#region Copyright & License Information /* * Copyright 2007-2011 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, * see COPYING. */ #endregion using System; using System.Linq; using OpenRA.FileFormats; using OpenRA.Graphics; using OpenRA.Traits; using OpenRA.Widgets; namespace OpenRA.Mods.Cnc.Widgets { public enum WorldTooltipType { None, Unexplored, Actor } public class CncWorldInteractionControllerWidget : WorldInteractionControllerWidget { public readonly string TooltipTemplate = "WORLD_TOOLTIP"; public readonly string TooltipContainer; Lazy tooltipContainer; public WorldTooltipType TooltipType { get; private set; } public IToolTip ActorTooltip { get; private set; } public int EdgeScrollThreshold = 15; ScrollDirection Keyboard; ScrollDirection Edge; [ObjectCreator.UseCtor] public CncWorldInteractionControllerWidget(World world, WorldRenderer worldRenderer) : base(world, worldRenderer) { tooltipContainer = Lazy.New(() => Ui.Root.Get(TooltipContainer)); } public override void MouseEntered() { if (TooltipContainer == null) return; tooltipContainer.Value.SetTooltip(TooltipTemplate, new WidgetArgs() {{ "world", world }, { "wic", this }}); } public override void MouseExited() { if (TooltipContainer == null) return; tooltipContainer.Value.RemoveTooltip(); } public override void Draw() { UpdateMouseover(); base.Draw(); } public void UpdateMouseover() { TooltipType = WorldTooltipType.None; var cell = Game.viewport.ViewToWorld(Viewport.LastMousePos).ToInt2(); if (!world.Map.IsInMap(cell)) return; if (world.LocalPlayer != null && !world.LocalPlayer.Shroud.IsExplored(cell)) { TooltipType = WorldTooltipType.Unexplored; return; } var actor = world.FindUnitsAtMouse(Viewport.LastMousePos).FirstOrDefault(); if (actor == null) return; ActorTooltip = actor.TraitsImplementing().FirstOrDefault(); if (ActorTooltip != null) TooltipType = WorldTooltipType.Actor; } public override bool HandleMouseInput(MouseInput mi) { var scrolltype = Game.Settings.Game.MouseScroll; if (scrolltype != OpenRA.GameRules.MouseScrollType.Disabled && mi.Event == MouseInputEvent.Move && (mi.Button == MouseButton.Middle || mi.Button == (MouseButton.Left | MouseButton.Right))) { var d = scrolltype == OpenRA.GameRules.MouseScrollType.Inverted ? -1 : 1; Game.viewport.Scroll((Viewport.LastMousePos - mi.Location) * d); } return base.HandleMouseInput(mi); } public override string GetCursor(int2 pos) { return ViewportScrollControllerWidget.GetScrollCursor(this, Edge, pos) ?? base.GetCursor(pos); } public override bool LoseFocus(MouseInput mi) { Keyboard = ScrollDirection.None; return base.LoseFocus(mi); } public override bool HandleKeyPress(KeyInput e) { switch (e.KeyName) { case "up": Keyboard = Keyboard.Set(ScrollDirection.Up, (e.Event == KeyInputEvent.Down)); return true; case "down": Keyboard = Keyboard.Set(ScrollDirection.Down, (e.Event == KeyInputEvent.Down)); return true; case "left": Keyboard = Keyboard.Set(ScrollDirection.Left, (e.Event == KeyInputEvent.Down)); return true; case "right": Keyboard = Keyboard.Set(ScrollDirection.Right, (e.Event == KeyInputEvent.Down)); return true; } return base.HandleKeyPress(e); } public override void Tick() { Edge = ScrollDirection.None; if (Game.Settings.Game.ViewportEdgeScroll && Game.HasInputFocus && Ui.MouseOverWidget == this) { // Check for edge-scroll if (Viewport.LastMousePos.X < EdgeScrollThreshold) Edge = Edge.Set(ScrollDirection.Left, true); if (Viewport.LastMousePos.Y < EdgeScrollThreshold) Edge = Edge.Set(ScrollDirection.Up, true); if (Viewport.LastMousePos.X >= Game.viewport.Width - EdgeScrollThreshold) Edge = Edge.Set(ScrollDirection.Right, true); if (Viewport.LastMousePos.Y >= Game.viewport.Height - EdgeScrollThreshold) Edge = Edge.Set(ScrollDirection.Down, true); } if(Keyboard != ScrollDirection.None || Edge != ScrollDirection.None) { var scroll = new float2(0, 0); // Modified to use the ViewportEdgeScrollStep setting - Gecko if (Keyboard.Includes(ScrollDirection.Up) || Edge.Includes(ScrollDirection.Up)) scroll += new float2(0, -1); if (Keyboard.Includes(ScrollDirection.Right) || Edge.Includes(ScrollDirection.Right)) scroll += new float2(1, 0); if (Keyboard.Includes(ScrollDirection.Down) || Edge.Includes(ScrollDirection.Down)) scroll += new float2(0, 1); if (Keyboard.Includes(ScrollDirection.Left) || Edge.Includes(ScrollDirection.Left)) scroll += new float2(-1, 0); float length = Math.Max(1, scroll.Length); scroll.X = (scroll.X / length) * Game.Settings.Game.ViewportEdgeScrollStep; scroll.Y = (scroll.Y / length) * Game.Settings.Game.ViewportEdgeScrollStep; Game.viewport.Scroll(scroll); } base.Tick(); } } }