#region Copyright & License Information /* * Copyright 2007-2022 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. For more * information, see COPYING. */ #endregion using System; using System.Collections.Generic; using System.Linq; using OpenRA.Graphics; using OpenRA.Mods.Common.Traits; using OpenRA.Mods.Common.Traits.Render; using OpenRA.Primitives; using OpenRA.Widgets; namespace OpenRA.Mods.Common.Widgets { public class ObserverProductionIconsWidget : Widget { public readonly string TooltipTemplate = "PRODUCTION_TOOLTIP"; public readonly string TooltipContainer; public Func GetPlayer; readonly World world; readonly WorldRenderer worldRenderer; public int IconWidth = 32; public int IconHeight = 24; public int IconSpacing = 1; public string ClockAnimation = "clock"; public string ClockSequence = "idle"; public string ClockPalette = "chrome"; public ProductionIcon TooltipIcon { get; private set; } public Func GetTooltipIcon; readonly Dictionary clocks; readonly Lazy tooltipContainer; readonly List productionIcons = new List(); readonly List productionIconsBounds = new List(); readonly float2 iconSize; int lastIconIdx; public int MinWidth = 240; int currentTooltipToken; [ObjectCreator.UseCtor] public ObserverProductionIconsWidget(World world, WorldRenderer worldRenderer) { this.world = world; this.worldRenderer = worldRenderer; clocks = new Dictionary(); GetTooltipIcon = () => TooltipIcon; tooltipContainer = Exts.Lazy(() => Ui.Root.Get(TooltipContainer)); iconSize = new float2(IconWidth, IconHeight); } protected ObserverProductionIconsWidget(ObserverProductionIconsWidget other) : base(other) { GetPlayer = other.GetPlayer; world = other.world; worldRenderer = other.worldRenderer; clocks = other.clocks; IconWidth = other.IconWidth; IconHeight = other.IconHeight; IconSpacing = other.IconSpacing; iconSize = new float2(IconWidth, IconHeight); ClockAnimation = other.ClockAnimation; ClockSequence = other.ClockSequence; ClockPalette = other.ClockPalette; TooltipIcon = other.TooltipIcon; GetTooltipIcon = () => TooltipIcon; MinWidth = other.MinWidth; TooltipTemplate = other.TooltipTemplate; TooltipContainer = other.TooltipContainer; tooltipContainer = Exts.Lazy(() => Ui.Root.Get(TooltipContainer)); } public override void Draw() { productionIcons.Clear(); productionIconsBounds.Clear(); var player = GetPlayer(); if (player == null) return; var queues = world.ActorsWithTrait() .Where(a => a.Actor.Owner == player) .Select((a, i) => new { a.Trait, i }); foreach (var queue in queues) if (!clocks.ContainsKey(queue.Trait)) clocks.Add(queue.Trait, new Animation(world, ClockAnimation)); var currentItemsByItem = queues .Select(a => a.Trait.CurrentItem()) .Where(pi => pi != null) .GroupBy(pr => pr.Item) .OrderBy(g => g.First().Queue.Info.DisplayOrder) .ThenBy(g => g.First().BuildPaletteOrder) .ToList(); Game.Renderer.EnableAntialiasingFilter(); var queueCol = 0; foreach (var currentItems in currentItemsByItem) { var queued = currentItems .OrderBy(pi => pi.Done ? 0 : (pi.Paused ? 2 : 1)) .ThenBy(q => q.RemainingTimeActual) .ToList(); var current = queued.First(); var queue = current.Queue; var faction = queue.Actor.Owner.Faction.InternalName; var actor = queue.AllItems().FirstOrDefault(a => a.Name == current.Item); if (actor == null) continue; var rsi = actor.TraitInfo(); var icon = new Animation(world, rsi.GetImage(actor, faction)); var bi = actor.TraitInfo(); icon.Play(bi.Icon); var topLeftOffset = new float2(queueCol * (IconWidth + IconSpacing), 0); var iconTopLeft = RenderOrigin + topLeftOffset; var centerPosition = iconTopLeft + 0.5f * iconSize; var palette = bi.IconPaletteIsPlayerPalette ? bi.IconPalette + player.InternalName : bi.IconPalette; WidgetUtils.DrawSpriteCentered(icon.Image, worldRenderer.Palette(palette), centerPosition, 0.5f); var rect = new Rectangle((int)iconTopLeft.X, (int)iconTopLeft.Y, (int)iconSize.X, (int)iconSize.Y); productionIcons.Add(new ProductionIcon { Actor = actor, Pos = new float2(rect.Location), Queued = queued, ProductionQueue = current.Queue }); productionIconsBounds.Add(rect); var pios = queue.Actor.Owner.PlayerActor.TraitsImplementing(); foreach (var pio in pios.Where(p => p.IsOverlayActive(actor))) WidgetUtils.DrawSpriteCentered(pio.Sprite, worldRenderer.Palette(pio.Palette), centerPosition + pio.Offset(iconSize), 0.5f); var clock = clocks[queue]; clock.PlayFetchIndex(ClockSequence, () => current.TotalTime == 0 ? 0 : (current.TotalTime - current.RemainingTime) * (clock.CurrentSequence.Length - 1) / current.TotalTime); clock.Tick(); WidgetUtils.DrawSpriteCentered(clock.Image, worldRenderer.Palette(ClockPalette), centerPosition, 0.5f); queueCol++; } var newWidth = Math.Max(queueCol * (IconWidth + IconSpacing), MinWidth); if (newWidth != Bounds.Width) { var wasInBounds = EventBounds.Contains(Viewport.LastMousePos); Bounds.Width = newWidth; var isInBounds = EventBounds.Contains(Viewport.LastMousePos); // HACK: Ui.MouseOverWidget is normally only updated when the mouse moves // Call ResetTooltips to force a fake mouse movement so the checks in Tick will work properly if (wasInBounds != isInBounds) Game.RunAfterTick(Ui.ResetTooltips); } Game.Renderer.DisableAntialiasingFilter(); var tiny = Game.Renderer.Fonts["Tiny"]; var bold = Game.Renderer.Fonts["Small"]; foreach (var icon in productionIcons) { var current = icon.Queued.First(); var text = GetOverlayForItem(current, world.Timestep); tiny.DrawTextWithContrast(text, icon.Pos + new float2(16, 12) - new float2(tiny.Measure(text).X / 2, 0), Color.White, Color.Black, 1); if (icon.Queued.Count > 1) { text = icon.Queued.Count.ToString(); bold.DrawTextWithContrast(text, icon.Pos + new float2(16, 0) - new float2(bold.Measure(text).X / 2, 0), Color.White, Color.Black, 1); } } var parentWidth = Bounds.X + Bounds.Width; Parent.Bounds.Width = parentWidth; var gradient = Parent.Get("PLAYER_GRADIENT"); var offset = gradient.Bounds.X - Bounds.X; var gradientWidth = Math.Max(MinWidth - offset, currentItemsByItem.Count * (IconWidth + IconSpacing)); gradient.Bounds.Width = gradientWidth; var widestChildWidth = Parent.Parent.Children.Max(x => x.Bounds.Width); Parent.Parent.Bounds.Width = Math.Max(25 + widestChildWidth, Bounds.Left + MinWidth); } static string GetOverlayForItem(ProductionItem item, int timestep) { if (item.Paused) return "ON HOLD"; if (item.Done) return "READY"; return WidgetUtils.FormatTime(item.Queue.RemainingTimeActual(item), timestep); } public override Widget Clone() { return new ObserverProductionIconsWidget(this); } public override void Tick() { if (TooltipContainer == null) return; if (Ui.MouseOverWidget != this) { if (TooltipIcon != null) { tooltipContainer.Value.RemoveTooltip(currentTooltipToken); lastIconIdx = 0; TooltipIcon = null; } return; } if (TooltipIcon != null && productionIconsBounds.Count > lastIconIdx && productionIcons[lastIconIdx].Actor == TooltipIcon.Actor && productionIconsBounds[lastIconIdx].Contains(Viewport.LastMousePos)) return; for (var i = 0; i < productionIconsBounds.Count; i++) { if (!productionIconsBounds[i].Contains(Viewport.LastMousePos)) continue; lastIconIdx = i; TooltipIcon = productionIcons[i]; currentTooltipToken = tooltipContainer.Value.SetTooltip(TooltipTemplate, new WidgetArgs { { "player", GetPlayer() }, { "getTooltipIcon", GetTooltipIcon } }); return; } TooltipIcon = null; } } }