#region Copyright & License Information /* * Copyright 2007-2020 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. For more * information, see COPYING. */ #endregion using System.Collections.Generic; using OpenRA.Graphics; using OpenRA.Traits; namespace OpenRA.Mods.Common.Traits { public class TerrainRendererInfo : ITraitInfo { public object Create(ActorInitializer init) { return new TerrainRenderer(init.World); } } public sealed class TerrainRenderer : IRenderTerrain, IWorldLoaded, INotifyActorDisposing { readonly Map map; readonly Dictionary spriteLayers = new Dictionary(); Theater theater; bool disposed; public TerrainRenderer(World world) { map = world.Map; } void IWorldLoaded.WorldLoaded(World world, WorldRenderer wr) { theater = wr.Theater; foreach (var template in map.Rules.TileSet.Templates) { var palette = template.Value.Palette ?? TileSet.TerrainPaletteInternalName; spriteLayers.GetOrAdd(palette, pal => new TerrainSpriteLayer(world, wr, theater.Sheet, BlendMode.Alpha, wr.Palette(palette), world.Type != WorldType.Editor)); } foreach (var cell in map.AllCells) UpdateCell(cell); map.Tiles.CellEntryChanged += UpdateCell; map.Height.CellEntryChanged += UpdateCell; } public void UpdateCell(CPos cell) { var tile = map.Tiles[cell]; var palette = TileSet.TerrainPaletteInternalName; if (map.Rules.TileSet.Templates.ContainsKey(tile.Type)) palette = map.Rules.TileSet.Templates[tile.Type].Palette ?? palette; var sprite = theater.TileSprite(tile); foreach (var kv in spriteLayers) kv.Value.Update(cell, palette == kv.Key ? sprite : null); } void IRenderTerrain.RenderTerrain(WorldRenderer wr, Viewport viewport) { foreach (var kv in spriteLayers.Values) kv.Draw(wr.Viewport); foreach (var r in wr.World.WorldActor.TraitsImplementing()) r.Render(wr); } void INotifyActorDisposing.Disposing(Actor self) { if (disposed) return; map.Tiles.CellEntryChanged -= UpdateCell; map.Height.CellEntryChanged -= UpdateCell; foreach (var kv in spriteLayers.Values) kv.Dispose(); disposed = true; } } }