#region Copyright & License Information /* * Copyright 2007-2010 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, * see LICENSE. */ #endregion using System.Collections.Generic; using System.Linq; using OpenRA.GameRules; using OpenRA.Graphics; using OpenRA.Mods.RA.Effects; using OpenRA.Traits; namespace OpenRA.Mods.RA { public class GainsExperienceInfo : ITraitInfo, ITraitPrerequisite { public readonly float[] CostThreshold = { 2, 4, 8, 16 }; public readonly float[] FirepowerModifier = { 1.1f, 1.15f, 1.2f, 1.5f }; public readonly float[] ArmorModifier = { 1.1f, 1.2f, 1.3f, 1.5f }; public readonly float[] SpeedModifier = { 1.1f, 1.15f, 1.2f, 1.5f }; public object Create(ActorInitializer init) { return new GainsExperience(init.self, this); } } public class GainsExperience : IFirepowerModifier, ISpeedModifier, IDamageModifier, IRenderModifier { readonly Actor self; readonly int[] Levels; readonly GainsExperienceInfo Info; readonly Animation RankAnim; public GainsExperience(Actor self, GainsExperienceInfo info) { this.self = self; this.Info = info; var cost = self.Info.Traits.Get().Cost; Levels = Info.CostThreshold.Select(t => (int)(t * cost)).ToArray(); RankAnim = new Animation("rank"); RankAnim.PlayFetchIndex("rank", () => Level - 1); } [Sync] int Experience = 0; [Sync] int Level = 0; public void GiveOneLevel() { if (Level < Levels.Count()) GiveExperience(Levels[Level] - Experience); } public void GiveExperience(int amount) { Experience += amount; while (Level < Levels.Count() && Experience >= Levels[Level]) { Level++; // Game.Debug("{0} became Level {1}".F(self.Info.Name, Level)); var eva = self.World.WorldActor.Info.Traits.Get(); Sound.PlayToPlayer(self.Owner, eva.LevelUp, self.CenterLocation); self.World.AddFrameEndTask(w => w.Add(new CrateEffect(self, "levelup", new int2(0,-24)))); } } public float GetDamageModifier(WarheadInfo warhead) { return Level > 0 ? 1 / Info.ArmorModifier[Level - 1] : 1; } public float GetFirepowerModifier() { return Level > 0 ? Info.FirepowerModifier[Level - 1] : 1; } public float GetSpeedModifier() { return Level > 0 ? Info.SpeedModifier[Level - 1] : 1; } public IEnumerable ModifyRender(Actor self, IEnumerable rs) { foreach (var r in rs) yield return r; if (self.Owner == self.World.LocalPlayer && Level > 0) { RankAnim.Tick(); // hack var bounds = self.GetBounds(true); yield return new Renderable(RankAnim.Image, new float2(bounds.Right - 6, bounds.Bottom - 8), "effect"); } } } }