#region Copyright & License Information /* * Copyright 2007-2016 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. For more * information, see COPYING. */ #endregion using System.Collections.Generic; using OpenRA.Mods.Common.Warheads; using OpenRA.Traits; namespace OpenRA.Mods.Common.Traits.Sound { [Desc("Sounds to play when killed.")] public class DeathSoundsInfo : ITraitInfo { [Desc("Death notification voice.")] [VoiceReference] public readonly string Voice = "Die"; [Desc("Multiply volume with this factor.")] public readonly float VolumeMultiplier = 1f; [Desc("Damage types that this should be used for (defined on the warheads).", "If empty, this will be used as the default sound for all death types.")] public readonly HashSet DeathTypes = new HashSet(); public object Create(ActorInitializer init) { return new DeathSounds(this); } } public class DeathSounds : INotifyKilled { readonly DeathSoundsInfo info; public DeathSounds(DeathSoundsInfo info) { this.info = info; } public void Killed(Actor self, AttackInfo e) { var warhead = e.Warhead as DamageWarhead; // If the warhead is null, the actor was killed by some non-standard means if (info.DeathTypes.Count == 0 || (warhead != null && warhead.DamageTypes.Overlaps(info.DeathTypes))) self.PlayVoiceLocal(info.Voice, info.VolumeMultiplier); } } }