MissionAccomplished = function() Mission.MissionOver({ player }, nil, true) Media.PlayMovieFullscreen("bombaway.vqa") end MissionFailed = function() Mission.MissionOver(nil, { player }, true) Media.PlayMovieFullscreen("gameover.vqa") end AttackPlayer = function() if not Actor.IsDead(NodBarracks) then Production.BuildWithPerFactoryQueue(NodBarracks, "e1", 5) attackSquad = Team.New(Map.FindUnitsInCircle(enemy, NodBarracks, 3)) Team.Do(attackSquad, function(unit) Actor.AttackMove(unit, waypoint9.location) Actor.Hunt(unit) end) Team.AddEventHandler(attackSquad.OnAllKilled, OpenRA.RunAfterDelay(Utils.Seconds(15), AttackPlayer)) end end WorldLoaded = function() player = OpenRA.GetPlayer("GDI") enemy = OpenRA.GetPlayer("Nod") Media.PlayMovieFullscreen("samdie.vqa") samSites = Team.New({ Sam1, Sam2, Sam3, Sam4 }) Team.AddEventHandler(samSites.OnAllKilled, function() Actor.Create("PowerProxy.AirSupport", { Owner = player }) end) OpenRA.RunAfterDelay(Utils.Seconds(15), AttackPlayer) end Tick = function() if Mission.RequiredUnitsAreDestroyed(player) then MissionFailed() end if Mission.RequiredUnitsAreDestroyed(enemy) then MissionAccomplished() end end