#region Copyright & License Information /* * Copyright 2007-2010 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, * see LICENSE. */ #endregion using System; using System.IO; using OpenRA.FileFormats.Graphics; using Tao.Cg; namespace OpenRA.GlRenderer { public class Shader : IShader { IntPtr effect; IntPtr technique; GraphicsDevice dev; public Shader(GraphicsDevice dev, Stream s) { this.dev = dev; string code; using (var file = new StreamReader(s)) code = file.ReadToEnd(); effect = Cg.cgCreateEffect(dev.cgContext, code, null); if (effect == IntPtr.Zero) { var err = Cg.cgGetErrorString(Cg.cgGetError()); var results = Cg.cgGetLastListing(dev.cgContext); throw new InvalidOperationException( string.Format("Cg compile failed ({0}):\n{1}", err, results)); } technique = Cg.cgGetFirstTechnique(effect); if (technique == IntPtr.Zero) throw new InvalidOperationException("No techniques"); while (Cg.cgValidateTechnique(technique) == 0) { technique = Cg.cgGetNextTechnique(technique); if (technique == IntPtr.Zero) throw new InvalidOperationException("No valid techniques"); } } public void Render(Action a) { CgGl.cgGLEnableProfile(dev.vertexProfile); CgGl.cgGLEnableProfile(dev.fragmentProfile); var pass = Cg.cgGetFirstPass(technique); while (pass != IntPtr.Zero) { Cg.cgSetPassState(pass); a(); Cg.cgResetPassState(pass); pass = Cg.cgGetNextPass(pass); } CgGl.cgGLDisableProfile(dev.fragmentProfile); CgGl.cgGLDisableProfile(dev.vertexProfile); } public void SetValue(string name, ITexture t) { var texture = (Texture)t; var param = Cg.cgGetNamedEffectParameter(effect, name); if (param != IntPtr.Zero && texture != null) CgGl.cgGLSetupSampler(param, texture.texture); } public void SetValue(string name, float x, float y) { var param = Cg.cgGetNamedEffectParameter(effect, name); if (param != IntPtr.Zero) CgGl.cgGLSetParameter2f(param, x, y); } public void Commit() { } } }