#region Copyright & License Information /* * Copyright 2007-2010 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, * see LICENSE. */ #endregion using System.Linq; using OpenRA.FileFormats; using OpenRA.Traits; namespace OpenRA.Mods.RA { // a small hack to teach Production about Reservable. public class ReservableProductionInfo : ProductionInfo, ITraitPrerequisite { public override object Create(ActorInitializer init) { return new ReservableProduction(this); } } class ReservableProduction : Production { public ReservableProduction(ReservableProductionInfo info) : base(info) {} public override bool Produce(Actor self, ActorInfo producee) { if (Reservable.IsReserved(self)) return false; // Pick a spawn/exit point // Todo: Reorder in a synced random way foreach (var s in Spawns) { var exit = self.Location + s.Second; var spawn = self.CenterLocation + s.First; if (!self.World.WorldActor.Trait().GetUnitsAt( exit ).Any()) { var newUnit = self.World.CreateActor( producee.Name, new TypeDictionary { new LocationInit( exit ), new OwnerInit( self.Owner ), }); newUnit.CenterLocation = spawn; var rp = self.TraitOrDefault(); if( rp != null ) { newUnit.QueueActivity( new Activities.HeliFly( Util.CenterOfCell(rp.rallyPoint)) ); } foreach (var t in self.TraitsImplementing()) t.UnitProduced(self, newUnit, exit); Log.Write("debug", "{0} #{1} produced by {2} #{3}", newUnit.Info.Name, newUnit.ActorID, self.Info.Name, self.ActorID); return true; } } return false; } } }