#region Copyright & License Information /* * Copyright (c) The OpenRA Developers and Contributors * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. For more * information, see COPYING. */ #endregion using System.Collections.Generic; using System.Linq; using OpenRA.Activities; using OpenRA.Mods.Common.Traits; using OpenRA.Traits; namespace OpenRA.Mods.Common.Activities { public class Hunt : Activity { readonly IEnumerable targets; readonly IMove move; public Hunt(Actor self) { move = self.Trait(); var attack = self.Trait(); targets = self.World.ActorsHavingTrait().Where( a => self != a && !a.IsDead && a.IsInWorld && a.AppearsHostileTo(self) && a.IsTargetableBy(self) && attack.HasAnyValidWeapons(Target.FromActor(a))); } public override bool Tick(Actor self) { if (IsCanceling) return true; var targetActor = targets.ClosestToWithPathFrom(self); if (targetActor == null) return false; // We want to keep 2 cells of distance from the target to prevent the pathfinder from thinking the target position is blocked. QueueChild(new AttackMoveActivity(self, () => move.MoveWithinRange(Target.FromCell(self.World, targetActor.Location), WDist.FromCells(2)))); QueueChild(new Wait(25)); return false; } } }