#region Copyright & License Information /* * Copyright 2007-2020 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. For more * information, see COPYING. */ #endregion using System.Collections.Generic; using OpenRA.FileSystem; using OpenRA.Graphics; using OpenRA.Traits; namespace OpenRA.Mods.Common.Traits { [Desc("Load VGA palette (.pal) registers.")] class PaletteFromFileInfo : ITraitInfo, IProvidesCursorPaletteInfo { [PaletteDefinition] [FieldLoader.Require] [Desc("internal palette name")] public readonly string Name = null; [Desc("If defined, load the palette only for this tileset.")] public readonly string Tileset = null; [FieldLoader.Require] [Desc("filename to load")] public readonly string Filename = null; [Desc("Map listed indices to shadow. Ignores previous color.")] public readonly int[] ShadowIndex = { }; public readonly bool AllowModifiers = true; [Desc("Whether this palette is available for cursors.")] public readonly bool CursorPalette = false; public object Create(ActorInitializer init) { return new PaletteFromFile(init.World, this); } string IProvidesCursorPaletteInfo.Palette { get { return CursorPalette ? Name : null; } } ImmutablePalette IProvidesCursorPaletteInfo.ReadPalette(IReadOnlyFileSystem fileSystem) { return new ImmutablePalette(fileSystem.Open(Filename), ShadowIndex); } } class PaletteFromFile : ILoadsPalettes, IProvidesAssetBrowserPalettes { readonly World world; readonly PaletteFromFileInfo info; public PaletteFromFile(World world, PaletteFromFileInfo info) { this.world = world; this.info = info; } public void LoadPalettes(WorldRenderer wr) { if (info.Tileset == null || info.Tileset.ToLowerInvariant() == world.Map.Tileset.ToLowerInvariant()) wr.AddPalette(info.Name, ((IProvidesCursorPaletteInfo)info).ReadPalette(world.Map), info.AllowModifiers); } public IEnumerable PaletteNames { get { // Only expose the palette if it is available for the shellmap's tileset (which is a requirement for its use). if (info.Tileset == null || info.Tileset == world.Map.Rules.TileSet.Id) yield return info.Name; } } } }