overlay: Defaults: place Offset: 0, -12, 1 ZRamp: 1 build-valid-snow: build-valid-temperate: build-invalid: Start: 1 target-select: editor-overlay: Defaults: place Offset: 0, -12, 1 ZRamp: 1 copy: paste: Start: 1 poweroff: offline: Length: * Tick: 160 ZOffset: 2047 allyrepair: repair: wrench Length: * Tick: 160 ZOffset: 2047 rallypoint: flag: mouse Start: 221 Length: 8 ZOffset: 3072 circles: null beacon: idle: Length: 5 Tick: 200 ZOffset: 2047 crate: idle: ShadowStart: 1 UseTilesetExtension: true Offset: 0, -10, 10 crate-effects: Defaults: Length: * Offset: 0, 0, 96 dollar: money reveal-map: reveal hide-map: shroudx firepower: firepowr armor: armor stealth: cloak heal: healall nuke: mltimisl levelup: veteran rank: veteran: pips Start: 7 elite: pips Start: 8 Offset: 3, 3 mpspawn: idle: Length: * ZRamp: 1 Offset: 0, 0, 24 waypoint: idle: Length: * ZRamp: 1 Offset: 0, 0, 24 camera: idle: Length: * ZRamp: 1 Offset: 0, 0, 24 clock: idle: gclock2 Length: * darken: idle: gclock2 Length: 1 pips: medic: Start: 6 pip-empty: pips2 pip-green: pips2 Start: 1 pip-yellow: pips2 Start: 2 pip-gray: pips2 Start: 3 pip-red: pips2 Start: 4 pip-blue: pips2 Start: 5 pip-ammo: ammopips pip-ammoempty: ammopips Start: 1 pip-disguise: pip-disguise Length: * Tick: 300 Offset: 0, -6 # TODO: pip-empty-building: pip-green-building: Start: 1 pip-yellow-building: Start: 2 pip-gray-building: Start: 3 pip-red-building: Start: 4 pip-blue-building: Start: 5 explosion: Defaults: Length: * ZOffset: 511 Offset: 0, 0, 24 building: twlt070 Offset: 0, 0, 36 ionring: ring1 ZRamp: 1 Tick: 100 ionbeam: ionbeam Offset: 0, -60, 60 ZRamp: 1 Tick: 100 ionbeam2: ionbeam Offset: 0, -180, 60 ZRamp: 1 Tick: 100 ionbeam3: ionbeam Offset: 0, -300, 60 ZRamp: 1 Tick: 100 ionbeam4: ionbeam Offset: 0, -420, 60 ZRamp: 1 Tick: 100 ionbeam5: ionbeam Offset: 0, -540, 60 ZRamp: 1 Tick: 100 ionbeam6: ionbeam Offset: 0, -660, 60 ZRamp: 1 Tick: 100 pulse_explosion: pulsefx2 BlendMode: Additive ZRamp: 1 Tick: 80 small_watersplash: h2o_exp2 large_watersplash: h2o_exp1 Offset: 0, 0, 39 water_piff: w_piff water_piffs: w_piffs piff: piff piffs: piffpiff small_explosion: explosml medium_explosion: explomed Offset: 0, 0, 27 large_explosion: explolrg Offset: 0, 0, 31 tiny_bang: s_bang16 small_bang: s_bang24 medium_bang: s_bang34 large_bang: s_bang48 tiny_brnl: s_brnl20 small_brnl: s_brnl30 medium_brnl: s_brnl40 large_brnl: s_brnl58 Offset: 0, 0, 30 tiny_tumu: s_tumu22 small_tumu: s_tumu30 medium_tumu: s_tumu42 large_tumu: s_tumu60 Offset: 0, 0, 31 tiny_clsn: s_clsn16 small_clsn: s_clsn22 medium_clsn: s_clsn30 large_clsn: s_clsn42 verylarge_clsn: s_clsn58 Offset: 0, 0, 30 tiny_twlt: twlt026 small_twlt: twlt036 medium_twlt: twlt050 Offset: 0, 0, 26 large_twlt: twlt070 Offset: 0, 0, 36 verylarge_twlt: twlt100 Offset: 0, 0, 51 