#region Copyright & License Information /* * Copyright 2007-2018 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. For more * information, see COPYING. */ #endregion using System.Linq; using OpenRA.Activities; using OpenRA.Mods.Common.Traits; using OpenRA.Traits; namespace OpenRA.Mods.Common.Activities { public class FlyAttack : Activity { readonly Aircraft aircraft; readonly AttackAircraft attackAircraft; readonly Rearmable rearmable; Target target; int ticksUntilTurn; public FlyAttack(Actor self, Target target) { this.target = target; aircraft = self.Trait(); attackAircraft = self.Trait(); rearmable = self.TraitOrDefault(); ticksUntilTurn = attackAircraft.AttackAircraftInfo.AttackTurnDelay; } public override Activity Tick(Actor self) { // Refuse to take off if it would land immediately again. if (aircraft.ForceLanding) { Cancel(self); return NextActivity; } target = target.Recalculate(self.Owner); if (!target.IsValidFor(self)) return NextActivity; // If all valid weapons have depleted their ammo and Rearmable trait exists, return to RearmActor to reload and then resume the activity if (rearmable != null && attackAircraft.Armaments.All(x => x.IsTraitPaused || !x.Weapon.IsValidAgainst(target, self.World, self))) return ActivityUtils.SequenceActivities(new ReturnToBase(self, aircraft.Info.AbortOnResupply), this); attackAircraft.DoAttack(self, target); if (ChildActivity == null) { if (IsCanceled) return NextActivity; // TODO: This should fire each weapon at its maximum range if (attackAircraft != null && target.IsInRange(self.CenterPosition, attackAircraft.Armaments.Where(Exts.IsTraitEnabled).Select(a => a.Weapon.MinRange).Min())) ChildActivity = ActivityUtils.SequenceActivities(new FlyTimed(ticksUntilTurn, self), new Fly(self, target), new FlyTimed(ticksUntilTurn, self)); else ChildActivity = ActivityUtils.SequenceActivities(new Fly(self, target), new FlyTimed(ticksUntilTurn, self)); // HACK: This needs to be done in this round-about way because TakeOff doesn't behave as expected when it doesn't have a NextActivity. if (self.World.Map.DistanceAboveTerrain(self.CenterPosition).Length < aircraft.Info.MinAirborneAltitude) ChildActivity = ActivityUtils.SequenceActivities(new TakeOff(self), ChildActivity); } ActivityUtils.RunActivity(self, ChildActivity); return this; } } }