#region Copyright & License Information /* * Copyright 2007-2010 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, * see LICENSE. */ #endregion using OpenRA.FileFormats; using OpenRA.GameRules; using System; namespace OpenRA.Traits { public class BuildingInfluenceInfo : ITraitInfo { public object Create( ActorInitializer init ) { return new BuildingInfluence( init.world ); } } public class BuildingInfluence { Actor[,] influence; Map map; public BuildingInfluence( World world ) { map = world.Map; influence = new Actor[map.MapSize.X, map.MapSize.Y]; world.ActorAdded += a => { if (a.HasTrait()) ChangeInfluence(a, a.Trait(), true); }; world.ActorRemoved += a => { if (a.HasTrait()) ChangeInfluence(a, a.Trait(), false); }; } void ChangeInfluence( Actor a, Building building, bool isAdd ) { foreach( var u in Footprint.Tiles( a.Info.Name, a.Info.Traits.Get(), a.Location ) ) { if( !map.IsInMap( u ) ) throw new InvalidOperationException( "building outside map bounds" ); influence[ u.X, u.Y ] = isAdd ? a : null; } } public Actor GetBuildingAt(int2 cell) { if (!map.IsInMap(cell)) return null; return influence[cell.X, cell.Y]; } } }