#region Copyright & License Information /* * Copyright 2007-2022 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. For more * information, see COPYING. */ #endregion using System; using OpenRA.Mods.Common.Projectiles; using OpenRA.Server; namespace OpenRA.Mods.Common.Lint { class CheckAngle : ILintRulesPass, ILintServerMapPass { void ILintRulesPass.Run(Action emitError, Action emitWarning, ModData modData, Ruleset rules) { Run(emitError, rules); } void ILintServerMapPass.Run(Action emitError, Action emitWarning, ModData modData, MapPreview map, Ruleset mapRules) { Run(emitError, mapRules); } void Run(Action emitError, Ruleset rules) { foreach (var weaponInfo in rules.Weapons) { if (weaponInfo.Value.Projectile is MissileInfo missile) { var minAngle = missile.MinimumLaunchAngle.Angle; var maxAngle = missile.MaximumLaunchAngle.Angle; // If both angles are identical, we only need to test one of them var testMaxAngle = minAngle != maxAngle; CheckLaunchAngles(weaponInfo.Key, minAngle, testMaxAngle, maxAngle, emitError); } if (weaponInfo.Value.Projectile is BulletInfo bullet) { var minAngle = bullet.LaunchAngle[0].Angle; var maxAngle = bullet.LaunchAngle.Length > 1 ? bullet.LaunchAngle[1].Angle : minAngle; // If both angles are identical, we only need to test one of them var testMaxAngle = minAngle != maxAngle; CheckLaunchAngles(weaponInfo.Key, minAngle, testMaxAngle, maxAngle, emitError); } } } static bool InvalidAngle(int value) { return value > 255 && value < 769; } static void CheckLaunchAngles(string weaponInfo, int minAngle, bool testMaxAngle, int maxAngle, Action emitError) { if (InvalidAngle(minAngle)) emitError($"Weapon `{weaponInfo}`: Projectile minimum LaunchAngle must not exceed (-)255!"); if (testMaxAngle && InvalidAngle(maxAngle)) emitError($"Weapon `{weaponInfo}`: Projectile maximum LaunchAngle must not exceed (-)255!"); if ((minAngle < 256) && (maxAngle < 256) && (minAngle > maxAngle)) emitError($"Weapon `{weaponInfo}`: Projectile minimum LaunchAngle must not exceed maximum LaunchAngle!"); if ((minAngle > 768) && (maxAngle > 768) && (minAngle > maxAngle)) emitError($"Weapon `{weaponInfo}`: Projectile minimum LaunchAngle must not exceed maximum LaunchAngle!"); if ((minAngle < 256) && (maxAngle > 768)) emitError($"Weapon `{weaponInfo}`: Projectile minimum LaunchAngle must not exceed maximum LaunchAngle!"); } } }