#region Copyright & License Information /* * Copyright 2007-2013 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, * see COPYING. */ #endregion using System; using System.Drawing; using System.Reflection; using System.Linq; using OpenRA; using OpenRA.Traits; using OpenRA.Widgets; using XRandom = OpenRA.Thirdparty.Random; namespace OpenRA.Mods.RA.Widgets.Logic { public class CheatsLogic { public static XRandom CosmeticRandom = new XRandom(); [ObjectCreator.UseCtor] public CheatsLogic(Widget widget, Action onExit, World world) { var devTrait = world.LocalPlayer.PlayerActor.Trait(); var shroudCheckbox = widget.Get("DISABLE_SHROUD"); shroudCheckbox.IsChecked = () => devTrait.DisableShroud; shroudCheckbox.OnClick = () => Order(world, "DevShroudDisable"); var pathCheckbox = widget.Get("SHOW_UNIT_PATHS"); pathCheckbox.IsChecked = () => devTrait.PathDebug; pathCheckbox.OnClick = () => Order(world, "DevPathDebug"); widget.Get("GIVE_CASH").OnClick = () => world.IssueOrder(new Order("DevGiveCash", world.LocalPlayer.PlayerActor, false)); var fastBuildCheckbox = widget.Get("INSTANT_BUILD"); fastBuildCheckbox.IsChecked = () => devTrait.FastBuild; fastBuildCheckbox.OnClick = () => Order(world, "DevFastBuild"); var fastChargeCheckbox = widget.Get("INSTANT_CHARGE"); fastChargeCheckbox.IsChecked = () => devTrait.FastCharge; fastChargeCheckbox.OnClick = () => Order(world, "DevFastCharge"); var showMuzzlesCheckbox = widget.Get("SHOW_MUZZLES"); showMuzzlesCheckbox.IsChecked = () => devTrait.ShowMuzzles; showMuzzlesCheckbox.OnClick = () => devTrait.ShowMuzzles ^= true; var allTechCheckbox = widget.Get("ENABLE_TECH"); allTechCheckbox.IsChecked = () => devTrait.AllTech; allTechCheckbox.OnClick = () => Order(world, "DevEnableTech"); var powerCheckbox = widget.Get("UNLIMITED_POWER"); powerCheckbox.IsChecked = () => devTrait.UnlimitedPower; powerCheckbox.OnClick = () => Order(world, "DevUnlimitedPower"); var buildAnywhereCheckbox = widget.Get("BUILD_ANYWHERE"); buildAnywhereCheckbox.IsChecked = () => devTrait.BuildAnywhere; buildAnywhereCheckbox.OnClick = () => Order(world, "DevBuildAnywhere"); widget.Get("GIVE_EXPLORATION").OnClick = () => world.IssueOrder(new Order("DevGiveExploration", world.LocalPlayer.PlayerActor, false)); widget.Get("RESET_EXPLORATION").OnClick = () => world.IssueOrder(new Order("DevResetExploration", world.LocalPlayer.PlayerActor, false)); var dbgOverlay = world.WorldActor.TraitOrDefault(); var showAstarCostCheckbox = widget.Get("SHOW_ASTAR"); showAstarCostCheckbox.IsChecked = () => dbgOverlay != null ? dbgOverlay.Visible : false; showAstarCostCheckbox.OnClick = () => { if (dbgOverlay != null) dbgOverlay.Visible ^= true; }; var desync = widget.Get("DESYNC"); var desyncEnabled = widget.Get("DESYNC_ARMED"); desyncEnabled.IsChecked = () => !desync.Disabled; desyncEnabled.OnClick = () => desync.Disabled ^= true; desync.Disabled = true; desync.OnClick = () => { var trait = world.ActorsWithTrait().Random(CosmeticRandom).Trait; var t = trait.GetType(); string s; const BindingFlags bf = BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance; var fields = t.GetFields(bf).Where(x => x.HasAttribute()).ToArray(); if (fields.Length > 0) { var f = fields[CosmeticRandom.Next(fields.Length)]; var before = f.GetValue(trait); if (f.FieldType == typeof(Boolean)) f.SetValue(trait, !(Boolean) f.GetValue(trait)); else if (f.FieldType == typeof(Int32)) f.SetValue(trait, CosmeticRandom.Next(Int32.MaxValue)); else { s = "Sorry, Field-Type not implemented. Try again!"; Game.AddChatLine(Color.White, "Debug", s); Console.WriteLine(s); } var after = f.GetValue(trait); s = "Type: {0}\nField: ({1}) {2}\nBefore: {3}\nAfter: {4}".F(t.Name, f.FieldType.Name, f.Name, before, after); Game.AddChatLine(Color.White, "Debug", s); Console.WriteLine(s); } else { s = "Bad random choice. This trait has no fields. Try again!"; Game.AddChatLine(Color.White, "Debug", s); Console.WriteLine(s); } }; widget.Get("CLOSE").OnClick = () => { Ui.CloseWindow(); onExit(); }; } public void Order(World world, string order) { world.IssueOrder(new Order(order, world.LocalPlayer.PlayerActor, false)); } } }