Debris: ReloadDelay: 60 Range: 2c768 Projectile: Bullet Speed: 32, 64 Blockable: false LaunchAngle: 128, 192 Inaccuracy: 1c256 Image: shrapnel Shadow: true BounceCount: 3 BounceRangeModifier: 20 Warhead@1Dam: SpreadDamage Damage: 1500 Spread: 512 Falloff: 100, 0 Versus: none: 20 wall: 50 building: 50 wood: 60 light: 100 heavy: 75 concrete: 100 invulnerable: 0 cy: 20 harvester: 50 DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath DamageCalculationType: ClosestTargetablePosition Warhead@2Smu: LeaveSmudge SmudgeType: SandCrater InvalidTargets: Vehicle, Structure Warhead@3Eff: CreateEffect Explosions: tiny_explosion ImpactActors: false Warhead@4Concrete: DamagesConcrete Damage: 300 Debris2: Inherits: Debris Projectile: Bullet Image: shrapnel2 TrailImage: small_trail TrailPalette: effect75alpha TrailInterval: 1 Warhead@1Dam: SpreadDamage Damage: 2500 Spread: 1c0 Versus: none: 90 wall: 5 building: 65 wood: 50 light: 40 heavy: 30 concrete: 100 invulnerable: 0 cy: 20 harvester: 25 DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath Warhead@3Eff: CreateEffect Explosions: small_napalm Warhead@4Concrete: DamagesConcrete Damage: 2250 Debris3: Inherits: Debris2 Projectile: Bullet Image: shrapnel3 TrailImage: small_trail2 Warhead@1Dam: SpreadDamage Damage: 1500 Warhead@4Concrete: DamagesConcrete Damage: 1350 Debris4: Inherits: Debris2 Projectile: Bullet Image: shrapnel4 TrailImage: large_trail