tiny_grey_explosion: xgrysml1 small_grey_explosion: xgrysml2 medium_grey_explosion: xgrymed1 large_grey_explosion: xgrymed2 droppod_explosion: droppod Length: 8 Tick: 360 droppod2_explosion: droppod2 Length: 8 Tick: 360 droppody_explosion: droppody Length: 8 Tick: 360 droppody2_explosion: droppody2 Length: 8 Tick: 360 discus: idle: Length: * ZOffset: 1023 Offset: 0, 0, 12 canister: idle: Length: * ZOffset: 1023 Offset: 0, 0, 12 pulsball: idle: Length: * BlendMode: Additive ZOffset: 1023 Offset: 0, 0, 24 dragon: idle: Facings: 32 ZOffset: 1023 Offset: 0, 0, 6 crystal4: idle: Length: 15 ShadowStart: 15 UseTilesetExtension: true ZOffset: 1023 Offset: 0, 0, 6 120mm: idle: ZOffset: 1023 Offset: 0, 0, 4 torpedo: idle: Length: * ZOffset: 1023 Offset: 0, 0, 8 flameall: idle: Length: 19 Facings: -8 Tick: 160 ZOffset: 1023 Offset: 0, 0, 24 largesmoke: idle: lgrysmk1 Length: * ZOffset: 1023 Offset: 0, 0, 24 smallsmoke: idle: sgrysmk1 Length: * ZOffset: 1023 Offset: 0, 0, 24 large_smoke_trail: idle: smokey Length: * ZOffset: 1023 Offset: 0, 0, 24 small_smoke_trail: idle: smokey2 Length: * ZOffset: 1023 Offset: 0, 0, 24 largefire: idle: fire1 Length: * Offset: 0, 0, 36 mediumfire: idle: fire2 Length: * Offset: 0, 0, 24 smallfire: idle: fire3 Length: * Offset: 0, 0, 24 tinyfire: idle: fire4 Length: * Offset: 0, 0, 24 moveflsh: idle: ring Length: * Tick: 30 ZOffset: 2047 Offset: 0, 0, 48 ZRamp: 1 wake: idle: wake2 Length: * Tick: 180 ZOffset: -512 ZRamp: 1 Offset: 0, 0, 1 BlendMode: Translucent resources: Defaults: UseTilesetExtension: true Length: 12 ShadowStart: 12 Offset: 0, -12, 1.5 ZRamp: 1 IgnoreWorldTint: true tib01: tib01 tib02: tib02 tib03: tib03 tib04: tib04 tib05: tib05 tib06: tib06 tib07: tib07 tib08: tib08 tib09: tib09 tib10: tib10 tib11: tib11 tib12: tib12 tib13: tib13 # TODO: NW ramp variant, currently unused tib14: tib14 # TODO: NW ramp variant, currently unused tib15: tib15 # TODO: NE ramp variant, currently unused tib16: tib16 # TODO: NE ramp variant, currently unused tib17: tib17 # TODO: SE ramp variant, currently unused tib18: tib18 # TODO: SE ramp variant, currently unused tib19: tib19 # TODO: SW ramp variant, currently unused tib20: tib20 # TODO: SW ramp variant, currently unused veins: veins Length: 1 Start: 52 ShadowStart: -1 Tick: 180 Offset: 0, -12, 2.5 IgnoreWorldTint: false veins: idle: veinatac Length: 12 UseTilesetExtension: true ZOffset: 1023 Offset: 0, -12, 24 shroud: Defaults: Offset: 0, -1 ZRamp: 1 shroud: Length: * fog: fog Length: * smallscorches: Defaults: UseTilesetExtension: true Offset: 0, -12, 1 ZRamp: 1 sc1: burnt01 sc2: burnt02 sc3: burnt03 sc4: burnt04 sc5: burnt05 sc6: burnt06 mediumscorches: Defaults: UseTilesetExtension: true Offset: 0, -18, 1 ZRamp: 1 sc7: burnt07 sc8: burnt08 sc9: burnt09 sc10: burnt10 largescorches: Defaults: