#region Copyright & License Information /* * Copyright 2007-2017 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. For more * information, see COPYING. */ #endregion using System.Collections.Generic; using System.Linq; using OpenRA.Mods.Common.Effects; using OpenRA.Traits; namespace OpenRA.Mods.Common.Traits { [Desc("Can be paradropped by a ParaDrop actor.")] public class ParachutableInfo : ITraitInfo, Requires { [Desc("If we land on invalid terrain for my actor type should we be killed?")] public readonly bool KilledOnImpassableTerrain = true; [Desc("Image where Ground/WaterCorpseSequence is looked up.")] public readonly string Image = "explosion"; public readonly string GroundImpactSound = null; [SequenceReference("Image")] public readonly string GroundCorpseSequence = "corpse"; [PaletteReference] public readonly string GroundCorpsePalette = "effect"; public readonly string WaterImpactSound = null; [SequenceReference("Image")] public readonly string WaterCorpseSequence = null; [PaletteReference] public readonly string WaterCorpsePalette = "effect"; [Desc("Terrain types on which to display WaterCorpseSequence.")] public readonly HashSet WaterTerrainTypes = new HashSet { "Water" }; public readonly int FallRate = 13; [GrantedConditionReference] [Desc("The condition to grant to self while parachuting.")] public readonly string ParachutingCondition = null; public object Create(ActorInitializer init) { return new Parachutable(init.Self, this); } } class Parachutable : INotifyCreated, INotifyParachute { readonly ParachutableInfo info; readonly IPositionable positionable; ConditionManager conditionManager; int parachutingToken = ConditionManager.InvalidConditionToken; public Parachutable(Actor self, ParachutableInfo info) { this.info = info; positionable = self.Trait(); } public bool IsInAir { get; private set; } void INotifyCreated.Created(Actor self) { conditionManager = self.TraitOrDefault(); } void INotifyParachute.OnParachute(Actor self) { IsInAir = true; if (conditionManager != null && parachutingToken == ConditionManager.InvalidConditionToken && !string.IsNullOrEmpty(info.ParachutingCondition)) parachutingToken = conditionManager.GrantCondition(self, info.ParachutingCondition); } void INotifyParachute.OnLanded(Actor self, Actor ignore) { IsInAir = false; if (parachutingToken != ConditionManager.InvalidConditionToken) parachutingToken = conditionManager.RevokeCondition(self, parachutingToken); if (!info.KilledOnImpassableTerrain) return; var cell = self.Location; if (positionable.CanEnterCell(cell, self)) return; if (ignore != null && self.World.ActorMap.GetActorsAt(cell).Any(a => a != ignore)) return; var onWater = info.WaterTerrainTypes.Contains(self.World.Map.GetTerrainInfo(cell).Type); var sound = onWater ? info.WaterImpactSound : info.GroundImpactSound; Game.Sound.Play(SoundType.World, sound, self.CenterPosition); var sequence = onWater ? info.WaterCorpseSequence : info.GroundCorpseSequence; var palette = onWater ? info.WaterCorpsePalette : info.GroundCorpsePalette; if (sequence != null && palette != null) self.World.AddFrameEndTask(w => w.Add(new SpriteEffect(self.OccupiesSpace.CenterPosition, w, info.Image, sequence, palette))); self.Kill(self); } } }