud SelectTargetSound: slcttgt1.aud Actor: sonar LifeTime: 250 DeploySound: sonpulse.aud EffectSequence: moveflsh EffectPalette: moveflash powerproxy.paratroopers: AlwaysVisible: ParatroopersPower: Icon: paratroopers Description: Paratroopers LongDesc: A Badger drops a squad of infantry\nanywhere on the map. DropItems: E1,E1,E1,E3,E3 SelectTargetSound: slcttgt1.aud AllowImpassableCells: false QuantizedFacings: 8 CameraActor: camera.paradrop DisplayBeacon: true BeaconPoster: pinficon barracks.upgraded: AlwaysVisible: ProvidesPrerequisite: vehicles.upgraded: AlwaysVisible: ProvidesPrerequisite: aircraft.upgraded: AlwaysVisible: ProvidesPrerequisite: mpspawn: AlwaysVisible: Immobile: OccupiesSpace: false WithSpriteBody: RenderSpritesEditorOnly: BodyOrientation: QuantizedFacings: 1 waypoint: AlwaysVisible: Immobile: OccupiesSpace: false WithSpriteBody: RenderSpritesEditorOnly: BodyOrientation: QuantizedFacings: 1 ^fact.colorpicker: Inherits: FACT RenderSprites: Image: fact Palette: colorpicker CTFLAG: Inherits: ^TechBuilding Building: Footprint: x Dimensions: 1,1 Tooltip: Name: Flag Bib: HasMinibib: Yes DamageMultiplier@INVULNERABLE: Modifier: 0 -Selectable: -Targetable: