using System; using System.Collections.Generic; using System.Linq; using System.Text; using OpenRa.Traits; using OpenRa.Effects; namespace OpenRa.Mods.Aftermath { class DemoTruckInfo : ITraitInfo { public object Create(Actor self) { return new DemoTruck(self); } } class DemoTruck : Chronoshiftable, INotifyDamage { public DemoTruck(Actor self) : base(self) { } // Explode on chronoshift public override void Activate(Actor self, int2 targetLocation, int duration, bool killCargo, Actor chronosphere) { Detonate(self, chronosphere); } // Fire primary on death public void Damaged(Actor self, AttackInfo e) { if (e.DamageState == DamageState.Dead) Detonate(self, e.Attacker); } public void Detonate(Actor self, Actor detonatedBy) { self.InflictDamage(detonatedBy, self.Health, Rules.WarheadInfo["Super"]); var unit = self.traits.GetOrDefault(); var altitude = unit != null ? unit.Altitude : 0; int2 detonateLocation = self.CenterLocation.ToInt2(); self.World.AddFrameEndTask( w => w.Add(new Bullet(self.Info.Traits.Get().PrimaryWeapon, detonatedBy.Owner, detonatedBy, detonateLocation, detonateLocation, altitude, altitude))); } } }