#region Copyright & License Information /* * Copyright 2007-2010 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, * see LICENSE. */ #endregion using System.Collections.Generic; using System.Drawing; using System.Linq; using OpenRA.Graphics; using OpenRA.Mods.RA.Render; using OpenRA.Traits; using OpenRA.Mods.RA.Effects; namespace OpenRA.Mods.RA { class ChronoshiftPowerInfo : SupportPowerInfo { public readonly int Range = 1; // Range in cells public readonly int Duration = 30; // Seconds public readonly bool KillCargo = true; public override object Create(ActorInitializer init) { return new ChronoshiftPower(init.self,this); } } class ChronoshiftPower : SupportPower { public ChronoshiftPower(Actor self, ChronoshiftPowerInfo info) : base(self, info) { } public override IOrderGenerator OrderGenerator(string order, SupportPowerManager manager) { Sound.PlayToPlayer(manager.self.Owner, Info.SelectTargetSound); return new SelectTarget(order, manager, this); } public override void Activate(Actor self, Order order) { self.Trait().PlayCustomAnim(self, "active"); // Trigger screen desaturate effect foreach (var a in self.World.Queries.WithTrait()) a.Trait.Enable(); Sound.Play("chrono2.aud", Game.CellSize * order.TargetLocation); Sound.Play("chrono2.aud", Game.CellSize * order.ExtraLocation); foreach (var target in UnitsInRange(order.ExtraLocation)) { var cs = target.Trait(); var targetCell = target.Location + order.TargetLocation - order.ExtraLocation; // TODO: Fix CanChronoshiftTo desync if (cs.CanChronoshiftTo(target, targetCell)) target.Trait().Teleport(target, targetCell, (Info as ChronoshiftPowerInfo).Duration * 25, (Info as ChronoshiftPowerInfo).KillCargo, self); } } public IEnumerable UnitsInRange(int2 xy) { int range = (Info as ChronoshiftPowerInfo).Range; var uim = self.World.WorldActor.Trait(); var tiles = self.World.FindTilesInCircle(xy, range); var units = new List(); foreach (var t in tiles) units.AddRange(uim.GetUnitsAt(t)); return units.Distinct().Where(a => a.HasTrait()); } class SelectTarget : IOrderGenerator { readonly ChronoshiftPower power; readonly int range; readonly Sprite tile; readonly SupportPowerManager manager; readonly string order; public SelectTarget(string order, SupportPowerManager manager, ChronoshiftPower power) { this.manager = manager; this.order = order; this.power = power; this.range = (power.Info as ChronoshiftPowerInfo).Range; tile = UiOverlay.SynthesizeTile(0x04); } public IEnumerable Order(World world, int2 xy, MouseInput mi) { world.CancelInputMode(); world.OrderGenerator = new SelectDestination(order, manager, power, xy); yield break; } public void Tick(World world) { // Cancel the OG if we can't use the power if (!manager.Powers.ContainsKey(order)) world.CancelInputMode(); } public void RenderAfterWorld(WorldRenderer wr, World world) { var xy = Game.viewport.ViewToWorld(Viewport.LastMousePos).ToInt2(); var targetUnits = power.UnitsInRange(xy); foreach (var unit in targetUnits) wr.DrawSelectionBox(unit, Color.Red); } public void RenderBeforeWorld(WorldRenderer wr, World world) { var xy = Game.viewport.ViewToWorld(Viewport.LastMousePos).ToInt2(); var tiles = world.FindTilesInCircle(xy, range); foreach (var t in tiles) tile.DrawAt( wr, Game.CellSize * t, "terrain" ); } public string GetCursor(World world, int2 xy, MouseInput mi) { return "chrono-select"; } } class SelectDestination : IOrderGenerator { readonly ChronoshiftPower power; readonly int2 sourceLocation; readonly int range; readonly Sprite validTile, invalidTile, sourceTile; readonly SupportPowerManager manager; readonly string order; public SelectDestination(string order, SupportPowerManager manager, ChronoshiftPower power, int2 sourceLocation) { this.manager = manager; this.order = order; this.power = power; this.sourceLocation = sourceLocation; this.range = (power.Info as ChronoshiftPowerInfo).Range; // todo: this burns up more texture space every time someone uses chronoshift. validTile = UiOverlay.SynthesizeTile(0x0f); invalidTile = UiOverlay.SynthesizeTile(0x08); sourceTile = UiOverlay.SynthesizeTile(0x04); } public IEnumerable Order(World world, int2 xy, MouseInput mi) { if (mi.Button == MouseButton.Right) { world.CancelInputMode(); yield break; } var ret = OrderInner( world, xy, mi ).FirstOrDefault(); if (ret == null) yield break; world.CancelInputMode(); yield return ret; } IEnumerable OrderInner(World world, int2 xy, MouseInput mi) { // Cannot chronoshift into unexplored location if (isValidTarget(xy)) yield return new Order(order, manager.self, false) { TargetLocation = xy, ExtraLocation = sourceLocation }; } public void Tick(World world) { // Cancel the OG if we can't use the power if (!manager.Powers.ContainsKey(order)) world.CancelInputMode(); } public void RenderAfterWorld(WorldRenderer wr, World world) { foreach (var unit in power.UnitsInRange(sourceLocation)) wr.DrawSelectionBox(unit, Color.Red); } public void RenderBeforeWorld(WorldRenderer wr, World world) { var xy = Game.viewport.ViewToWorld(Viewport.LastMousePos).ToInt2(); // Source tiles foreach (var t in world.FindTilesInCircle(sourceLocation, range)) sourceTile.DrawAt( wr, Game.CellSize * t, "terrain" ); // Destination tiles foreach (var t in world.FindTilesInCircle(xy, range)) sourceTile.DrawAt( wr, Game.CellSize * t, "terrain" ); // Unit previews foreach (var unit in power.UnitsInRange(sourceLocation)) { var targetCell = unit.Location + xy - sourceLocation; foreach (var r in unit.Render()) r.Sprite.DrawAt(r.Pos - Traits.Util.CenterOfCell(unit.Location) + Traits.Util.CenterOfCell(targetCell), wr.GetPaletteIndex(r.Palette ?? unit.Owner.Palette), r.Scale*r.Sprite.size); } // Unit tiles foreach (var unit in power.UnitsInRange(sourceLocation)) { var targetCell = unit.Location + xy - sourceLocation; var canEnter = unit.Trait().CanChronoshiftTo(unit,targetCell); var tile = canEnter ? validTile : invalidTile; tile.DrawAt( wr, Game.CellSize * targetCell, "terrain" ); } } bool isValidTarget(int2 xy) { var canTeleport = false; foreach (var unit in power.UnitsInRange(sourceLocation)) { var targetCell = unit.Location + xy - sourceLocation; if (unit.Trait().CanChronoshiftTo(unit,targetCell)) { canTeleport = true; break; } } return canTeleport; } public string GetCursor(World world, int2 xy, MouseInput mi) { return isValidTarget(xy) ? "chrono-target" : "move-blocked"; } } } }