UseTilesetExtension: true Offset: 0, -24, 1 ZRamp: 1 sc11: burnt11 sc12: burnt12 smallcraters: Defaults: UseTilesetExtension: true Offset: 0, -12, 1 ZRamp: 1 cr1: crater01 cr2: crater02 cr3: crater03 cr4: crater04 cr5: crater05 cr6: crater06 mediumcraters: Defaults: UseTilesetExtension: true Offset: 0, -12, 1 ZRamp: 1 cr7: crater07 cr8: crater08 cr9: crater09 cr10: crater10 largecraters: Defaults: UseTilesetExtension: true Offset: 0, -24, 1 ZRamp: 1 cr11: crater11 cr12: crater12 icon: clustermissile: mltiicon ioncannon: ioncicon hunterseeker: detnicon emp: pulsicon droppods: podsicon clustermissile: up: mltimisl-placeholder # TODO: use voxel Frames: 0 Length: 1 down: mltimisl-placeholder # TODO: use voxel Frames: 1 Length: 1 ^rock: idle: ShadowStart: 1 UseTilesetExtension: true Offset: 0, -12 trock01: Inherits: ^rock trock02: Inherits: ^rock trock03: Inherits: ^rock trock04: Inherits: ^rock trock05: Inherits: ^rock srock01: Inherits: ^rock srock02: Inherits: ^rock srock03: Inherits: ^rock srock04: Inherits: ^rock srock05: Inherits: ^rock dbrissm: Defaults: ZOffset: 1023 Length: * 1: dbris1sm 2: dbris2sm 3: dbris3sm 4: dbris4sm 5: dbris5sm 6: dbris6sm 7: dbris7sm 8: dbris8sm 9: dbris9sm 10: dbrs10sm dbrislg: Defaults: ZOffset: 1023 Length: * 1: dbris1lg 2: dbris2lg 3: dbris3lg 4: dbris4lg 5: dbris5lg 6: dbris6lg 7: dbris7lg 8: dbris8lg 9: dbris9lg 10: dbrs10lg ^crate: idle: Offset: 0, 0, 12 DepthSprite: isodepth.shp crat01: Inherits: ^crate crat02: Inherits: ^crate crat03: Inherits: ^crate crat04: Inherits: ^crate crat0a: Inherits: ^crate crat0b: Inherits: ^crate crat0c: Inherits: ^crate drum01: Inherits: ^crate drum02: Inherits: ^crate palet01: Inherits: ^crate palet02: Inherits: ^crate palet03: Inherits: ^crate palet04: Inherits: ^crate ^tracks: idle: UseTilesetExtension: true ZOffset: -1c0 Offset: 0, 0, 1 ZRamp: 1 tracks01: Inherits: ^tracks tracks02: Inherits: ^tracks tracks03: Inherits: ^tracks tracks04: Inherits: ^tracks tracks05: Inherits: ^tracks tracks06: Inherits: ^tracks tracks07: Inherits: ^tracks tracks08: Inherits: ^tracks tracks09: Inherits: ^tracks tracks10: Inherits: ^tracks tracks11: Inherits: ^tracks tracks12: Inherits: ^tracks tracks13: Inherits: ^tracks tracks14: Inherits: ^tracks tracks15: Inherits: ^tracks tracks16: Inherits: ^tracks ^tuntop: idle: ZRamp: 1 UseTilesetExtension: true tuntop01: Inherits: ^tuntop idle: Offset: 24, -49, 36 tuntop02: Inherits: ^tuntop idle: Offset: -24, -49, 36 tuntop03: Inherits: ^tuntop idle: Offset: 24, -49, 24 tuntop04: Inherits: ^tuntop idle: Offset: -24, -49, 24 dig: idle: Length: * ZOffset: 511 Offset: 0, 0, 24 typeglyphs: infantry: vehicle: Start: 1 helicopter: Start: 2 harvester: Start: 3 structure: Start: 4 podring: idle: Frames: 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19 Length: *