#region Copyright & License Information /* * Copyright 2007-2010 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, * see LICENSE. */ #endregion using System.Linq; using OpenRA.Traits; namespace OpenRA.Mods.RA { class ExplodesInfo : TraitInfo { [WeaponReference] public readonly string Weapon = "UnitExplode"; [WeaponReference] public readonly string EmptyWeapon = "UnitExplode"; } class Explodes : INotifyDamage { public void Damaged(Actor self, AttackInfo e) { if (e.DamageState == DamageState.Dead) { var weapon = ChooseWeaponForExplosion(self); if (weapon != null) { var move = self.TraitOrDefault(); var altitude = move != null ? move.Altitude : 0; Combat.DoExplosion(e.Attacker, weapon, self.CenterLocation, altitude); } } } string ChooseWeaponForExplosion(Actor self) { var shouldExplode = self.TraitsImplementing().All(a => a.ShouldExplode(self)); var info = self.Info.Traits.Get(); return shouldExplode ? info.Weapon : info.EmptyWeapon; } } }