#region Copyright & License Information /* * Copyright 2007-2011 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, * see COPYING. */ #endregion using System.Linq; using OpenRA.FileFormats; using OpenRA.Traits; using OpenRA.Mods.RA.Move; namespace OpenRA.Mods.RA { public class LeavesHuskInfo : ITraitInfo { [ActorReference] public readonly string HuskActor = null; public object Create( ActorInitializer init ) { return new LeavesHusk(this); } } public class LeavesHusk : INotifyKilled { LeavesHuskInfo Info; public LeavesHusk(LeavesHuskInfo info) { Info = info; } public void Killed(Actor self, AttackInfo e) { self.World.AddFrameEndTask(w => { var td = new TypeDictionary() { new LocationInit( self.Location ), new CenterLocationInit(self.CenterLocation), new OwnerInit( self.Owner ), new SkipMakeAnimsInit() }; // Allows the husk to drag to its final position var mobile = self.TraitOrDefault(); if (mobile != null) { if (!mobile.CanEnterCell(self.Location, self, false)) return; td.Add(new HuskSpeedInit(mobile.MovementSpeedForCell(self, self.Location))); } var facing = self.TraitOrDefault(); if (facing != null) td.Add(new FacingInit( facing.Facing )); // TODO: This will only take the first turret if there are multiple // This isn't a problem with the current units, but may be a problem for mods var turreted = self.TraitsImplementing().FirstOrDefault(); if (turreted != null) td.Add( new TurretFacingInit(turreted.turretFacing) ); var huskActor = self.TraitsImplementing() .Select(ihm => ihm.HuskActor(self)) .FirstOrDefault(a => a != null); w.CreateActor(huskActor ?? Info.HuskActor, td); }); } } }