^BaseWorld: Inherits: ^Palettes AlwaysVisible: ScreenMap: ActorMap: Selection: MusicPlaylist: VictoryMusic: score DefeatMusic: score TerrainGeometryOverlay: DebugVisualizations: TerrainRenderer: ShroudRenderer: ShroudVariants: shrouda, shroudb, shroudc, shroudd FogVariants: foga, fogb, fogc, fogd Index: 11, 3, 7, 9, 6, 13, 12, 14, 4, 8, 2, 1, 5, 10 OverrideFullShroud: shroudfull OverrideFullFog: fogfull ShroudBlend: Multiply Locomotor@FOOT: Name: foot Crushes: crate, spicebloom SharesCell: true TerrainSpeeds: Sand: 100 Rock: 100 Transition: 100 Concrete: 100 SpiceSand: 100 Spice: 100 SpiceBlobs: 100 Dune: 80 Rough: 80 Locomotor@VEHICLE: Name: vehicle Crushes: crate, spicebloom TerrainSpeeds: Sand: 100 Rock: 100 Transition: 100 Concrete: 100 SpiceSand: 100 Spice: 100 SpiceBlobs: 100 Dune: 50 Locomotor@TANK: Name: tank Crushes: crate, infantry, spicebloom TerrainSpeeds: Sand: 100 Rock: 100 Transition: 100 Concrete: 100 SpiceSand: 100 Spice: 100 SpiceBlobs: 100 Dune: 50 Locomotor@DEVASTATOR: Name: devastator Crushes: crate, infantry, spicebloom, wall TerrainSpeeds: Sand: 100 Rock: 100 Transition: 100 Concrete: 100 SpiceSand: 100 Spice: 100 SpiceBlobs: 100 Dune: 50 Locomotor@WORM: Name: worm TerrainSpeeds: Sand: 100 Dune: 100 SpiceSand: 100 Spice: 100 Faction@Random: Name: Any InternalName: Random RandomFactionMembers: atreides, harkonnen, ordos Description: Random House\nA random house will be chosen when the game starts. Faction@Atreides: Name: Atreides InternalName: atreides Description: House Atreides\nThe noble Atreides, from the water world of Caladan,\nrely on their ornithopters to ensure air superiority.\nThey have allied themselves with the Fremen, the fearsome\nnative warriors of Dune that can move undetected in battle.\n\nFaction Variations:\n - Combat tanks are balanced in terms of speed and durability\n\nSpecial Units:\n - Grenadier\n - Fremen\n - Sonic Tank\n\nSuperweapon:\n - Airstrike Faction@Harkonnen: Name: Harkonnen InternalName: harkonnen Description: House Harkonnen\nThe evil Harkonnen will stop at nothing to gain control of the spice.\nThey rely on brute force and atomic weapons to achieve their goals:\nwealth, and the destruction of House Atreides.\n\nFaction Variations:\n - Combat Tanks are more durable but slower \n\nSpecial Units:\n - Sardaukar\n - Devastator\n\nSuperweapon: \n - Death Hand Missile Faction@Ordos: Name: Ordos InternalName: ordos Description: House Ordos\nThe insidious Ordos of the icy planet Sigma Draconis IV\nare known for their wealth, greed and treachery.\nRelying heavily on mercenaries they often resort\nto sabotage and forbidden Ixian technologies.\n\nFaction Variations: \n - Trikes are replaced by Raider Trikes\n - Combat Tanks are faster but less durable\n\nSpecial Units:\n - Raider Trike\n - Stealth Raider Trike\n - Saboteur\n - Deviator Faction@Corrino: Name: Corrino InternalName: corrino Selectable: false Faction@Mercenaries: Name: Mercenaries InternalName: mercenary Selectable: false Faction@Smugglers: Name: Smugglers InternalName: smuggler Selectable: false Faction@Fremen: Name: Fremen InternalName: fremen Selectable: false D2kResourceRenderer: ResourceTypes: Spice: Sequences: spicea, spiceb, spicec, spiced Palette: d2k Name: Spice World: Inherits: ^BaseWorld ChatCommands: DevCommands: DebugVisualizationCommands: PlayerCommands: HelpCommand: ScreenShaker: BuildingInfluence: ProductionQueueFromSelection: ProductionPaletteWidget: PRODUCTION_PALETTE