#region Copyright & License Information /* * Copyright 2007-2014 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, * see COPYING. */ #endregion using System.Collections.Generic; using System.Linq; using OpenRA.Mods.Common.Traits.Render; using OpenRA.Mods.RA.Buildings; using OpenRA.Mods.RA.Move; using OpenRA.Primitives; using OpenRA.Traits; namespace OpenRA.Mods.RA { class CrateInfo : ITraitInfo, IOccupySpaceInfo, Requires { [Desc("Length of time (in seconds) until the crate gets removed automatically. " + "A value of zero disables auto-removal.")] public readonly int Lifetime = 0; [Desc("Allowed to land on.")] public readonly string[] TerrainTypes = { }; [Desc("Define actors that can collect crates by setting this into the Crushes field from the Mobile trait.")] public readonly string CrushClass = "crate"; public object Create(ActorInitializer init) { return new Crate(init, this); } } class Crate : ITick, IPositionable, ICrushable, ISync, INotifyParachuteLanded, INotifyAddedToWorld, INotifyRemovedFromWorld { readonly Actor self; readonly CrateInfo info; bool collected; [Sync] int ticks; [Sync] public CPos Location; public Crate(ActorInitializer init, CrateInfo info) { this.self = init.self; this.info = info; if (init.Contains()) SetPosition(self, init.Get()); } public void WarnCrush(Actor crusher) { } public void OnCrush(Actor crusher) { if (collected) return; var crateActions = self.TraitsImplementing(); self.Destroy(); collected = true; if (crateActions.Any()) { var shares = crateActions.Select(a => Pair.New(a, a.GetSelectionSharesOuter(crusher))); var totalShares = shares.Sum(a => a.Second); var n = self.World.SharedRandom.Next(totalShares); foreach (var s in shares) { if (n < s.Second) { s.First.Activate(crusher); return; } else n -= s.Second; } } } public void OnLanded() { // Check whether the crate landed on anything var landedOn = self.World.ActorMap.GetUnitsAt(self.Location) .Where(a => a != self); if (!landedOn.Any()) return; var collector = landedOn.FirstOrDefault(a => { // Mobile is (currently) the only trait that supports crushing var mi = a.Info.Traits.GetOrDefault(); if (mi == null) return false; // Make sure that the actor can collect this crate type return CrushableBy(mi.Crushes, a.Owner); }); // Destroy the crate if none of the units in the cell are valid collectors if (collector != null) OnCrush(collector); else self.Destroy(); } public void Tick(Actor self) { if (info.Lifetime != 0 && ++ticks >= info.Lifetime * 25) self.Destroy(); } public CPos TopLeft { get { return Location; } } public IEnumerable> OccupiedCells() { yield return Pair.New(Location, SubCell.FullCell); } public WPos CenterPosition { get; private set; } public void SetPosition(Actor self, WPos pos) { SetPosition(self, self.World.Map.CellContaining(pos)); } public void SetVisualPosition(Actor self, WPos pos) { SetPosition(self, self.World.Map.CellContaining(pos)); } public bool IsLeavingCell(CPos location, SubCell subCell = SubCell.Any) { return self.Location == location && ticks + 1 == info.Lifetime * 25; } public SubCell GetValidSubCell(SubCell preferred = SubCell.Any) { return SubCell.FullCell; } public SubCell GetAvailableSubCell(CPos cell, SubCell preferredSubCell = SubCell.Any, Actor ignoreActor = null, bool checkTransientActors = true) { if (!self.World.Map.Contains(cell)) return SubCell.Invalid; var type = self.World.Map.GetTerrainInfo(cell).Type; if (!info.TerrainTypes.Contains(type)) return SubCell.Invalid; if (self.World.WorldActor.Trait().GetBuildingAt(cell) != null) return SubCell.Invalid; if (!checkTransientActors) return SubCell.FullCell; return !self.World.ActorMap.GetUnitsAt(cell) .Where(x => x != ignoreActor) .Any() ? SubCell.FullCell : SubCell.Invalid; } public bool CanEnterCell(CPos a, Actor ignoreActor = null, bool checkTransientActors = true) { return GetAvailableSubCell(a, SubCell.Any, ignoreActor, checkTransientActors) != SubCell.Invalid; } public void SetPosition(Actor self, CPos cell, SubCell subCell = SubCell.Any) { self.World.ActorMap.RemoveInfluence(self, this); Location = cell; CenterPosition = self.World.Map.CenterOfCell(cell); if (self.IsInWorld) { self.World.ActorMap.UpdatePosition(self, this); self.World.ScreenMap.Update(self); } } public bool CrushableBy(string[] crushClasses, Player owner) { return crushClasses.Contains(info.CrushClass); } public void AddedToWorld(Actor self) { self.World.ActorMap.AddInfluence(self, this); self.World.ActorMap.AddPosition(self, this); self.World.ScreenMap.Add(self); var cs = self.World.WorldActor.TraitOrDefault(); if (cs != null) cs.IncrementCrates(); } public void RemovedFromWorld(Actor self) { self.World.ActorMap.RemoveInfluence(self, this); self.World.ActorMap.RemovePosition(self, this); self.World.ScreenMap.Remove(self); var cs = self.World.WorldActor.TraitOrDefault(); if (cs != null) cs.DecrementCrates(); } } }