#region Copyright & License Information /* * Copyright 2007-2013 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, * see COPYING. */ #endregion using System; using System.Drawing; namespace OpenRA { /// /// 3d World vector for describing offsets and distances - 1024 units = 1 cell. /// public struct WVec { public readonly int X, Y, Z; public WVec(int x, int y, int z) { X = x; Y = y; Z = z; } public WVec(WRange x, WRange y, WRange z) { X = x.Range; Y = y.Range; Z = z.Range; } public static readonly WVec Zero = new WVec(0, 0, 0); public static WVec operator +(WVec a, WVec b) { return new WVec(a.X + b.X, a.Y + b.Y, a.Z + b.Z); } public static WVec operator -(WVec a, WVec b) { return new WVec(a.X - b.X, a.Y - b.Y, a.Z - b.Z); } public static WVec operator -(WVec a) { return new WVec(-a.X, -a.Y, -a.Z); } public static WVec operator /(WVec a, int b) { return new WVec(a.X / b, a.Y / b, a.Z / b); } public static WVec operator *(int a, WVec b) { return new WVec(a * b.X, a * b.Y, a * b.Z); } public static WVec operator *(WVec a, int b) { return b*a; } public static bool operator ==(WVec me, WVec other) { return (me.X == other.X && me.Y == other.Y && me.Z == other.Z); } public static bool operator !=(WVec me, WVec other) { return !(me == other); } public static int Dot(WVec a, WVec b) { return a.X * b.X + a.Y * b.Y + a.Z * b.Z; } public long LengthSquared { get { return (long)X * X + (long)Y * Y + (long)Z * Z; } } public int Length { get { return (int)Math.Sqrt(LengthSquared); } } public long HorizontalLengthSquared { get { return (long)X * X + (long)Y * Y; } } public int HorizontalLength { get { return (int)Math.Sqrt(HorizontalLengthSquared); } } public WVec Rotate(WRot rot) { var mtx = rot.AsMatrix(); var lx = (long)X; var ly = (long)Y; var lz = (long)Z; return new WVec( (int)((lx * mtx[0] + ly*mtx[4] + lz*mtx[8]) / mtx[15]), (int)((lx * mtx[1] + ly*mtx[5] + lz*mtx[9]) / mtx[15]), (int)((lx * mtx[2] + ly*mtx[6] + lz*mtx[10]) / mtx[15])); } public static WVec Lerp(WVec a, WVec b, int mul, int div) { return a + (b - a) * mul / div; } public static WVec LerpQuadratic(WVec a, WVec b, WAngle pitch, int mul, int div) { // Start with a linear lerp between the points var ret = Lerp(a, b, mul, div); if (pitch.Angle == 0) return ret; // Add an additional quadratic variation to height // Uses fp to avoid integer overflow var offset = (int)((float)((float)(b - a).Length*pitch.Tan()*mul*(div - mul)) / (float)(1024*div*div)); return new WVec(ret.X, ret.Y, ret.Z + offset); } // Sampled a N-sample probability density function in the range [-1024..1024, -1024..1024] // 1 sample produces a rectangular probability // 2 samples produces a triangular probability // ... // N samples approximates a true gaussian public static WVec FromPDF(Thirdparty.Random r, int samples) { return new WVec(WRange.FromPDF(r, samples), WRange.FromPDF(r, samples), WRange.Zero); } public override int GetHashCode() { return X.GetHashCode() ^ Y.GetHashCode() ^ Z.GetHashCode(); } public override bool Equals(object obj) { if (obj == null) return false; WVec o = (WVec)obj; return o == this; } public override string ToString() { return "{0},{1},{2}".F(X, Y, Z); } } }