ActorSpawnManager: Actors: sandworm CrateSpawner: Minimum: 0 Maximum: 2 SpawnInterval: 1500 WaterChance: 0 ValidGround: Sand, Rock, Transition, Spice, SpiceSand, Dune, Concrete InitialSpawnDelay: 1500 CheckboxDisplayOrder: 1 DomainIndex: WarheadDebugOverlay: BuildableTerrainLayer: ResourceLayer: RecalculateResourceDensity: true ResourceTypes: Spice: ResourceIndex: 1 TerrainType: Spice AllowedTerrainTypes: SpiceSand MaxDensity: 20 ResourceClaimLayer: CustomTerrainDebugOverlay: SmudgeLayer@Rock: Type: RockCrater Sequence: rockcraters SmudgeLayer@Sand: Type: SandCrater Sequence: sandcraters MapCreeps: CheckboxLabel: Worms CheckboxDescription: Worms roam the map and devour unprepared forces CheckboxDisplayOrder: 5 SpawnMapActors: MapBuildRadius: AllyBuildRadiusCheckboxDisplayOrder: 4 BuildRadiusCheckboxVisible: False MapOptions: ShortGameCheckboxDisplayOrder: 2 TechLevelDropdownDisplayOrder: 2 GameSpeedDropdownDisplayOrder: 3 CreateMapPlayers: MapStartingLocations: SeparateTeamSpawnsCheckboxDisplayOrder: 6 StartingUnits@mcv: Class: none ClassName: MCV Only BaseActor: mcv Factions: atreides, ordos, harkonnen StartingUnits@lightatreides: Class: light ClassName: Light Support Factions: atreides BaseActor: mcv SupportActors: light_inf, light_inf, light_inf, trooper, grenadier, trike, quad InnerSupportRadius: 3 OuterSupportRadius: 5 StartingUnits@lightharkonnen: Class: light ClassName: Light Support Factions: harkonnen BaseActor: mcv SupportActors: light_inf, light_inf, light_inf, trooper, trooper, trike, quad InnerSupportRadius: 3 OuterSupportRadius: 5 StartingUnits@lightordos: Class: light ClassName: Light Support Factions: ordos BaseActor: mcv SupportActors: light_inf, light_inf, light_inf, trooper, engineer, raider, quad InnerSupportRadius: 3 OuterSupportRadius: 5 StartingUnits@heavyatreides: Class: heavy ClassName: Heavy Support Factions: atreides BaseActor: mcv SupportActors: light_inf, light_inf, light_inf, trooper, grenadier, trike, combat_tank_a, missile_tank InnerSupportRadius: 3 OuterSupportRadius: 5 StartingUnits@heavyharkonnen: Class: heavy ClassName: Heavy Support Factions: harkonnen BaseActor: mcv SupportActors: light_inf, light_inf, light_inf, trooper, engineer, quad, combat_tank_h, siege_tank InnerSupportRadius: 3 OuterSupportRadius: 5 StartingUnits@heavyordos: Class: heavy ClassName: Heavy Support Factions: ordos BaseActor: mcv SupportActors: light_inf, light_inf, light_inf, trooper, engineer, raider, combat_tank_o, missile_tank InnerSupportRadius: 3 OuterSupportRadius: 5 SpawnStartingUnits: DropdownDisplayOrder: 1 PathFinder: ValidateOrder: DebugPauseState: RadarPings: ObjectivesPanel: ExitDelay: 0 PanelName: SKIRMISH_STATS LoadWidgetAtGameStart: ScriptTriggers: StartGameNotification: TimeLimitManager: ColorPickerManager: PreviewActor: carryall.colorpicker PresetHues: 0, 0.13, 0.18, 0.3, 0.475, 0.625, 0.82, 0.89, 0.97, 0.05, 0.23, 0.375, 0.525, 0.6, 0.75, 0.85 PresetSaturations: 0.9, 0.9, 0.9, 0.9, 0.9, 0.9, 0.9, 0.9, 0.5, 0.35, 0.4, 0.4, 0.5, 0.5, 0.4, 0.35 OrderEffects: TerrainFlashImage: moveflsh TerrainFlashSequence: idle TerrainFlashPalette: moveflash EditorWorld: Inherits: ^BaseWorld EditorActorLayer: EditorCursorLayer: EditorResourceLayer: RecalculateResourceDensity: true ResourceTypes: Spice: ResourceIndex: 1 TerrainType: Spice AllowedTerrainTypes: SpiceSand MaxDensity: 20 EditorSelectionLayer: LoadWidgetAtGameStart: EditorActionManager: BuildableTerrainOverlay: AllowedTerrainTypes: Rock, Concrete