#region Copyright & License Information /* * Copyright 2007-2022 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. For more * information, see COPYING. */ #endregion using System; using OpenRA.Graphics; using OpenRA.Mods.Common.Graphics; namespace OpenRA.Mods.Cnc.Graphics { public class ClassicSpriteSequenceLoader : DefaultSpriteSequenceLoader { public ClassicSpriteSequenceLoader(ModData modData) : base(modData) { } public override ISpriteSequence CreateSequence(ModData modData, string tileSet, SpriteCache cache, string sequence, string animation, MiniYaml info) { return new ClassicSpriteSequence(modData, tileSet, cache, this, sequence, animation, info); } } [Desc("A sprite sequence that has the oddities that come with first-generation Westwood titles.")] public class ClassicSpriteSequence : DefaultSpriteSequence { // This needs to be a public property for the documentation generation to work. [Desc("Incorporate a compensation factor due to the distortion caused by 3D-Studio " + "when it tried to render 45% angles which was used by Westwood Studios at that time.")] public bool UseClassicFacings { get; } public ClassicSpriteSequence(ModData modData, string tileSet, SpriteCache cache, ISpriteSequenceLoader loader, string sequence, string animation, MiniYaml info) : base(modData, tileSet, cache, loader, sequence, animation, info) { var d = info.ToDictionary(); UseClassicFacings = LoadField(d, nameof(UseClassicFacings), UseClassicFacings); if (UseClassicFacings && Facings != 32) throw new InvalidOperationException( $"{info.Nodes[0].Location}: Sequence {sequence}.{animation}: UseClassicFacings is only valid for 32 facings"); } protected override int GetFacingFrameOffset(WAngle facing) { return UseClassicFacings ? Util.ClassicIndexFacing(facing, Facings) : Common.Util.IndexFacing(facing, Facings); } } }