#region Copyright & License Information /* * Copyright 2007-2017 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. For more * information, see COPYING. */ #endregion using System.Collections.Generic; using OpenRA.Traits; namespace OpenRA.Mods.Common.Traits { public class BuildableInfo : TraitInfo { [Desc("The prerequisite names that must be available before this can be built.", "This can be prefixed with ! to invert the prerequisite (disabling production if the prerequisite is available)", "and/or ~ to hide the actor from the production palette if the prerequisite is not available.", "Prerequisites are granted by actors with the ProvidesPrerequisite trait.")] public readonly string[] Prerequisites = { }; [Desc("Production queue(s) that can produce this.")] public readonly HashSet Queue = new HashSet(); [Desc("Override the production structure type (from the Production Produces list) that this unit should be built at.")] public readonly string BuildAtProductionType = null; [Desc("Disable production when there are more than this many of this actor on the battlefield. Set to 0 to disable.")] public readonly int BuildLimit = 0; [Desc("Force a specific faction variant, overriding the faction of the producing actor.")] public readonly string ForceFaction = null; [Desc("Sequence of the actor that contains the icon.")] [SequenceReference] public readonly string Icon = "icon"; [Desc("Palette used for the production icon.")] [PaletteReference] public readonly string IconPalette = "chrome"; [Desc("Base build time in frames (-1 indicates to use the unit's Value).")] public readonly int BuildDuration = -1; [Desc("Percentage modifier to apply to the build duration.")] public readonly int BuildDurationModifier = 60; // TODO: UI fluff; doesn't belong here public readonly int BuildPaletteOrder = 9999; [Desc("Text shown in the production tooltip.")] [Translate] public readonly string Description = ""; public static string GetInitialFaction(ActorInfo ai, string defaultFaction) { var bi = ai.TraitInfoOrDefault(); return bi != null ? bi.ForceFaction ?? defaultFaction : defaultFaction; } } public class Buildable { } }