#region Copyright & License Information /* * Copyright 2007-2010 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, * see LICENSE. */ #endregion using System; using OpenRA.Traits; namespace OpenRA.Mods.RA { class ReservableInfo : ITraitInfo { public object Create(ActorInitializer init) { return new Reservable(init.self); } } public class Reservable : ITick { Actor reservedFor; Actor self; public Reservable(Actor self) { this.self = self; } public void Tick(Actor self) { if (reservedFor == null) return; /* nothing to do */ if (reservedFor.IsDead() || !reservedFor.IsInWorld) // todo: replace with Target.IsValid? reservedFor = null; /* not likely to arrive now. */ } public IDisposable Reserve(Actor forActor) { if (reservedFor != null) Game.Debug("BUG: #{0} {1} was already reserved (by #{2} {3})".F( self.ActorID, self.Info.Name, reservedFor.ActorID, reservedFor.Info.Name)); reservedFor = forActor; Game.Debug("#{0} {1} reserved by #{2} {3}".F( self.ActorID, self.Info.Name, forActor.ActorID, forActor.Info.Name)); return new DisposableAction(() => { Game.Debug("#{0} {1} unreserved".F( self.ActorID, self.Info.Name)); reservedFor = null; }); } public static bool IsReserved(Actor a) { var res = a.TraitOrDefault(); return res != null && res.reservedFor != null; } } }