#region Copyright & License Information /* * Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford. * This file is part of OpenRA. * * OpenRA is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * OpenRA is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with OpenRA. If not, see . */ #endregion using System; using System.Collections.Generic; using OpenRA.FileFormats; using OpenRA.Support; using OpenRA.Traits; using Tao.OpenAl; namespace OpenRA { public static class Sound { static ISoundEngine soundEngine; static Cache sounds; static ISound music; //TODO: read these from somewhere? static float soundVolume; static float musicVolume; // static bool paused; static ISoundSource LoadSound(string filename) { var data = AudLoader.LoadSound(FileSystem.Open(filename)); return soundEngine.AddSoundSourceFromMemory(data, 1, 16, 22050); } public static void Initialize() { soundEngine = new OpenAlSoundEngine(); sounds = new Cache(LoadSound); music = null; soundVolume = soundEngine.Volume; musicVolume = soundEngine.Volume; } public static void Play(string name) { if (name == "" || name == null) return; var sound = sounds[name]; // todo: positioning soundEngine.Play2D(sound, false); } public static void PlayToPlayer(Player player, string name) { if( player == player.World.LocalPlayer ) Play( name ); } public static void PlayMusic(string name) { var sound = sounds[name]; music = soundEngine.Play2D(sound, true); music.Volume = musicVolume; } //public static bool Paused //{ // get { return paused; } // set { paused = value; soundEngine.SetAllSoundsPaused(paused); } //} public static float Volume { get { return soundVolume; } set { soundVolume = value; soundEngine.Volume = value; } } public static float MusicVolume { get { return musicVolume; } set { musicVolume = value; if (music != null) music.Volume = value; } } //public static void SeekMusic(uint delta) //{ // if (music != null) // { // music.PlayPosition += delta; // if (music.PlayPosition < 0 || music.PlayPosition > music.PlayLength) // music.PlayPosition = 0; // } //} public static void PlayVoice(string phrase, Actor voicedUnit) { if (voicedUnit == null) return; var mi = voicedUnit.Info.Traits.GetOrDefault(); if (mi == null) return; var vi = Rules.VoiceInfo[mi.Voice]; var clip = vi.Pools.Value[phrase].GetNext(); if (clip == null) return; if (clip.Contains(".")) /* no variants! */ { Play(clip); return; } // todo: fix this var variants = (voicedUnit.Owner.Country.Race == "allies") ? vi.AlliedVariants : vi.SovietVariants; var variant = variants[voicedUnit.ActorID % variants.Length]; Play(clip + variant); } } interface ISoundEngine { ISoundSource AddSoundSourceFromMemory(byte[] data, int channels, int sampleBits, int sampleRate); ISound Play2D(ISoundSource sound, bool loop); float Volume { get; set; } } interface ISoundSource {} interface ISound { float Volume { get; set; } } class OpenAlSoundEngine : ISoundEngine { float volume = 1f; Dictionary sourcePool = new Dictionary(); const int POOL_SIZE = 32; public OpenAlSoundEngine() { //var str = Alc.alcGetString(IntPtr.Zero, Alc.ALC_DEFAULT_DEVICE_SPECIFIER); var dev = Alc.alcOpenDevice(null); if (dev == IntPtr.Zero) throw new InvalidOperationException("Can't create OpenAL device"); var ctx = Alc.alcCreateContext(dev, IntPtr.Zero); if (ctx == IntPtr.Zero) throw new InvalidOperationException("Can't create OpenAL context"); Alc.alcMakeContextCurrent(ctx); for (var i = 0; i < POOL_SIZE; i++) { var source = 0; Al.alGenSources(1, out source); if (0 != Al.alGetError()) { Log.Write("Failed generating OpenAL source {0}", i); return; } sourcePool.Add(source, false); } } int GetSourceFromPool() { foreach (var kvp in sourcePool) { if (!kvp.Value) { sourcePool[kvp.Key] = true; return kvp.Key; } } List freeSources = new List(); foreach (int key in sourcePool.Keys) { int state; Al.alGetSourcei(key, Al.AL_SOURCE_STATE, out state); if (state != Al.AL_PLAYING) freeSources.Add(key); } if (freeSources.Count == 0) return -1; foreach (int i in freeSources) sourcePool[i] = false; sourcePool[freeSources[0]] = true; return freeSources[0]; } public ISoundSource AddSoundSourceFromMemory(byte[] data, int channels, int sampleBits, int sampleRate) { return new OpenAlSoundSource(data, channels, sampleBits, sampleRate); } public ISound Play2D(ISoundSource sound, bool loop) { int source = GetSourceFromPool(); return new OpenAlSound(source, (sound as OpenAlSoundSource).buffer, loop); } public float Volume { get { return volume; } set { Al.alListenerf(Al.AL_GAIN, volume = value); } } } class OpenAlSoundSource : ISoundSource { public readonly int buffer; static int MakeALFormat(int channels, int bits) { if (channels == 1) return bits == 16 ? Al.AL_FORMAT_MONO16 : Al.AL_FORMAT_MONO8; else return bits == 16 ? Al.AL_FORMAT_STEREO16 : Al.AL_FORMAT_STEREO8; } public OpenAlSoundSource(byte[] data, int channels, int sampleBits, int sampleRate) { Al.alGenBuffers(1, out buffer); Al.alBufferData(buffer, MakeALFormat(channels, sampleBits), data, data.Length, sampleRate); } } class OpenAlSound : ISound { public readonly int source = -1; float volume = 1f; public OpenAlSound(int source, int buffer, bool looping) { if (source == -1) return; this.source = source; Al.alSourcef(source, Al.AL_PITCH, 1f); Al.alSourcef(source, Al.AL_GAIN, 1f); Al.alSource3f(source, Al.AL_POSITION, 0f, 0f, 0f); Al.alSource3f(source, Al.AL_VELOCITY, 0f, 0f, 0f); Al.alSourcei(source, Al.AL_BUFFER, buffer); Al.alSourcei(source, Al.AL_LOOPING, looping ? Al.AL_TRUE : Al.AL_FALSE); Al.alSourcePlay(source); } public float Volume { get { return volume; } set { if (source != -1) Al.alSourcef(source, Al.AL_GAIN, volume = value); } } } }