#region Copyright & License Information /* * Copyright 2007-2015 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, * see COPYING. */ #endregion using System; using OpenRA.Mods.Common.Effects; using OpenRA.Mods.Common.Traits; using OpenRA.Traits; namespace OpenRA.Mods.RA.Traits { [Desc("This structure can be infiltrated causing funds to be stolen.")] class InfiltrateForCashInfo : ITraitInfo { [Desc("Percentage of the victim's resources that will be stolen.")] public readonly int Percentage = 100; [Desc("Amount of guaranteed funds to claim when the victim does not have enough resources.", "When negative, the production price of the infiltrating actor will be used instead.")] public readonly int Minimum = -1; [Desc("Sound the victim will hear when they get robbed.")] public readonly string SoundToVictim = null; public object Create(ActorInitializer init) { return new InfiltrateForCash(this); } } class InfiltrateForCash : INotifyInfiltrated { readonly InfiltrateForCashInfo info; public InfiltrateForCash(InfiltrateForCashInfo info) { this.info = info; } public void Infiltrated(Actor self, Actor infiltrator) { var targetResources = self.Owner.PlayerActor.Trait(); var spyResources = infiltrator.Owner.PlayerActor.Trait(); var spyValue = infiltrator.Info.TraitInfoOrDefault(); var toTake = (targetResources.Cash + targetResources.Resources) * info.Percentage / 100; var toGive = Math.Max(toTake, info.Minimum >= 0 ? info.Minimum : spyValue != null ? spyValue.Cost : 0); targetResources.TakeCash(toTake); spyResources.GiveCash(toGive); if (info.SoundToVictim != null) Game.Sound.PlayToPlayer(self.Owner, info.SoundToVictim); self.World.AddFrameEndTask(w => w.Add(new FloatingText(self.CenterPosition, infiltrator.Owner.Color.RGB, FloatingText.FormatCashTick(toGive), 30))); } } }