#region Copyright & License Information /* * Copyright 2007-2014 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, * see COPYING. */ #endregion using System; using System.Drawing; using OpenRA.Traits; namespace OpenRA.Mods.Common.Traits { [Desc("Players will be notified when this actor becomes visible to them.")] public class AnnounceOnSeenInfo : ITraitInfo { [Desc("Should there be a radar ping on enemies' radar at the actor's location when they see him")] public readonly bool PingRadar = false; public readonly string Notification = null; public readonly bool AnnounceNeutrals = false; public object Create(ActorInitializer init) { return new AnnounceOnSeen(init.Self, this); } } public class AnnounceOnSeen : INotifyDiscovered { public readonly AnnounceOnSeenInfo Info; readonly Lazy radarPings; public AnnounceOnSeen(Actor self, AnnounceOnSeenInfo info) { Info = info; radarPings = Exts.Lazy(() => self.World.WorldActor.Trait()); } public void OnDiscovered(Actor self, Player discoverer, bool playNotification) { if (!playNotification || discoverer != self.World.RenderPlayer) return; // Hack to disable notifications for neutral actors so some custom maps don't need fixing // At this point it's either neutral or an enemy if (!Info.AnnounceNeutrals && !self.AppearsHostileTo(discoverer.PlayerActor)) return; // Audio notification if (discoverer != null && !string.IsNullOrEmpty(Info.Notification)) Game.Sound.PlayNotification(self.World.Map.Rules, discoverer, "Speech", Info.Notification, discoverer.Faction.InternalName); // Radar notificaion if (Info.PingRadar && radarPings.Value != null) radarPings.Value.Add(() => true, self.CenterPosition, Color.Red, 50); } } }