#region Copyright & License Information /* * Copyright 2007-2011 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, * see COPYING. */ #endregion using System.Collections.Generic; using System.Drawing; using OpenRA.FileFormats; using OpenRA.Graphics; using OpenRA.Traits; namespace OpenRA.Mods.RA { class ContrailInfo : ITraitInfo, Requires { [Desc("Position relative to body")] public readonly WVec Offset = WVec.Zero; public readonly int TrailLength = 25; public readonly Color Color = Color.White; public readonly bool UsePlayerColor = true; public object Create(ActorInitializer init) { return new Contrail(init.self, this); } } class Contrail : ITick, IPostRender { ContrailInfo info; ContrailHistory history; ILocalCoordinatesModel coords; public Contrail(Actor self, ContrailInfo info) { this.info = info; history = new ContrailHistory(info.TrailLength, info.UsePlayerColor ? ContrailHistory.ChooseColor(self) : info.Color); coords = self.Trait(); } public void Tick(Actor self) { var local = info.Offset.Rotate(coords.QuantizeOrientation(self, self.Orientation)); history.Tick(self.CenterPosition + coords.LocalToWorld(local)); } public void RenderAfterWorld(WorldRenderer wr, Actor self) { history.Render(wr, self); } } class ContrailHistory { List positions = new List(); readonly int TrailLength; readonly Color Color; readonly int StartSkip; public static Color ChooseColor(Actor self) { var ownerColor = Color.FromArgb(255, self.Owner.ColorRamp.GetColor(0)); return Exts.ColorLerp(0.5f, ownerColor, Color.White); } public ContrailHistory(int trailLength, Color color) : this(trailLength, color, 0) { } public ContrailHistory(int trailLength, Color color, int startSkip) { this.TrailLength = trailLength; this.Color = color; this.StartSkip = startSkip; } public void Tick(WPos currentPos) { positions.Add(currentPos); if (positions.Count >= TrailLength) positions.RemoveAt(0); } public void Render(WorldRenderer wr, Actor self) { Color trailStart = Color; Color trailEnd = Color.FromArgb(trailStart.A - 255 / TrailLength, trailStart.R, trailStart.G, trailStart.B); for (int i = positions.Count - 1 - StartSkip; i >= 4; --i) { // World positions var conPos = WPos.Average(positions[i], positions[i-1], positions[i-2], positions[i-3]); var nextPos = WPos.Average(positions[i-1], positions[i-2], positions[i-3], positions[i-4]); if (!self.World.FogObscures(new CPos(conPos)) && !self.World.FogObscures(new CPos(nextPos))) { Game.Renderer.WorldLineRenderer.DrawLine(wr.ScreenPosition(conPos), wr.ScreenPosition(nextPos), trailStart, trailEnd); trailStart = trailEnd; trailEnd = Color.FromArgb(trailStart.A - 255 / positions.Count, trailStart.R, trailStart.G, trailStart.B); } } } } }