using System; using System.Collections.Generic; using System.Text; using OpenRa.FileFormats; using System.Drawing; namespace OpenRa.Game { class Tree : Actor { public Tree(TreeReference r, TreeCache renderer, Map map) { location = new PointF(24 * (r.X - map.XOffset), 24 * (r.Y - map.YOffset)); currentImages = new Sprite[] { renderer.GetImage(r.Image) }; } Sprite[] currentImages; public override Sprite[] CurrentImages { get { return currentImages; } } } }