#region Copyright & License Information /* * Copyright 2007-2022 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. For more * information, see COPYING. */ #endregion using System.Collections.Generic; using OpenRA.Activities; using OpenRA.Mods.Common.Traits; using OpenRA.Primitives; using OpenRA.Traits; namespace OpenRA.Mods.Common.Activities { public class DeliverUnit : Activity { readonly Carryall carryall; readonly bool assignTargetOnFirstRun; readonly WDist deliverRange; readonly Color? targetLineColor; Target destination; public DeliverUnit(Actor self, WDist deliverRange, Color? targetLineColor) : this(self, Target.Invalid, deliverRange, targetLineColor) { assignTargetOnFirstRun = true; } public DeliverUnit(Actor self, in Target destination, WDist deliverRange, Color? targetLineColor) { this.destination = destination; this.deliverRange = deliverRange; this.targetLineColor = targetLineColor; carryall = self.Trait(); } protected override void OnFirstRun(Actor self) { // In case this activity was queued (either via queued order of via AutoCarryall) // something might have happened to the cargo in the time between the activity being // queued and being run, so short out if it is no longer valid. if (carryall.Carryable == null) return; if (assignTargetOnFirstRun) destination = Target.FromCell(self.World, self.Location); QueueChild(new Land(self, destination, deliverRange)); QueueChild(new Wait(carryall.Info.BeforeUnloadDelay, false)); QueueChild(new ReleaseUnit(self)); QueueChild(new TakeOff(self)); } public override IEnumerable TargetLineNodes(Actor self) { if (targetLineColor != null) yield return new TargetLineNode(destination, targetLineColor.Value); } class ReleaseUnit : Activity { readonly Carryall carryall; readonly BodyOrientation body; readonly IFacing facing; public ReleaseUnit(Actor self) { facing = self.Trait(); carryall = self.Trait(); body = self.Trait(); } protected override void OnFirstRun(Actor self) { // HACK: Activities still tick between the actor being killed and being disposed // Thus the carryable might have changed since queuing because the death handler set it to null if (carryall.Carryable == null) return; var localOffset = carryall.CarryableOffset.Rotate(body.QuantizeOrientation(self.Orientation)); var targetPosition = self.CenterPosition + body.LocalToWorld(localOffset); var targetLocation = self.World.Map.CellContaining(targetPosition); carryall.Carryable.Trait().SetPosition(carryall.Carryable, targetLocation, SubCell.FullCell); carryall.Carryable.Trait().Facing = facing.Facing; // Put back into world self.World.AddFrameEndTask(w => { if (self.IsDead) return; var cargo = carryall.Carryable; if (cargo == null) return; var carryable = cargo.Trait(); w.Add(cargo); carryall.DetachCarryable(self); carryable.UnReserve(cargo); carryable.Detached(cargo); }); } } } }