#region Copyright & License Information /* * Copyright 2007-2022 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. For more * information, see COPYING. */ #endregion using OpenRA.Mods.Common.Traits; using OpenRA.Primitives; using OpenRA.Traits; namespace OpenRA.Mods.Common.Activities { class RepairBridge : Enter { readonly EnterBehaviour enterBehaviour; readonly string speechNotification; readonly string textNotification; Actor enterActor; BridgeHut enterHut; LegacyBridgeHut enterLegacyHut; public RepairBridge(Actor self, in Target target, EnterBehaviour enterBehaviour, string speechNotification, string textNotification, Color targetLineColor) : base(self, target, targetLineColor) { this.enterBehaviour = enterBehaviour; this.speechNotification = speechNotification; this.textNotification = textNotification; } bool CanEnterHut() { if (enterLegacyHut != null) return enterLegacyHut.BridgeDamageState != DamageState.Undamaged && !enterLegacyHut.Repairing && enterLegacyHut.Bridge.GetHut(0) != null && enterLegacyHut.Bridge.GetHut(1) != null; if (enterHut != null) return enterHut.BridgeDamageState != DamageState.Undamaged && !enterHut.Repairing; return false; } protected override bool TryStartEnter(Actor self, Actor targetActor) { enterActor = targetActor; enterLegacyHut = enterActor.TraitOrDefault(); enterHut = enterActor.TraitOrDefault(); // Make sure we can still repair the target before entering // (but not before, because this may stop the actor in the middle of nowhere) if (!CanEnterHut()) { Cancel(self, true); return false; } return true; } protected override void OnEnterComplete(Actor self, Actor targetActor) { // Make sure the target hasn't changed while entering // OnEnterComplete is only called if targetActor is alive if (targetActor != enterActor) return; if (!CanEnterHut()) return; if (enterLegacyHut != null) enterLegacyHut.Repair(self); else if (enterHut != null) enterHut.Repair(self); Game.Sound.PlayNotification(self.World.Map.Rules, self.Owner, "Speech", speechNotification, self.Owner.Faction.InternalName); TextNotificationsManager.AddTransientLine(textNotification, self.Owner); if (enterBehaviour == EnterBehaviour.Dispose) self.Dispose(); else if (enterBehaviour == EnterBehaviour.Suicide) self.Kill(self); } } }