#region Copyright & License Information /* * Copyright 2007-2011 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, * see COPYING. */ #endregion using System.Linq; using OpenRA.Traits; using OpenRA.Widgets; using OpenRA.Mods.RA.Widgets; namespace OpenRA.Mods.RA { class ChooseBuildTabOnSelectInfo : ITraitInfo { public object Create(ActorInitializer init) { return new ChooseBuildTabOnSelect(init); } } class ChooseBuildTabOnSelect : INotifySelection { readonly World world; public ChooseBuildTabOnSelect(ActorInitializer init) { world = init.world; } public void SelectionChanged() { var palette = Ui.Root.Get("INGAME_BUILD_PALETTE"); if (palette == null) return; // Queue-per-structure var perqueue = world.Selection.Actors.FirstOrDefault( a => a.IsInWorld && a.World.LocalPlayer == a.Owner && a.HasTrait()); if (perqueue != null) { palette.SetCurrentTab(perqueue.TraitsImplementing().First()); return; } // Queue-per-player var types = world.Selection.Actors.Where(a => a.IsInWorld && (a.World.LocalPlayer == a.Owner)) .SelectMany(a => a.TraitsImplementing()) .SelectMany(t => t.Info.Produces) .ToArray(); if (types.Length == 0) return; palette.SetCurrentTab(world.LocalPlayer.PlayerActor.TraitsImplementing() .FirstOrDefault(t => types.Contains(t.Info.Type))); } } }